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101. A (near) compete list of OP, Unbalenced, Balenced and UP weapons - in General Discussions [original thread]
Not one mention of Scout or SG.......
- by Revelations 514 - at 2013.07.24 16:05:00
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102. Taking a pass at AR reblancing - in General Discussions [original thread]
More recoil for std AR. More dispersion for Breach AR. called keeping them in their niche
- by Revelations 514 - at 2013.07.24 14:34:00
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103. CalLogi Scrubs - in General Discussions [original thread]
Cal Logi is about as "fixed" as the LAV spam lol. As in to say not at all. They are still the dominant force on the battlefield for killing. meanwhile, my Scout suit will just continue to suck while they make these "sweeping" changes. The balls f...
- by Revelations 514 - at 2013.07.19 14:51:00
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104. Does Diversity Matter? - in General Discussions [original thread]
I have specced into SMG, and while it is useful it still has more kick and dispersion with lvl 4 prof in both abilities that affect recoil and dispersion; than an AR. I have 0 SP in AR skills and the militia frontline suit's militia AR is the most...
- by Revelations 514 - at 2013.07.18 16:31:00
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105. Does Diversity Matter? - in General Discussions [original thread]
Jaqen Morghalis wrote: Cosgar wrote: Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of ...
- by Revelations 514 - at 2013.07.17 23:05:00
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106. Arirana [Red Star.] Just proved that Caldari Medium + Shotgun >>>> L... - in General Discussions [original thread]
Confirming Rogatien Merc confirming omen's confirmation that Arirana is a beast with the SG. =p On a side note though, I run SG Scout, and I definitely have trouble when running into another SG user that is not a Scout, (1 shot kill vs. 3 shot ki...
- by Revelations 514 - at 2013.07.17 22:28:00
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107. redline abuse fix. - in General Discussions [original thread]
Remove the red line. It is not needed. It does not prevent a team from totally dominating a map. It only provides a mechanic for abuse. It's either that or make the red line the same boundaries for each team, which would cause more problems with i...
- by Revelations 514 - at 2013.07.17 16:21:00
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108. ? for other shotgunners - in General Discussions [original thread]
lol I didn't notice. Mostly because when I get hit with anything my speed drops to 0 as I am dead. If they make us more survivable in the future, I dearly hope they rethink this as well as stam costs for running and jumping...
- by Revelations 514 - at 2013.07.16 16:55:00
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109. ? for other shotgunners - in General Discussions [original thread]
Back in the day they implemented a "feature" that you slow down when you get hit. Not sure if this policy is still in effect to some various degree. It was so AR users could hit Scouts back when hit detection was really bad if I am being truthful.
- by Revelations 514 - at 2013.07.16 16:12:00
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110. Core Godlock pistol! - in Feedback/Requests [original thread]
I agree with nerfing splash dmg. I can get one-shotted by a Core Flaylock running a Scout Suit with core skills maxed. This is one-shotted from splash dmg, not direct hits. Jump over them? That works maybe one out of 20 attempts. The only other ...
- by Revelations 514 - at 2013.07.15 22:55:00
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111. Fused Locus Grenades: Why Play Scouts? - in General Discussions [original thread]
BTW, I see many balance posts about heavies, hmg's, and AV, more so than the Scouts. This is because most Scouts have given up by now and are outnumbered by pilots, and pilots don't even have a suit yet. Think about that for a moment.
- by Revelations 514 - at 2013.07.12 18:18:00
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112. Fused Locus Grenades: Why Play Scouts? - in General Discussions [original thread]
Im a Gallente SG Scout, and let me tell ya that every kill I get is either earned, or dirty, and could be reproduced with less effort by an AR or flaylock.
- by Revelations 514 - at 2013.07.12 18:15:00
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113. [Request] Rethinking the Shotgun - in Feedback/Requests [original thread]
+1 bump from Rev, your friendly neighborhood SG Scout
- by Revelations 514 - at 2013.07.11 17:50:00
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114. A Scouts day - in General Discussions [original thread]
I want to be agile again. Give scouts a 50% reduction in stam costs for sprinting and jumping.
- by Revelations 514 - at 2013.07.05 14:54:00
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115. How would you fix Scout? - in General Discussions [original thread]
I would just like to add that we see less efficacy from modules that pertain to survivability, since this is done as a bonus to base percentage. Therefore we paint ourselves in a corner as being tied to speed to be more survivable. I don't mind be...
- by Revelations 514 - at 2013.07.05 14:46:00
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116. Core Godlock pistol! - in Feedback/Requests [original thread]
Honestly, AR, (autos), need more bullet disparity or recoil or both. Core Flaylocks definitely need splash dmg nerf and RoF decrease. Lets all be honest with ourselves here. I do know it's not just some people are really, really good and just h...
- by Revelations 514 - at 2013.07.01 19:43:00
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117. R*S Red Star Death Squad - in Corporation Recruitment [original thread]
It has definitely been fun so far. Don't be a snob, hit up the pub channel and say hi. I did so and it took all of .5 seconds to be squad ready.
- by Revelations 514 - at 2013.06.28 23:05:00
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118. Yesteryear...remember when - in General Discussions [original thread]
Cant believe no one remembers insta-re's
- by Revelations 514 - at 2013.06.28 22:34:00
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119. Scout Registry / Killboard - in General Discussions [original thread]
Gallente SG/RE/Scout here. Like 2100 kills approx. 1.07 k/d (yay for positive ratio)
- by Revelations 514 - at 2013.06.28 18:50:00
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120. Absolutely No More Respecs. - in General Discussions [original thread]
The Robot Devil wrote: All weapons and suits AR cheap enough at entry level to get a feel for them. The problem is that these respecers want proto gear the day it comes out instead of having a goal to work towards. Try lower tier and if you lik...
- by Revelations 514 - at 2013.06.28 18:33:00
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