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261. Corporation Headquarters Room - in Feedback/Requests [original thread]
I like the idea as well. Don't really care about arranging the furniture but having a corp room like the war room would be cool. Maybe even be able to form up a team and launch into a battle from there.
- by Red Dot 24601-HA - at 2013.01.24 02:46:00
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262. Mobility, or lack there of - in Feedback/Requests [original thread]
Mobility is greatly effected by the suit you wear. The logi and heavy are the worst while the assualt has its limitations. The scout is the best at running up mountains and jumping over things. I imagine these dropsuits weigh a lot and the servos ...
- by Red Dot 24601-HA - at 2013.01.24 02:44:00
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263. [Bug/Fix] Spawn points in Skirmish - in Technical Support/Bugs [original thread]
I have seen this happen a lot lately. The red team just waits for you pop in the same exact spot every time. I think a scanner should be equipped on every objective and CRU with a scan radius of 25 m. That way we know if its safe to spawn there. T...
- by Red Dot 24601-HA - at 2013.01.24 00:20:00
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264. Negative skill points! - in Technical Support/Bugs [original thread]
I was playing skirmish on january 22 approximately 10 pm est. Before the match a had several thousand sp considering I had just spent them all. After the match ended I looked at my skills and I had -67,000 SP. The passive gains was taken me toward...
- by Red Dot 24601-HA - at 2013.01.24 00:08:00
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265. Introductions 2.0 - in General Discussions [original thread]
Hey, I am Red Dot. i got my first taste of video games with the Atari 2600 and my first shooter was called Outlaw I think....There were 2 cowboys on either side of a cactus and the first one to shoot through and hit the other one wins. I have bee...
- by Red Dot 24601-HA - at 2013.01.23 22:19:00
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266. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
What f we follow Eve's example and go with a time based skill progression? the cap no longer matters. Or have skills set to be learned in the queue and then turn down the rewards a lot so that the little sp you gain in battle gets put towards the ...
- by Red Dot 24601-HA - at 2013.01.22 23:31:00
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267. S.e.V.e.N is recruiting Mature players. - in Corporation Recruitment [original thread]
S.e.V.e.N. is a small group of players from around the world. We do not have any requirements to join as far as stats or performance go, but do require the canidates to be mature, play fair (no glitching or exploits), be respectful to your team an...
- by Red Dot 24601-HA - at 2013.01.22 19:58:00
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268. [Updated] Full Removal of the SP Cap - in General Discussions [original thread]
I really had no problem with the SP cap. I hardly ever hit it honestly as I usually only get to play 1 to 2 hours at a time and often times not ever day. I can understand why some people that have nothing else to do would hate the cap because it m...
- by Red Dot 24601-HA - at 2013.01.22 19:39:00
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269. Playing the game today for the first time. - in Feedback/Requests [original thread]
No color...Play some more and I think you will eventually begin to see color. Dust is not your everday shooter. The gameplay mechanics are not the same as COD or Battlefield. Dust is much more ruthless. Dust will force you to stop and reload insta...
- by Red Dot 24601-HA - at 2013.01.21 01:47:00
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270. [Request] Please do something about the spawning situation in ambush. - in Feedback/Requests [original thread]
I agree that the spawn system in ambush sucks right now. My guys very rarely play it and we stick to skirmish. I don't mind the fast pace of ambush I just don't like dieing repeated before I even know where I am with no option to spawn anywhere el...
- by Red Dot 24601-HA - at 2013.01.17 01:45:00
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271. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
Uhhmm...I agree with Nova....Plaese don't throw things at me!!!!
- by Red Dot 24601-HA - at 2013.01.16 19:22:00
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272. CCP can we please get official confirmation of whether open beta will be a new b... - in General Discussions [original thread]
The press release for the open beta said that there were some big things gonna be happening in the next couple weeks and months. I think they have to do something different though because in my opinion Ambush Sucketh at the moment and I can't see ...
- by Red Dot 24601-HA - at 2013.01.16 01:46:00
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273. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
The cost of a vehicle is immense. To have someone take it that is on your team is aggraveting. Make the pilot seat only respond to its owner unless it has been hacked by enemy or allie. I think these high tesh pieces of equipment would be set to r...
- by Red Dot 24601-HA - at 2013.01.15 01:51:00
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274. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
I died at least four times in a row in a very short time in a skirmish map last night. All of them were Nades...The grenade mechanic does need looked at. Militia grade Grenades should be a very basic model with a standard fuse 5 to 8 seconds. The ...
- by Red Dot 24601-HA - at 2013.01.15 01:26:00
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275. Match dropping - in Technical Support/Bugs [original thread]
I had the same issue. yesterday on Jan 13, 2013. Between approximately 9:30 pm est - 11:30pm est. I played 6 matches of skirmish 3 of which Players walked in straight lines in the air, under ground and so on. a 4th match I froze right at the end o...
- by Red Dot 24601-HA - at 2013.01.14 22:12:00
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276. Invisible hands - in Technical Support/Bugs [original thread]
trollolollo man wrote: if u hack a obbiective or u switch fitt u 'll fix it ;) I don't think I ever switched my fitting but I had hacked multiple objectives. This actually stuck around for 3 or 4 matches straight with out ever fixing itself....
- by Red Dot 24601-HA - at 2013.01.14 01:57:00
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277. Invisible hands - in Technical Support/Bugs [original thread]
I was playing on 1-12-13 around 4pm est. Skirmish game mode. When I started playing my hands were visible. At some point they disappeared and reload animations showed the clip float through the air and insert into the gun. Hacking only showed the ...
- by Red Dot 24601-HA - at 2013.01.13 18:29:00
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278. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
So if I buy the militia heavy suit for under 1000 isk and a militia forge gun for 5000 isk and invest 6000 isk into killing your 160,000 isk tank would you be satisfied? The free forge gun is not all that great and neither is the free swarm launch...
- by Red Dot 24601-HA - at 2013.01.12 05:55:00
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279. (pleading almost out of air) PLEASE before open beta GRID THE MAPS! - in Feedback/Requests [original thread]
I have heard this plea in other games like MAG as well. For some reason the devs never do it. From a tactical advantage it would be a tremendous asset when communicating with the team.
- by Red Dot 24601-HA - at 2013.01.12 05:45:00
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280. [SUGGESTION] Fix spawn camping by equipping CRUs with a radar - in Feedback/Requests [original thread]
I like the idea as well. For that matter weapon installations could have something along the lines of this as well. This is a futuristic shooter so you would think the tech they have would be able to tell em if there is enemy movement nearby. It w...
- by Red Dot 24601-HA - at 2013.01.12 05:42:00
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