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221. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Orion Decline wrote: Rigor Mordis wrote: [quote=Orion Decline][quote=Rigor Mordis]Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart? ...
- by Rigor Mordis - at 2013.04.11 22:01:00
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222. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Orion Decline wrote: Rigor Mordis wrote: Again, how realistic is it that an upstart with nothing can enter and compete in a market where the competition has the resources to subcontract the upstart? You're assuming the "upstart" small Cor...
- by Rigor Mordis - at 2013.04.11 07:02:00
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223. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
I think that if a subcontracted corp were able to split or get a cut the profits from 'looting' a district, then that would provide some incentive to join up with a new group or small group. I still don't think it's enough incentive to make a re...
- by Rigor Mordis - at 2013.04.11 03:14:00
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224. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Robert JD Niewiadomski wrote: SUGGESTION C Put a hackable structure on the district battle, which upon hacking would let change RT while battle is still waged. A RT computer? . Hacking would be optional and would not influence battle result....
- by Rigor Mordis - at 2013.04.11 00:06:00
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225. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
How bout a spawn damage delay? 2-2.5 seconds where one cannot take nor deal any damage. Lets move the MCC deeper into the redzone and in good strategic insertion spots. Spawning dead at the cost of a fit is lame. The spawn camper likely is g...
- by Rigor Mordis - at 2013.04.10 14:37:00
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226. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
I think the opportunity to counter attack might be the only 'fair' thing about this.....game. Oh wait, no its not...or is it? Setting the timer immediately upon capture might be relevant to the upstart corp that wants to take a snapshot of their...
- by Rigor Mordis - at 2013.04.10 12:52:00
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227. Looking for a Small Corp. - in Corporation Recruitment [original thread]
see our add below
- by Rigor Mordis - at 2013.04.10 02:13:00
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228. Imperial Populicide Legion -IPL- - in Corporation Recruitment [original thread]
reserved for later use. Please apply today!
- by Rigor Mordis - at 2013.04.10 00:26:00
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229. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
I think a lot of people are overlooking the issue that PC will be at the base of....Gaining new players and keeping the current noobs. What the game offers in skirmish and ambush (IB and FW) will not be able to do these things if the glitches aren...
- by Rigor Mordis - at 2013.04.09 22:01:00
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230. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Wow. A large portion of the conversation that was here this morning is just gone. How neat. There it is in a nutshell. The great defense of all defenders and defenses; the ole delete peoples posts entirely tactic. I could understand if the discu...
- by Rigor Mordis - at 2013.04.09 00:18:00
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231. Imperial Populicide Legion -IPL- - in Corporation Recruitment [original thread]
reserved
- by Rigor Mordis - at 2013.04.08 16:21:00
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232. Imperial Populicide Legion -IPL- - in Corporation Recruitment [original thread]
-IPL- Historical Document GǣWhy pay the natives to mine and farm when there are those that are willing to pay us to kill them?Gǥ -Hionen Asur Ylollowal (HAY) The Imperial Populicide Legion or -IPL- was founded by an inter-factional con...
- by Rigor Mordis - at 2013.04.08 16:19:00
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233. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Well, I didn't mean to give anybody the impression that I was in a five man corp. I also didn't mean to give anybody the impression that I wasn't recruiting diligently. Since we gonna toot our own horns: I started mine with myself. Took me almost ...
- by Rigor Mordis - at 2013.04.08 14:23:00
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234. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Also, if it was always going to be necessary to merge with another corp to get in on PC, why have the option to create one? Why does one want to put in all of the effort and time just to have to be a subsidiary? People keep throwing the whole merg...
- by Rigor Mordis - at 2013.04.08 11:45:00
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235. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
DJINN Kujo wrote: OK for all the small corps that are claiming such a hard idea to take part into Planetary Conquest, I am actually with CCP on their new ideas. All the smaller corps that are out there we can assume are playing this game for th...
- by Rigor Mordis - at 2013.04.08 11:07:00
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236. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Fannomos wrote: Well the funny thing is people think the big corps are the only players but what's big? You need only 16 people, to run this and for example TeamPlayers (ranked top 50 therefore a contender in my opinion) has less than 100 peopl...
- by Rigor Mordis - at 2013.04.07 02:17:00
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237. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Will the subcontracts be something that the contractor can control? How much control? Will the contractor be able to set a price on a certain district and random mercs can participate? Will contractor be able to extend subcontracts to certain in...
- by Rigor Mordis - at 2013.04.07 02:00:00
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238. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
IDEA What if there were certain planet and district criteria that a corporation had to meet before they could attack, conquer, build on, and profit from? Lets say for example: Every planet has a level or rating say 1-5 that only corps of a certa...
- by Rigor Mordis - at 2013.04.07 01:22:00
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239. So tried playing again, game's actually even worse now. - in General Discussions [original thread]
I wish they wouldn't track kdr in a lot of games. It encourages camping or worse yet, hiding altogether. W/L is a more telling stat in my opinion. KDR is irrelevant because of tanks and the overall weapon, shield, armor, etc. imbalance between the...
- by Rigor Mordis - at 2013.04.06 02:35:00
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240. So tried playing again, game's actually even worse now. - in General Discussions [original thread]
Saj T wrote: Public games are terrible. It's not even a matter of opinion any more, nearly every game I join is extremely one-sided (largely due to the ridiculously bad idea that complete squads should be allowed to join public matches) to the ...
- by Rigor Mordis - at 2013.04.06 02:05:00
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