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1201. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
Zahle Undt wrote: Give the assault suits a second grenade slot, a CPU/PG bonus to equip a second type of grenade and leave the rest be. You have less slots because you have the sidearm slot , its what makes them versatile, they are also faster ...
- by ResistanceGTA - at 2014.03.08 18:23:00
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1202. Giving the Assault Suit a More Defined Role Post-1.8 - in General Discussions [original thread]
+1 on the Assaults having more module slots than Logis. I think they should homogenize the Medium suits, slot wise, and I mean all the slots. Right now Proto Logis have- A:13, C:14, G:14, and M:14 while the Proto Assaults have A:10, C:11, G:11, a...
- by ResistanceGTA - at 2014.03.08 17:45:00
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1203. Matar Heavy suit will be . . . - in General Discussions [original thread]
Supernus Gigas wrote: ResistanceGTA wrote: Bojo The Mighty wrote: Slap 2 Kin Cats on that You have a really scary suit that is resistant to ARs and SCRs. If my math is right, and it probably isn't. With Biotics 5 and Kin Cats to 5, tw...
- by ResistanceGTA - at 2014.03.08 01:29:00
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1204. Matar Heavy suit will be . . . - in General Discussions [original thread]
Bojo The Mighty wrote: Slap 2 Kin Cats on that You have a really scary suit that is resistant to ARs and SCRs. If my math is right, and it probably isn't. With Biotics 5 and Kin Cats to 5, two Complex would put you up around 7.43, which bea...
- by ResistanceGTA - at 2014.03.08 00:47:00
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1205. Matar Heavy suit will be . . . - in General Discussions [original thread]
To reiterate the conversation we have been having for awhile now, it depends. For the immobile 'point defense' Heavies, it will be seen as a piece of garbage. As for the more mobile, in the fray heavies (such as yourself), it will be a godsend. Y...
- by ResistanceGTA - at 2014.03.08 00:36:00
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1206. DAMAGE MODS. - in General Discussions [original thread]
SILVERBACK 02 wrote: if my heavy damage mods for my forge gun are nerfed.. are vehicle damage mods nerfed aswell? Did anything on vehicles change? Not by the sound of it.
- by ResistanceGTA - at 2014.03.07 23:38:00
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1207. To CCP and the community, consider the following. Civil discussion p... - in General Discussions [original thread]
So, we do remove all variants of the AR, correct?
- by ResistanceGTA - at 2014.03.07 15:55:00
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1208. PG/CPU Question - in General Discussions [original thread]
Well, on the Caldari Heavy, you are using to Complex mods that use no PG at all, so, its not too much of a surprise that you have a good amount of extra PG...
- by ResistanceGTA - at 2014.03.07 14:05:00
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1209. Whats happening to heavies and scouts? - in General Discussions [original thread]
... https://forums.dust514.com/default.aspx?g=posts&t=136370&find=unread ...
- by ResistanceGTA - at 2014.03.07 05:27:00
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1210. Question About Corp Wallet - in General Discussions [original thread]
Defy Gravity wrote: I know EvE players cant give ISK to DUST players. But if the dust players donated to the corp can an EvE player take the isk out of the corp & use it? 99% sure that they can not.
- by ResistanceGTA - at 2014.03.07 05:24:00
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1211. Your top 3 weapon choices for 1.8 - in General Discussions [original thread]
Well, seeing as I have Prof. V in Scrambler Rifles... Probably Scrambler Rifles. My beloved MD (not in FW, blue dots like to get me kicked) And Combat Rifle, since I can only pick three, no sidearms for my Assault suits I suppose.
- by ResistanceGTA - at 2014.03.07 04:59:00
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1212. What does the CPM actually do for the community? - in General Discussions [original thread]
CommanderBolt wrote: Honestly I have one question to the CPM. To the CPM - Did you or did you not know about the upcoming changes to weapons / proficiency (1.8 stuff) etc in detail before the player base found out? If you did, then what the h...
- by ResistanceGTA - at 2014.03.07 04:57:00
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1213. Is the mass driver buff significant? - in General Discussions [original thread]
Cody Sietz wrote: Buster Friently wrote: Cody Sietz wrote: Patt MaCrotch wrote: Yes, unfortunately Massholes are returning. Prepare yourself for the scrubbery and douchebaggery which will ensue. But it's a area denial weapon! -every...
- by ResistanceGTA - at 2014.03.07 04:52:00
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1214. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Could we get Webs already?!? These are interesting ideas, though I think some simple DoT would be amazing for variants of weapons (and all Plasma Cannons). Why exactly can't they program in Damage over Time abilities? I know a Dev explained it, ...
- by ResistanceGTA - at 2014.03.07 04:39:00
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1215. The problem with the way CCP Operates and Iterates - in General Discussions [original thread]
Whats better at finding flaws in a plan, hundreds of eyes looking over every detail released, or a small team of people that made the plan? Yes, the Devs know more than we know about the big picture (that's on them, not us), but what we do know w...
- by ResistanceGTA - at 2014.03.07 04:27:00
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1216. A Quick Message To The AV Community - in General Discussions [original thread]
Disturbingly Bored wrote: ResistanceGTA wrote: Of course, everyone has been saying that for forever. Viva la tankspam until after Fan fest at the earliest. I guess that means my HMG fatty will be OP until October? :sigh: Believe it or n...
- by ResistanceGTA - at 2014.03.07 04:21:00
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1217. A Quick Message To The AV Community - in General Discussions [original thread]
Though its unneeded, I'll vouch for this. Was sitting in the Dev Hangout during this. "Increasing TTK on rifles meant they needed to make it so grenades wouldn't just be the go to response to kill people, which inadvertently nerfed AV" because CC...
- by ResistanceGTA - at 2014.03.07 04:05:00
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1218. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
Django Quik wrote: ResistanceGTA wrote: Actually Logis will not be able to do anything they want. Gal Logis that aren't just pure slayers know this. Running a full set of Proto Equipment, even with the 25% reduction is still fitting intensiv...
- by ResistanceGTA - at 2014.03.07 00:11:00
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1219. Logis can't be allowed so much CPU and PG with their new skill b... - in General Discussions [original thread]
Django Quik wrote: CCP Logibro wrote: Unfortunately we didn't get a chance to redo the slots and PG/CPU for all the medium frames in Uprising 1.8. Expect those changes to come in a future update. There have been 2 problems with logis up to...
- by ResistanceGTA - at 2014.03.06 23:37:00
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1220. Minmatar Assault-- - in General Discussions [original thread]
Dimmu Borgir II wrote: Cyrius Li-Moody wrote: ads alt wrote: Cyrius Li-Moody wrote: Anybody else just completely let down about the way they tweaked this suit? How was it tweaked? -lost innate armor regen -stamina regen is now 50 ...
- by ResistanceGTA - at 2014.03.06 23:31:00
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