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41. tank/map flip out - in Technical Support/Bugs [original thread]
My 1st tank of the new build..... i pull out of the main base(starting spawn) and check my map, when i came back from map screen my tank is flipping all over and loseing armor. kill info said i committed suicide. i honestly drove it for 10 secon...
- by Riggs Tank - at 2012.08.23 03:52:00
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42. Good fixes/improvements - in General Discussions [original thread]
Just thought we could but down some of the improvements you all have seen in the game so far. I didnt get into the beta till the Merc pack was released on PSN(very happy about getting in and would spend that $20 again) so i missed the 1st few week...
- by Riggs Tank - at 2012.08.06 16:21:00
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43. cloak scout only? - in General Discussions [original thread]
I'd just feel alot better about it if it wasn't just some "mod" i could buy, and then for some reason could only equip it to 1 suit type. Cloaking should be its own dropsuit type not a simple mod imho.
- by Riggs Tank - at 2012.08.03 14:04:00
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44. cloak scout only? - in General Discussions [original thread]
Lets restrict cloaking to tanks. The only way i would be ok with cloaking is if its a completely different dropsuit type. Other wise we should all get cloaking.
- by Riggs Tank - at 2012.08.03 13:36:00
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45. cloak scout only? - in General Discussions [original thread]
If giant EVE ships can cloak and we want small dropsuits to cloak..... why cant tanks cloak? I dont think dust should get cloak ability. Sorry i just dont think it makes any sense to have every one be cloaked. it be a very boring game.
- by Riggs Tank - at 2012.08.03 13:18:00
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46. An interesting option for APC's - in General Discussions [original thread]
Wow think of all the SP if the thing can hold 10 ppl..
- by Riggs Tank - at 2012.08.03 13:09:00
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47. An interesting option for APC's - in General Discussions [original thread]
I think APC is what the dropship are made for. But the tank without a turret would be a cheap option. to make it more useful the "Mod" should be more like a moblie CRU. either way its going to be EZ sp for my forge gun.
- by Riggs Tank - at 2012.08.03 12:47:00
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48. Mass drivers? - in General Discussions [original thread]
Mobius Wyvern wrote: Grit Breather wrote: The reason I'm posting here is because this is so obvious it can't possibley be a bug. The mass driver has what? 3-4 sheels in a drum? So how come it has a 6 shell drum in the reload animation? Doesn...
- by Riggs Tank - at 2012.08.01 23:56:00
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49. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
If tanks need supply depots to resupply ammo that would make it more likely ppl will destroy them. I can see though your mind tricks
- by Riggs Tank - at 2012.08.01 05:02:00
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50. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
I nvr played eve but its not match based right. while dust is, atm anyway. I can completly see a MCC have huge amounts of ammo that is given freely. Why would we want to be forced to even be bothered with a option of "refill ammo" in between match...
- by Riggs Tank - at 2012.08.01 04:52:00
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51. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
All this talk about nanohives.... WTF is a nanohive?? is it a magical aura of floating ammo that jumps into clips. Maybe a ammo genie? Tank dont have Infinite ammo, but they have so much that they wont run out in a 20 minute battle. and by the way...
- by Riggs Tank - at 2012.08.01 04:23:00
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52. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Im tellin ya! it only feels infinite because the battles are so short.
- by Riggs Tank - at 2012.07.31 07:08:00
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53. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Ima Leet wrote: i say you're QQ. i spent SP into something that my team could use to counter other tanks. now you're telling me i'm too OP because my tank has infinite rounds. at first i though the Forge Gun was UnderPowered, until i drove a ta...
- by Riggs Tank - at 2012.07.31 06:57:00
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54. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
ok.... have u seen how small the clip is for a pistol in dust. looks like a AA battery. now 30 years ago we put of 1000 30mm "milkjug" rounds in a plane that is most likely smaller that a dust tank, cept the wingspan.
- by Riggs Tank - at 2012.07.31 06:47:00
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55. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
i feel this issue is settled. what ever the reason.... tanks dont need resupply.
- by Riggs Tank - at 2012.07.31 06:39:00
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56. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Hooray for quick wikipedia research! Aerospaceweb.org
- by Riggs Tank - at 2012.07.31 06:36:00
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57. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
I dont think i fire 1000 rounds of my blaster turret. And if warhog as 1000 of those rounds in the nose i think Dust is ok on the tank ammo situation
- by Riggs Tank - at 2012.07.31 06:34:00
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58. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Oh.... it only holds 1,350 rounds though...... bust out some math and we can see how many seconds it can fire for.
- by Riggs Tank - at 2012.07.31 06:29:00
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59. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
4,200 shots per minute i just read.
- by Riggs Tank - at 2012.07.31 06:25:00
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60. Addressing Infinite Vehicle Ammo - in General Discussions [original thread]
Lurchasaurus wrote: A-10 Warthogs have enough ammo to fire for a couple seconds at best We built a plane around a weapon that can only be used for a few seconds?
- by Riggs Tank - at 2012.07.31 06:21:00
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