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2741. CCP - Allow Respecs Every 90 Days for AUR - in Feedback/Requests [original thread]
Respecing to FOTM is not pay to win? ISK transfer between DUST and EVE will be here fairly soon. At that point buying ISK will be easy. Limiting respec to ISK won't solve anything. I like how you declare things as off limits to the discussion to ...
- by Reav Hannari - at 2013.07.08 15:50:00
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2742. CCP - Allow Respecs Every 90 Days for AUR - in Feedback/Requests [original thread]
The 'fanboy' argument is pretty lame to. You call anybody that doesn't agree with you a fanboy.
- by Reav Hannari - at 2013.07.08 15:37:00
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2743. CCP - Allow Respecs Every 90 Days for AUR - in Feedback/Requests [original thread]
Forget the FOTM argument? That's exactly what commitment and lack of respecs is about.
- by Reav Hannari - at 2013.07.08 15:35:00
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2744. 595 EHP Cheap Militia Dropsuit - in General Discussions [original thread]
Seras Vikutoria wrote: ... I haven't test it yet but If anyone does,let me know about it and post your comments. Theorycrafting builds has reached DUST. How hard is it to run a few battles to test it out before posting? Still, looks like a ...
- by Reav Hannari - at 2013.07.08 14:00:00
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2745. CCP changing the numbers... - in General Discussions [original thread]
Currently 5275 mercs online. Graph is showing an upward trend. DUST is undying?
- by Reav Hannari - at 2013.07.08 03:37:00
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2746. If you got no stealth then you got NO business venturing on your own. - in General Discussions [original thread]
The number of people with situational awareness is surprisingly small. Stealthy flanking is not usually too difficult.
- by Reav Hannari - at 2013.07.07 13:14:00
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2747. Sometimes I wonder if people know there is a thing called armor tanking - in General Discussions [original thread]
Bettie Boop 2100190003 wrote: Adv Flux + Proto MD = dead squad most of the time. I run Gallente logi and am currently sitting at 180(ish) shields and 875 armor. I laugh at Flux grenades, hell halv the time Ill charge into a group cooking mine ...
- by Reav Hannari - at 2013.07.07 13:05:00
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2748. CCP. Is there an actual way to get "Salvage Required" items in the end... - in General Discussions [original thread]
Yeah, I agree that the lower you place on your team the better the salvage.
- by Reav Hannari - at 2013.07.06 20:38:00
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2749. Flux vs normal nades - in General Discussions [original thread]
Takahiro Kashuken wrote: Flux do 1200 damage, normal standard 400 and get better Why do flux get 1200 base? why dont they start at 400 like normal nades do and then get better Flux grenades have a large burst radius. Damage degrades from t...
- by Reav Hannari - at 2013.07.05 16:28:00
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2750. If you played yesterday you lost SP we were lied to - in General Discussions [original thread]
I don't always test my code, but when I do, I do it in production.
- by Reav Hannari - at 2013.07.04 12:42:00
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2751. Announcement:Dev Blog: Weapon Ranges and Profiles in Uprising 1.2 and beyond - in Announcement and Events [original thread]
Read blog on weapon ranges. Found ranges are still missing. Why is this so difficult?
- by Reav Hannari - at 2013.07.03 21:59:00
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2752. CCP- Since you added the pilot suit skills... - in General Discussions [original thread]
dustwaffle wrote: ... sperg brainfarts all over the forums? ... This is now my favorite quote of the day. Well done, sir.
- by Reav Hannari - at 2013.07.03 12:56:00
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2753. Who are the yellow dots on the map? - in General Discussions [original thread]
Tacnet seems to be marking things as yellow until it has a chance to determine friend or foe. At the beginning of a match I see a lot of yellow dots in my home spawn points and they are blue after I spawn in.
- by Reav Hannari - at 2013.07.03 04:07:00
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2754. COMMANDOS - People are just missing the point - in General Discussions [original thread]
They do some pretty wicked melee damage too.
- by Reav Hannari - at 2013.07.03 02:59:00
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2755. MD isn't fixed - in Technical Support/Bugs [original thread]
Died a few times to them already today. I may have to dig mine out and try them again.
- by Reav Hannari - at 2013.07.02 18:15:00
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2756. [Bug] Killed by a flux grenade - in Technical Support/Bugs [original thread]
KAGEHOSHI Horned Wolf wrote: Manus peak NA just a minute ago Maybe the jumping when fluxed bug was never fixed. I was fighting a bouncy scout and just killed him with a flux.
- by Reav Hannari - at 2013.07.02 18:01:00
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2757. out of curiosity how long did the 1.2 update take to dl? - in General Discussions [original thread]
About 30 minutes.
- by Reav Hannari - at 2013.07.02 17:49:00
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2758. Weapon range data in Uprising 1.2 - in General Discussions [original thread]
Cyrius Li-Moody wrote: Well hopefully they'll be in 1.3. Looks like 1.3 is indeed frozen and it's not in there either.
- by Reav Hannari - at 2013.07.02 17:00:00
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2759. Any kind soul, please? - in General Discussions [original thread]
Pandora Mars wrote: Nice thing everybody are talking about 1.2, but I can't find the info I'm looking for, among all these threads: Please, can someone link Weapon Range specs in 1.2 and what Absolute, Optimal and Effective are? How do they wo...
- by Reav Hannari - at 2013.07.02 16:37:00
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2760. Weapon range data in Uprising 1.2 - in General Discussions [original thread]
Quote: CCP_Eterne: @ReesNoturana So I was wrong about it being in-game (I totally misread something), but it's something that'll be added later. It didn't make it in to 1.2.
- by Reav Hannari - at 2013.07.02 16:33:00
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