Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vyzion Eyri
The Southern Legion
1059
|
Posted - 2013.07.24 13:10:00 -
[31] - Quote
@OP:
Updated numbers here: http://wiki.dust514.info/index.php?title=Assault_Rifle
I updated that 6 days ago from in-game Marketplace data. Some numbers have changed, just glancing briefly at your OP. |
Piercing Serenity
PFB Pink Fluffy Bunnies
357
|
Posted - 2013.07.24 13:26:00 -
[32] - Quote
Thank you, I edited the second post in the thread to include the wiki, and I'll review the numbers I used and change accordingly |
Piercing Serenity
PFB Pink Fluffy Bunnies
358
|
Posted - 2013.07.24 13:52:00 -
[33] - Quote
another bump to get some more feedback |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
256
|
Posted - 2013.07.24 14:13:00 -
[34] - Quote
What I would have loved to see was a corresponding graph of AR kills superimposed over the flaylock graph.
Stats can be tricky that way and CCP didnt show a full picture, only what they wanted to "prove" their point.
Yes I go into matches with many flaylocks but more times than not only some players have them and other players have ar's snipers, mass drivers since their buff and scramblers. You see a few tacs still and some shotties. One laser and no plasma cannons.
Thats what I have seen over the past weeks and I play mostly every day. |
Piercing Serenity
PFB Pink Fluffy Bunnies
358
|
Posted - 2013.07.24 14:17:00 -
[35] - Quote
Daxxis KANNAH wrote:What I would have loved to see was a corresponding graph of AR kills superimposed over the flaylock graph.
Stats can be tricky that way and CCP didnt show a full picture, only what they wanted to "prove" their point.
Yes I go into matches with many flaylocks but more times than not only some players have them and other players have ar's snipers, mass drivers since their buff and scramblers. You see a few tacs still and some shotties. One laser and no plasma cannons.
Thats what I have seen over the past weeks and I play mostly every day.
Added your suggestion to OP. Thanks |
Revelations 514
Red Star. EoN.
92
|
Posted - 2013.07.24 14:34:00 -
[36] - Quote
More recoil for std AR. More dispersion for Breach AR. called keeping them in their niche |
Piercing Serenity
PFB Pink Fluffy Bunnies
359
|
Posted - 2013.07.24 14:39:00 -
[37] - Quote
Revelations 514 wrote:More recoil for std AR. More dispersion for Breach AR. called keeping them in their niche
okay, I'll add the suggestions. Would you do anything with the RoF of these two weapons? Do you think that these two changes would be enough? personally, I'd use the breach even less than I do now (if that were possible) if it had more dispersion, unless it was some type of dramatic falloff outside of the weapon's optimal range. I can definitely agree with a recoil bump for the STD AR though. |
Beren Hurin
K-A-O-S theory
810
|
Posted - 2013.07.24 15:05:00 -
[38] - Quote
Don't know if you would add this under AR, but scrambler rifles should be a little more powergrid friendly IMO. Armor tanking takes more PG than shield tanking, and you'd think they'd want Amarr to be able to carry the scrambler rifle more than AR. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
257
|
Posted - 2013.07.24 15:45:00 -
[39] - Quote
Beren Hurin wrote:Don't know if you would add this under AR, but scrambler rifles should be a little more powergrid friendly IMO. Armor tanking takes more PG than shield tanking, and you'd think they'd want Amarr to be able to carry the scrambler rifle more than AR.
Please explain |
Scheneighnay McBob
Bojo's School of the Trades
2484
|
Posted - 2013.07.24 16:06:00 -
[40] - Quote
Personally, I think the whole "more variants at higher tiers" thing is garbage, and needs to go- for all weapons. You also shouldn't need to go 1 higher level in the operation to get special variants.
That just discourages people from playing around with special variants, and kills diversity. |
|
Piercing Serenity
PFB Pink Fluffy Bunnies
360
|
Posted - 2013.07.24 17:07:00 -
[41] - Quote
@Scheneighnay McBob: Noted. Throwing it in the feedback box now
|
Beren Hurin
K-A-O-S theory
811
|
Posted - 2013.07.24 17:13:00 -
[42] - Quote
Daxxis KANNAH wrote:Beren Hurin wrote:Don't know if you would add this under AR, but scrambler rifles should be a little more powergrid friendly IMO. Armor tanking takes more PG than shield tanking, and you'd think they'd want Amarr to be able to carry the scrambler rifle more than AR. Please explain
In terms of armor plates at the different tier levels, the plates themselves take a bit more PG at the same tier (but less per HP). In terms of the modules that give you regen, repairers vs. regulators/recharger, the armor SUCKS-UP PG. This means to balance PG/CPU demand, a shield player would more likely go for the scrambler rifle because of its lower PG requirements. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
160
|
Posted - 2013.07.24 17:53:00 -
[43] - Quote
Only thing that is wrong with standard AR is the clustering of hip fire is too tight, i know alot of people may see a larger cone as a buff to the weapon for CQC but what is happening now is the AR is almost able to put like 80% of its damage on a target up close while moving full speed due to the clustering or the cone of fire being small, this is the main reason it can out perform the SMG and HMG if the user is good at shooting they can put more bullets on target on other hand the SMG and HMG has a large cone of fire therefore more shots miss no matter how accuracy the user is.
This dispersion of bullets should be made wider as you move also, its possible that you can move a little to fast while aiming down sights a little too quick while having no effect on you weapon
As for the recoil thing to add this would put the weapon so out of balance that it would need sizable buff to damage so that it can kill people quickly enough so you dont have to re align about 7 times, also as far as iam concerned the weapon is fine at most ranges except close is a bit too effective it is also perhaps a little weak at medium pushing long range around 70m but i wright that off to being a plasma weapon and rail and projectile variants will likely be better over longer ranges.
This is coming from someone who uses AR almost exclusively. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
257
|
Posted - 2013.07.24 18:40:00 -
[44] - Quote
Beren Hurin wrote:Daxxis KANNAH wrote:Beren Hurin wrote:Don't know if you would add this under AR, but scrambler rifles should be a little more powergrid friendly IMO. Armor tanking takes more PG than shield tanking, and you'd think they'd want Amarr to be able to carry the scrambler rifle more than AR. Please explain In terms of armor plates at the different tier levels, the plates themselves take a bit more PG at the same tier (but less per HP). In terms of the modules that give you regen, repairers vs. regulators/recharger, the armor SUCKS-UP PG. This means to balance PG/CPU demand, a shield player would more likely go for the scrambler rifle because of its lower PG requirements.
Yes but extenders have almost double the PG of plates.
I think if user A goes all extenders and one recharger and user b goes 1 massive plate, a few other plates and complex repairer or two it wont be that big of a difference if any.
ScR does take a little bit more PG but thats why you can always take your slave's Flaylock to balance your suit and finish the enemy |
Piercing Serenity
PFB Pink Fluffy Bunnies
360
|
Posted - 2013.07.25 00:11:00 -
[45] - Quote
Ranger SnakeBlood wrote:Only thing that is wrong with standard AR is the clustering of hip fire is too tight, i know alot of people may see a larger cone as a buff to the weapon for CQC but what is happening now is the AR is almost able to put like 80% of its damage on a target up close while moving full speed due to the clustering or the cone of fire being small, this is the main reason it can out perform the SMG and HMG if the user is good at shooting they can put more bullets on target on other hand the SMG and HMG has a large cone of fire therefore more shots miss no matter how accuracy the user is.
This dispersion of bullets should be made wider as you move also, its possible that you can move a little to fast while aiming down sights a little too quick while having no effect on you weapon
As for the recoil thing to add this would put the weapon so out of balance that it would need sizable buff to damage so that it can kill people quickly enough so you dont have to re align about 7 times, also as far as iam concerned the weapon is fine at most ranges except close is a bit too effective it is also perhaps a little weak at medium pushing long range around 70m but i wright that off to being a plasma weapon and rail and projectile variants will likely be better over longer ranges.
This is coming from someone who uses AR almost exclusively.
Okay. Which weapons should get the dispersion? Just Standard ARs or the whole class of weapons. Would you give all weapons a damage buff? And by how much? Use the values I have on the first page if you can, so I can update them for the rest of the community |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
736
|
Posted - 2013.07.25 00:13:00 -
[46] - Quote
Meh, let's just get CCP to hire Scott Rudi, he'll fix the ARs!!
|
Piercing Serenity
PFB Pink Fluffy Bunnies
360
|
Posted - 2013.07.25 05:07:00 -
[47] - Quote
Bumping for feedback |
Shadow of War88
0uter.Heaven EoN.
16
|
Posted - 2013.07.25 11:44:00 -
[48] - Quote
1 flaw, u cant have tac ar have most recoil per shot if its a single shot weapon....u need to lower recoil or increase first shot recoil multiplier for standard AR. Burst AR n Tac AR should also get less damage drop off over distance in order to enphesise its long range role |
Piercing Serenity
PFB Pink Fluffy Bunnies
360
|
Posted - 2013.07.25 13:32:00 -
[49] - Quote
Shadow of War88 wrote:1 flaw, u cant have tac ar have most recoil per shot if its a single shot weapon....u need to lower recoil or increase first shot recoil multiplier for standard AR. Burst AR n Tac AR should also get less damage drop off over distance in order to enphesise its long range role
I hear what you're saying. I'm not sure if the TAC should be extremely accurate with a low rate of fire, or have high recoil with a higher rate of fire. I'll add the increased first shot multiplier to the suggestions board though, and I think longer optimal ranges for tac and Burst ARs to emphasize their range (or a more gradual decrease) would work well. Nice work. |
Piercing Serenity
PFB Pink Fluffy Bunnies
360
|
Posted - 2013.07.25 13:51:00 -
[50] - Quote
bumping for more feedback |
|
NAV HIV
The Generals EoN.
308
|
Posted - 2013.07.25 14:07:00 -
[51] - Quote
It would be nice if the guns that we have now, worked properly.
GEK is the only reliable AR (Mostly) Duvolle (has mood swings, somedays it'll tear through anything and the other times it'll just suck) Balac's and Krins (They jam) so nice deco items |
King Kobrah
SyNergy Gaming EoN.
829
|
Posted - 2013.07.25 14:14:00 -
[52] - Quote
breach AR is useless, has the lowest DPS of any of the assault rifles and the worst range to boot and is completely outperformed by the regular AR in all facets burst AR is not worth using at all, it needs to be changed back to the 7 round burst it used to be so it's viable again. regular AR is actually balanced but they're going to nerf range on it when the other AR types are released loltacAR is also useless with joke DPS and recoil |
Piercing Serenity
PFB Pink Fluffy Bunnies
364
|
Posted - 2013.07.25 14:29:00 -
[53] - Quote
King Kobrah wrote:breach AR is useless, has the lowest DPS of any of the assault rifles and the worst range to boot and is completely outperformed by the regular AR in all facets burst AR is not worth using at all, it needs to be changed back to the 7 round burst it used to be so it's viable again. regular AR is actually balanced but they're going to nerf range on it when the other AR types are released loltacAR is also useless with joke DPS and recoil
Concerning the TAC, what would you change about it specifically? I'll add your other suggestions to the board
|
King Kobrah
SyNergy Gaming EoN.
829
|
Posted - 2013.07.25 14:37:00 -
[54] - Quote
Piercing Serenity wrote:King Kobrah wrote:breach AR is useless, has the lowest DPS of any of the assault rifles and the worst range to boot and is completely outperformed by the regular AR in all facets burst AR is not worth using at all, it needs to be changed back to the 7 round burst it used to be so it's viable again. regular AR is actually balanced but they're going to nerf range on it when the other AR types are released loltacAR is also useless with joke DPS and recoil Concerning the TAC, what would you change about it specifically? I'll add your other suggestions to the board Increase ROF for both the TAC and the breach up to 500-600 so their DPS is on par with the full auto
this would make the TAC arguably better for long range, the breach arguably better in short range, and the full auto an all-around performance type weapon until the range is cut down when new variants are released. |
Piercing Serenity
PFB Pink Fluffy Bunnies
366
|
Posted - 2013.07.25 23:04:00 -
[55] - Quote
Thanks for the feedback. The front page has been updated.
Bumping for more feedback
|
Piercing Serenity
PFB Pink Fluffy Bunnies
366
|
Posted - 2013.07.25 23:38:00 -
[56] - Quote
Bump |
Piercing Serenity
PFB Pink Fluffy Bunnies
366
|
Posted - 2013.07.26 00:26:00 -
[57] - Quote
Bump |
Piercing Serenity
PFB Pink Fluffy Bunnies
368
|
Posted - 2013.07.26 02:49:00 -
[58] - Quote
Ideas from "Feedback/Discussion" section added |
Promethius Franklin
DUST University Ivy League
127
|
Posted - 2013.07.26 03:30:00 -
[59] - Quote
Why the large separation of damage between tiers? The nearest comparison weapon, the Srcambler rifle, has an only 10% damage increase from STD to Proto, the current AR is the same roughly. This puts the standard variant AR at a 21% spread for the same STD to Proto gap. Do we really need larger performance gap in tiers? Is it beneficial?
Edit: This was based only on the per shot values, RPM added in further exasperates the difference between tiers here. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
408
|
Posted - 2013.07.26 03:33:00 -
[60] - Quote
I've seen it all...
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |