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81. now THIS is what im talking about - in General Discussions [original thread]
Tearing and input lag, you say? And I thought I was r'tarded for not playing last two weeks. Well I kinda am, because I haven't played in two weeks, but still. Half of my deaths today was due to weapon change/grenade lag in cqc/mid distance encou...
- by Reout Karaal - at 2012.10.01 21:36:00
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82. Dancing Shotgun Fairies - in General Discussions [original thread]
Fivetimes Infinity wrote: Really? Exactly 75% and 25%, huh? Roughly 3 out of 4 times I drop in as Assault, 1 out of 4 Scout. Sounds better? And you're telling me I'm childish? Fivetimes Infinity wrote: And what are you talking about? Do...
- by Reout Karaal - at 2012.09.03 07:36:00
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83. Dancing Shotgun Fairies - in General Discussions [original thread]
Fivetimes Infinity wrote: Scouts have terrible hit detection even at long range. Up close when they're strafing it's especially bad, but whether they're moving or totally still you will find them 100% immune to damage a significant portion of t...
- by Reout Karaal - at 2012.09.02 22:15:00
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84. Dancing Shotgun Fairies - in General Discussions [original thread]
How about you do what I do -- kill them before they can get close & try to spray some SMG fire when F2F. You're more armored, they're more agile. Get on with the program. And don't try to CQC against faster dropsuit using weapons that suck at...
- by Reout Karaal - at 2012.09.02 21:20:00
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85. Does it seem to anyone else like the the bugs have gotten worse lately. - in General Discussions [original thread]
Trying to join a match, waiting for 10 minutes, pressing circle to get out -- Start -> any screen = freeze. PS button "End Game". Joining a match, leaving a match, opening skills or fits -- 20% of the time = freeze. PS button "End Game" Opening...
- by Reout Karaal - at 2012.08.22 07:10:00
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86. Equipment Slot - in General Discussions [original thread]
Umbat Boki wrote: With Nanohive you and your team can have unlimited ammo and even grenades since last patch if I remember this correctly. Precursor build added grenades to nanohives and there is now a limit there, so not exactly unlimited...
- by Reout Karaal - at 2012.08.21 11:12:00
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87. Whats your Poison? - in General Discussions [original thread]
Assault AR/SR + SMG for everyday/counter-sniper. Speedy hacker with SMG and uplinks for fast openings (dragonfly + toxin). Sometimes when there are no more open points to take and no supply depos to re-equip I take my runner to party with enemy ca...
- by Reout Karaal - at 2012.08.20 19:49:00
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88. New Primary Weapon Fit In The Precursor Build - in General Discussions [original thread]
Yeah, I generally dig SMGs in this game, especially versus Scouts and Heavies in CQC. Just remember to play with standard MDs before you invest into advanced-proto, because SPs are rare this build and with MD you're boned on med-long distance by ...
- by Reout Karaal - at 2012.08.20 19:38:00
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89. New Primary Weapon Fit In The Precursor Build - in General Discussions [original thread]
Mass Driver is a cool sounding method of annihilation, it's bad ass to run with and usually takes Scouts down in one pop. In previous build I've ran it up to Proto, but I would advice you to get a good grip on standard level, just to be sure if th...
- by Reout Karaal - at 2012.08.20 13:53:00
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90. Snipers :( - in General Discussions [original thread]
Awesome QQ thread. Let's remove sniper rifles from the game. Let's give snipers 3 bullets per match. Let's nerf it, because when I stopped for 2 minutes, to take a **** in the middle of the field, somebody blew my stupid head off. Bwah bwah bwah. ...
- by Reout Karaal - at 2012.08.20 11:31:00
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91. -Sigh- Crushed by Drop-ship at Spawn.. - in General Discussions [original thread]
Indeed. Dropships are doable -- two FGs and it's done. But seeing three high power tanks at the beginning of the match means that we're boned. We can not be protected, we can not outrun them, and we can not touch them without heavy advanced/proto ...
- by Reout Karaal - at 2012.07.22 20:51:00
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