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461. Revert vehicles back to pre 1.6 - in Feedback/Requests [original thread]
True Adamance wrote: I remember sitting in Bethany Velvetino's Surya Marauder as his gunner with all proto modules, all proto turrets, and thinking this is what I want to do...... I skill into HAV and not only are Marauders gone, but also Enfo...
- by Racro 01 Arifistan - at 2014.06.17 07:25:00
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462. Revert vehicles back to pre 1.6 - in Feedback/Requests [original thread]
richiesutie 2 wrote: They're just so boring now. and they're so cheap it removes the risk/reward aspect of it, which to me was part of the fun for tanks. Who remembers the fun of spider tanking? Vehicles just arent tactical anymore. Who reme...
- by Racro 01 Arifistan - at 2014.06.17 07:22:00
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463. Rail gun shell speed - in Feedback/Requests [original thread]
duster 35000 wrote: Dalton Smithe wrote: Alright, there are a lot of people out there who think that rail turrets are far too powerful. There are also those of us who think that the rail turrets range is appalling....especially when compared...
- by Racro 01 Arifistan - at 2014.06.17 07:21:00
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464. Large Turret Feedback (with spreadsheet) - in Feedback/Requests [original thread]
says hes been tanking fro awhile. theres a few of us here that have been tanking sicne this game was created back in the e3 build of beta.
- by Racro 01 Arifistan - at 2014.06.17 07:17:00
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465. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
looking good more plasma rifle damge and railgun nerf
- by Racro 01 Arifistan - at 2014.06.17 07:13:00
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466. Tankers against competent AV - in General Discussions [original thread]
Lynn Beck wrote: How about because (not you) some tankers drive a Sica with a blaster, and yet my Wyrrkomis on a Minmatar Commando can't kill them? . well maybe since you know. swarms = explosive shields = resistant to explosives swarms ...
- by Racro 01 Arifistan - at 2014.06.15 14:15:00
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467. Getting fed up... - in Feedback/Requests [original thread]
logis die first because well..........................their keeping all the other red berrys alive. best way to kill a group is to remove their support. so if your dieing while being a logi. its because your keeping others alive and you were kil...
- by Racro 01 Arifistan - at 2014.06.14 11:01:00
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468. Heavies, you're not the problem, the HMG is. - in General Discussions [original thread]
Lance 2ballzStrong wrote: Complaining about a weapon that's SUPPOSE to kill...KILL everything in its range? What's the range? 10-15m? before dmg drop off? I remember the days when I would turn and run away from a heavy... then I remember the ...
- by Racro 01 Arifistan - at 2014.06.14 10:47:00
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469. Does anyone still get hate mail? - in General Discussions [original thread]
you know someones screwed when they send you a mail accusing you of using a turbo controller with a breach assault rifle.
- by Racro 01 Arifistan - at 2014.06.13 16:19:00
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470. blaster cannon disperstion. - in Feedback/Requests [original thread]
Sequal Rise wrote: Do you think infantry can kill many people with 10 bullets? While being protected under a maddy repper tank? While having a huge amount of bullets to use? Every weapons in the game have dispersion and a blaster dispersion is ...
- by Racro 01 Arifistan - at 2014.06.06 06:05:00
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471. blaster cannon disperstion. - in Feedback/Requests [original thread]
most likely going to get hate for this but............... the blaster cannon dispersion is ****** ridiculous. after firing 10 rounds its dispersion goes though the roof. 10 rounds is only the first little line on the heat indicator and with 10 ...
- by Racro 01 Arifistan - at 2014.06.05 06:27:00
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472. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
me likely.
- by Racro 01 Arifistan - at 2014.06.05 06:19:00
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473. armour repairs need updateing. - in Feedback/Requests [original thread]
the descripton for the amrour repairs should be updated. most notably in the fitting screen. for the complex armour repair it states it reps 5hp a second but it now currently repairs 7.50
- by Racro 01 Arifistan - at 2014.06.04 11:40:00
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474. the gall assault. - in General Discussions [original thread]
is its own logi. with JUST 2 complex armour repairs its doing 20.75 armour a second. and with the new plasma rifle boost. its going to be hell.
- by Racro 01 Arifistan - at 2014.06.04 11:34:00
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475. Announcement:Dev Blog: Hotfix Alpha is now live! - in General Discussions [original thread]
now.....wheres my breach ar.
- by Racro 01 Arifistan - at 2014.06.04 11:28:00
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476. Burst & TAC ARs - in General Discussions [original thread]
breach ar + gallente assault = win.
- by Racro 01 Arifistan - at 2014.06.02 10:41:00
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477. Plasma cannon will become extremely powerfull - in General Discussions [original thread]
Atiim wrote: A Weapon with a firing ARC, 1 round clip, slow travel time, a theoretical effective range of ~50m, and slow reload speed should be [relatively] stronger (in terms of direct damage) than a weapon with a 4 round chamber, incredibly f...
- by Racro 01 Arifistan - at 2014.06.02 10:22:00
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478. [Feedback] Plasma Rifle - in Feedback/Requests [original thread]
the assault rifle on the gallente assault suit. is pure win. its haim down sights is good (could be better. ar is in need of serious buffeing.) its hip fire is amazingly accurate. especially with breach varients now when you want to absolutely *...
- by Racro 01 Arifistan - at 2014.05.28 13:52:00
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479. (Feedback) Assault Rail Rifle and ammo. - in Feedback/Requests [original thread]
why should we buff the rr?.. its hipfire makes it better to use than ar.
- by Racro 01 Arifistan - at 2014.05.27 11:07:00
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480. Instalations and turrets - in Feedback/Requests [original thread]
give rail gun installations the least hp but have adv rail turret damage. missile installation with decent hp/range. and adv missile damage. blaster installation with most hp and tracking. adv blaster damage..
- by Racro 01 Arifistan - at 2014.05.27 11:06:00
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