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21. Dropship Shenanigans and some nice new features. - in Feedback/Requests [original thread]
Shep Lando wrote: Really like your idea. It would help combat the sheer amount of space where NOTHING is happening on the maps. Fo reals. Hopefully release will have some smaller maps for smaller engagements or more players on the maps curre...
- by RoBoJerk - at 2012.07.05 15:30:00
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22. EULA questions/mistakes? - in Feedback/Requests [original thread]
Fuma Centuri wrote: Garrett Blackn wrote: DUST can't be accessed without PSN access, which is password-protected. Yes, however, that clause was with regards to the fact that only one copy of "the Software" was allowed and unauthorised acc...
- by RoBoJerk - at 2012.07.05 14:44:00
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23. { Request } Limit vehicle use - in Feedback/Requests [original thread]
FallenOne U3A wrote: I would also like to see even more Vehicles later on perhaps a anti-tank/anti-air jeep or something lol. You can make one, just fit an LAV with a anti-vehicle turret of some kind.
- by RoBoJerk - at 2012.07.03 17:32:00
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24. Factions - in Feedback/Requests [original thread]
Or if you are able to use a different race's dropsuit, at least have different paint jobs for them.
- by RoBoJerk - at 2012.07.03 17:27:00
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25. { Request } Limit vehicle use - in Feedback/Requests [original thread]
This is the beta, vehicles are only available as they are now for testing puposes.
- by RoBoJerk - at 2012.07.03 16:38:00
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26. [Balance] Why are SMGs a Sidearm? - in Feedback/Requests [original thread]
I could see them adjusting CPU/PG values though to make the cost difference between the two a bit more noticable.
- by RoBoJerk - at 2012.07.03 16:04:00
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27. [Balance] Why are SMGs a Sidearm? - in Feedback/Requests [original thread]
xAckie wrote: RoBoJerk wrote: SMGs are automatic weapons with short barrels that fire pistol cartidges. If your primary weapon is a launcher that shoots 4 rockets at a time, then a SMG is a sidearm. Agree on that set up but, a bit odd i ...
- by RoBoJerk - at 2012.07.03 15:14:00
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28. [Balance] Why are SMGs a Sidearm? - in Feedback/Requests [original thread]
SMGs are automatic weapons with short barrels that fire pistol cartidges. If your primary weapon is a launcher that shoots 4 rockets at a time, then a SMG is a sidearm.
- by RoBoJerk - at 2012.07.03 15:00:00
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29. Swarm Launchers - in Feedback/Requests [original thread]
Fire from closer to the target. Just because it can lock-on doesn't mean it requires no skill.
- by RoBoJerk - at 2012.07.03 14:55:00
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30. [Proposition] Active Reloading - in Feedback/Requests [original thread]
I don't think it's a good idea just because it doesn't make sense. Reloading a weapon takes a certain amount of time, and any attempt to speed it up only manages to screw it up.
- by RoBoJerk - at 2012.07.03 14:32:00
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31. {REQUEST( Dust 514 beta live everyday - in Feedback/Requests [original thread]
lycan MUT wrote: i also remember seeing a link with the dlc saying that you would get access to the beta during downtime The beta events take place every other weekend. The merc pack opens it up to every weekend.
- by RoBoJerk - at 2012.07.03 14:25:00
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32. Swarm Launchers - in Feedback/Requests [original thread]
I think it's fine. The missles are seeking, so the old adage holds here, they can run but they can't hide.
- by RoBoJerk - at 2012.07.03 14:23:00
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33. (request/ feedback) anti tank mines - in Feedback/Requests [original thread]
This would be nice, anti-personnel mines would work too.
- by RoBoJerk - at 2012.07.03 14:18:00
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34. Grenade Indicator - in Feedback/Requests [original thread]
The obvious solution is a module. Now, having it opnly detect grenades is a bit weak, but the skills are already there for active scanning modules.
- by RoBoJerk - at 2012.07.03 14:16:00
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35. [Request] Sliding - in Feedback/Requests [original thread]
Avinash Decker wrote: Movement style like brink to a lesser extant of course. Jumping over barricades should be a fluid motion while sprinting , and looking up a on a object thats taller than you while pressing the jump button should make you c...
- by RoBoJerk - at 2012.07.03 14:09:00
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36. [Request] Sliding - in Feedback/Requests [original thread]
Bump for great innovation!
- by RoBoJerk - at 2012.07.02 21:51:00
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37. [Request] More starting classes - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: RoBoJerk wrote: Then I really don't understand what you're asking for. This is the beta, all features are not yet enabled. At the start of character creation, you can choose between three starting professions. On...
- by RoBoJerk - at 2012.07.02 20:04:00
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38. [Request] More starting classes - in Feedback/Requests [original thread]
Lilianna Sentinel wrote: RoBoJerk wrote: There are spots in the market for more dropsuit types, it's probably limited right now because it's still a beta. I know, I name dropped some of them. :P Then I really don't understand what you'...
- by RoBoJerk - at 2012.07.02 19:46:00
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39. Love the game! But please change the 'suicide terminology' - in Feedback/Requests [original thread]
I realize that some people have some strong feelings associated with suicide, but really? The request has been made, I'm sure by now CCP has taken note and has plans to address the issue, can we let this thread slide off the first page please?
- by RoBoJerk - at 2012.07.02 19:35:00
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40. [Request] Remote Armor Repper Gun - in Feedback/Requests [original thread]
There actually is one in game right now, check the market. It takes some pretty advanced skills to use though...
- by RoBoJerk - at 2012.07.02 19:30:00
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