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1. Sticky:Get your name in the EVE Collector's Edition book! - in General Discussions [original thread]
Dust Mercs take part in on board ship raids forcing EVE corps to keep a few hired guns on the payroll to protect the larger ship investments. EVE pilots will be busy settling new systems while using DUST players to remove hostile local life from ...
- by Raynedog Lightstar - at 2013.06.27 23:38:00
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2. Announcement:Dev Blog: The Commando: Uprising 1.2 brings new dropsuit role - in Announcement and Events [original thread]
Thanks for posting the concept for the new drop suit prior to the patch. Since all we have is raw numbers I'll say that it looks like a very interesting suit that may need additional buffs but we can't possibly know that until everyone plays it f...
- by Raynedog Lightstar - at 2013.06.27 22:24:00
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3. Uprising 1.2 from E3 - in General Discussions [original thread]
The best thing about playing a game made by CCP is I have seen how aggressive they are about updates. I will admit this game needs a few tweaks and fixes but I'm in it for the long development cycle to see what shakes loose. I say bring it on le...
- by Raynedog Lightstar - at 2013.06.13 02:53:00
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4. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
TheEnd762 wrote: I'd like to see more ladders, allowing access to more sniping positions. And less of those stupid, head-level barricades around rooftops. While I do understand the need for creating LOS blocks in areas so players can actuall...
- by Raynedog Lightstar - at 2013.06.13 02:49:00
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5. What if vehicle balance meant parts of the maps were indoors? - in General Discussions [original thread]
Although I do see merit to the over all essence of your idea I'm still feeling a heavy under tone of the whole game should be played at AR range. Please forgive me if this is not your intention but sometimes it would seem we are gravitating tow...
- by Raynedog Lightstar - at 2013.06.12 01:15:00
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6. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
I find it interesting that in the new game play vid around the 1:20 mark they show a sniper moving into combat position, sitting down to take aim, experiencing what amounts to 0 sway. I suppose the vid is sped up in places for run time but I'm cur...
- by Raynedog Lightstar - at 2013.06.12 00:48:00
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7. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
Jathniel wrote: I'll give you some feedback. I played sniper role from the Mordu's Private Trials build all the way to the very end of the Chromosome build. I went Tactical Assault in Uprising. There's a misconception that a sniper HAS to run ...
- by Raynedog Lightstar - at 2013.06.10 21:44:00
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8. CRU and SUPPLY DEPOTS - in Feedback/Requests [original thread]
Perhaps those units could have HP reduce, then players would be able to use WP to call in units they have purchased off the market. This way it fits into the cycle of destruction game feel. In addition it would allow for the default ones on the ma...
- by Raynedog Lightstar - at 2013.06.10 03:03:00
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9. [Suggestion] Paid Respec - in Feedback/Requests [original thread]
This idea seems to makes the most sense in terms of having the ability to change your build over time. It's logical to think that in a game where they will be constantly adding and changing the nature of skills, it would make sense to give some wa...
- by Raynedog Lightstar - at 2013.06.10 02:55:00
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10. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
Brutus Va'Khan wrote: IMO, there only two kinds of GOOD, PRODUCTIVE snipers: tactical and overwatch. In skirmish especially, a good overwatch sniper takes a dropship up to a high point with the best view available. And a mic is necessary for t...
- by Raynedog Lightstar - at 2013.06.10 02:31:00
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11. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
Lots of good points and discussion. It's good to hear everyone's thoughts on the matter. Seems like in terms of sniper class feed back we seem to all be dancing around the same points - More WP for assistance kills - Small reduction to sway at l...
- by Raynedog Lightstar - at 2013.06.10 02:13:00
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12. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
I think a fix is needed for the squad targetting command. In particular, the target should stay highlighted until it is killed. Also, squadmates should be getting squad bonus for killing a squad target. After all, the lead DID commission the tar...
- by Raynedog Lightstar - at 2013.06.08 22:58:00
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13. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
Tharak Meuridiar wrote: Raynedog Lightstar wrote: Snipers Role: The snipers role seems to have been the topic of some debate as of late. Some argue that snipers should be much closer to the action and in the mix while others stand firm that...
- by Raynedog Lightstar - at 2013.06.08 20:46:00
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14. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: CCP has done a good job making it so the snipers far and away from the battlefield don't have the ability to contribute as much to the fight as a sniper who is closer. That said, I've found the role to be most helpful i...
- by Raynedog Lightstar - at 2013.06.08 20:35:00
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15. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
cy6 wrote: IMO, if you are really far away from the battle and picking off random combatants, you are not helping the team defend an objective or go on an offensive. When I snipe, i am always nearby an objective so for 3 reasons: 1) If the ene...
- by Raynedog Lightstar - at 2013.06.08 19:30:00
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16. You have been signed out of the Playstation Network.. - in Technical Support/Bugs [original thread]
While I do understand that the PSN error is not CCP related, what I can say is that in the last three days I will get this error at least once a game session. Normally while idle in the barracks or after I've been in and out of game menus quickly....
- by Raynedog Lightstar - at 2013.06.08 19:01:00
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17. Targeting and tracking: - in Technical Support/Bugs [original thread]
Targeting and tracking: I know IGÇÖve seen some posts on this in the past but IGÇÖve rather lost track of where itGÇÖs all at. Currently it seems myself and others are having issues with CQC combat. When I play around with shot guns and close r...
- by Raynedog Lightstar - at 2013.06.08 18:39:00
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18. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
Some thoughts and feedback on snipers. Thanks for reading. Red Line: It would seem that the red line needs a timer on the order of the three minutes or so for all players to vacate the area. I understand the need to have an area for players to ...
- by Raynedog Lightstar - at 2013.06.08 18:23:00
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19. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
In closing, it would be nice to know what the Devs think of the status of snipers and what they have planned. To those who say snipers donGÇÖt engage in combat closer to the teamGÇÖs location I would simply say when it becomes advantageous to do s...
- by Raynedog Lightstar - at 2013.06.08 18:23:00
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20. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by Raynedog Lightstar - at 2013.05.27 18:35:00
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