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141. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Ok, can we all just stop this rather pointless discussion? Regardless if you are For or Against team deployment in the current implementation of FW, the fact remains that Warlords 1.2 is now at Sony QA, and is likely not going to change until rel...
- by Regis Blackbird - at 2015.07.01 11:24:00
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142. will the event be delayed - in General Discussions [original thread]
https://twitter.com/ccp_frame/status/616169173593530368
- by Regis Blackbird - at 2015.07.01 10:48:00
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143. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
deezy dabest wrote: Kain Spero wrote: Sure thing Thor: https://forums.dust514.com/default.aspx?g=posts&m=1104074#post1104074 CCP FoxFour wrote: While CCP Nullarbor works on the new matchmaking system we are working on the design o...
- by Regis Blackbird - at 2015.07.01 04:45:00
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144. DO NOT REROLL - in General Discussions [original thread]
Can confirm. Tested it specifically due to the snafu the last event when Rerolling resetted the event goal. (At least we don't loose our progress like last time)
- by Regis Blackbird - at 2015.06.30 20:40:00
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145. hotfix warlords 1.1.3 today after downtime ! - in General Discussions [original thread]
Do we still have the endless EOM screen, or did it get fixed after downtime?
- by Regis Blackbird - at 2015.06.30 13:17:00
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146. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Middas Betancore wrote: Pubs = hi sec FW = lo sec/fw space PC = null sec Maybe the Dev team is turning away from their idea of FW being PC lite Instead it's pubs with LP? Well, the current implementation we know of is: Pubs = 4 man Fire...
- by Regis Blackbird - at 2015.06.30 12:35:00
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147. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
Piercing Serenity wrote: Kain Spero wrote: Piercing, again whether you like it or not 16 man syncs are already in the system all you are doing is limiting their competition, but restricting platoons. I would argue that, although 16 man s...
- by Regis Blackbird - at 2015.06.29 21:29:00
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148. Has anyone seen it? - in General Discussions [original thread]
Hanging proudly on my wall
- by Regis Blackbird - at 2015.06.29 19:04:00
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149. 4 man squads in Pubs? Then give us Team Deploy in FW!!!! - in General Discussions [original thread]
I will just try and forget Kevall's OB comment But I do agree with him we need to thread carefully. My fear... if we allow 16 man platoons in FW it will be "deploy Platoon or go home". The 8 man squads will be pointless, and "relatively" new pe...
- by Regis Blackbird - at 2015.06.29 16:46:00
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150. Things I think should be considered for the future of Dust. - in General Discussions [original thread]
Koldy Lyte Marven wrote: I was waiting for the next update before posting this to see if it would've been added and it seems not. Here are somethings I feel are missing in Dust. 1. Notification when you get to a higher LR. It took me a while to...
- by Regis Blackbird - at 2015.06.29 14:02:00
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151. Announcement:Dev Blog: Warlords 1.2 Progression System - in General Discussions [original thread]
Natu Nobilis wrote: This adds to the current exprience, doesn-Št replace it right ? Am i still going to be able to apply SP wherever the hell i want with the old UI? Yes, we will be able to apply SP just as before. Think of this as a certif...
- by Regis Blackbird - at 2015.06.28 11:19:00
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152. The gallente heavy skin - in General Discussions [original thread]
SKINs should work on all types of the same frame. They replace the model of the frame after all, so it makes no sense not to apply.
- by Regis Blackbird - at 2015.06.27 15:03:00
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153. RR Kick - in General Discussions [original thread]
Omega Nox wrote: 4lbert Wesker wrote: Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil. Say what? "The rails need to withstand enormous repulsive forces during shooting...
- by Regis Blackbird - at 2015.06.27 10:20:00
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154. Clonepack attack= Raid= Lame - in General Discussions [original thread]
Edited: https://forums.dust514.com/default.aspx?g=posts&m=2790622#post2790622
- by Regis Blackbird - at 2015.06.27 09:33:00
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155. WTF??? REALLY??? - in General Discussions [original thread]
Texto wrote: I think it's time to log off & go to sleep. Couldn't the matchmaking mix the players around? Just 2 days ago I talked in local to new players that just quit the 1st day... guess why. People who Qsync really **** up this game...
- by Regis Blackbird - at 2015.06.27 09:26:00
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156. So,what hapened to 1.1.3 hotfix? - in General Discussions [original thread]
Something obviously went wrong yesterday. **** happens. Now, unless it's extremely urgent it's usually a very bad idea to patch on a Friday. (Unless you want to work the entire weekend) My guess it will be deployed on downtime on Monday or T...
- by Regis Blackbird - at 2015.06.26 15:09:00
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157. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
DeathwindRising wrote: how do passive scans work now? are they still shared lol? i mean after all... certain steps were taken against team shared passive scans in the past. what happens when 16 man team is one giant squad? Good point. I was...
- by Regis Blackbird - at 2015.06.25 04:42:00
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158. Team Deploy, small corps and ringers. - in General Discussions [original thread]
deezy dabest wrote: Dust User wrote: Bright Cloud wrote: Apart from the fact that team deploy is not comming to FW im gonna take a look at small corps who are holding land. Basically what will happend is that queing ringers will be much e...
- by Regis Blackbird - at 2015.06.24 19:46:00
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159. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Bright Cloud wrote: Talos Vagheitan wrote: Regarding team deploy restricted to PC. I actually feel cautiously optimistic that might be the best move. Q syncing will still be much easier anyways with 2 8-man squads. If you nee...
- by Regis Blackbird - at 2015.06.24 16:34:00
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160. Announcement:Dev Blog: Warlords 1.2 Planetary Conquest Revamp - in General Discussions [original thread]
Aeon Amadi wrote: Albeit, I would like a way for Platoons to initiate battles in specific planets/districts with a timer before the match starts. Thoughts? This ^ +1
- by Regis Blackbird - at 2015.06.24 16:25:00
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