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1241. Today was a really good day for this logi-bro. - in General Discussions [original thread]
I had nice moment yesterday. My squad leader (in a HMG suit) said "out of ammo, anyone got a..."; "hive dropped right behind you" I said while I started to rep his armour back up. Not a massive thing, obviously, but the gentle satisfaction you ge...
- by R F Gyro - at 2012.11.25 15:43:00
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1242. Current view of state of the game - in General Discussions [original thread]
The devs know that players are much, much more likely to complain than praise on the forums. They therefore can't really attach any meaning to the general level of complaining. All they can do is keep an eye out for constructive criticism and act ...
- by R F Gyro - at 2012.11.25 15:23:00
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1243. Contracts only for elite corp?? - in General Discussions [original thread]
Ydubbs81 RND wrote: I'm interested to see how all of this will play out after release but I can't help but to think that a corp with a WLR of .5 will not have anything to do. They'll join faction warfare probably, then either get better or fa...
- by R F Gyro - at 2012.11.25 15:08:00
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1244. Contracts only for elite corp?? - in General Discussions [original thread]
Ydubbs81 RND wrote: And I'm thinking why would I (if I'm an eve corp) issue a contract to the second best corp or below. Define "best":- Highest KDR? Highest win/loss ratio? Most wins overall? Best all-timezone coverage? Highest kill/ISK ra...
- by R F Gyro - at 2012.11.25 15:06:00
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1245. Nanoinjectors - in General Discussions [original thread]
Its clearly a bug, and they'll fix it soon. Don't worry about it.
- by R F Gyro - at 2012.11.24 23:40:00
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1246. Mechanics - in General Discussions [original thread]
Are you expecting to see different armour values in battle from the fitting screen? You won't, that's not how it works. Get enough SP for level 4. Before you train it though, pick a fit and look at the stats. Then train level 4, go back to the fi...
- by R F Gyro - at 2012.11.24 16:07:00
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1247. The thing about tanks and AV - in General Discussions [original thread]
EnglishSnake wrote: Exactly skill not teamwork So you are suggesting that Tanks should not require teamwork, but that AV to kill them should. I don't agree. Quote: Teamwork a tank isnt exactly easy to do since the driver does it all h...
- by R F Gyro - at 2012.11.24 15:42:00
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1248. The thing about tanks and AV - in General Discussions [original thread]
Waruiko DUST wrote: Tank drivers want balance in terms of being able to play to their chosen specialty. That may be a good thing, but its not "balance". Titan pilots in Eve also just want to be able play their chosen speciality, but the com...
- by R F Gyro - at 2012.11.24 15:29:00
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1249. The thing about tanks and AV - in General Discussions [original thread]
EnglishSnake wrote: As for no teamwork to drive one i really dont know where you are going with this, currently i have to drive/watch out for threats/activate mods while driving and GTFO of dodge/also aim main turret and if the tank survives it...
- by R F Gyro - at 2012.11.24 14:27:00
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1250. The thing about tanks and AV - in General Discussions [original thread]
EnglishSnake wrote: TBH it really shouldnt happen unless its a badly fitted tank 2 builds ago it took a little thing called TEAMWORK and at least some serious investment in AV, now its the opposite See, I think the problem is that while...
- by R F Gyro - at 2012.11.24 12:46:00
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1251. I know CCP can't really do anything but i'm getting sick of this... - in General Discussions [original thread]
dudeytron wrote: I totally agree. Like you, I can't be arsed with joining a corp. I just wanna fire up my PS3 and have a play....all the added complication of joining a corp, talking to people and generally being sociable doesn't attract me. If...
- by R F Gyro - at 2012.11.22 11:54:00
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1252. How do Dropships fly? - in General Discussions [original thread]
http://www.youtube.com/watch?v=m_4oD-BltCY (video of Harrier vertical take off for those worried about what the link is to)
- by R F Gyro - at 2012.11.19 21:54:00
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1253. Risk and Reward: What Needs to Change - in General Discussions [original thread]
Leither Yiltron wrote: These changes are acutely necessary to patch the ailing atmosphere of public matches in Dust. The current system basically says to a player: Screw your team and screw winning. Camp in the back, get as many kills as you ca...
- by R F Gyro - at 2012.11.19 21:52:00
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1254. Reinforcement Matches - in General Discussions [original thread]
SWAGIZM wrote: IK0 Golden Blade wrote: They just need game types that make vehicles not aloud and maps that fit those game types No. I'm fairly confident this sort of thing will be in the game, but probably limited to hisec. For everyo...
- by R F Gyro - at 2012.11.19 19:59:00
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1255. I'd almost forgotten the hit detection issues yesterday... - in General Discussions [original thread]
Hit detection in an online FPS is impossible to "fix", because there are three separate perspectives (shooter, target and server) that are separated by hundreds of milliseconds of latency. It can be done better or worse, from any particular pers...
- by R F Gyro - at 2012.11.18 12:50:00
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1256. [Define] "Casual" & "Hardcore" ? (Within Dust 514) - in General Discussions [original thread]
BASSMEANT wrote: "Casual players are the ones who are happy playing the easier content." uh.... "casual players are the ones who can't play the hardcore version" hell they can't even play THIS version of a beta. the easiest of em all. the...
- by R F Gyro - at 2012.11.17 23:56:00
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1257. IM TIRED OF THIS CRAP - in General Discussions [original thread]
Crm234 wrote: that is the thing after about being in the beta for 4 months i am still confused of what CCP concept is. they dont know whether they want to be a FPS or a RPG. they dont know if they want to use the PS3 controller or use a keyboar...
- by R F Gyro - at 2012.11.17 19:36:00
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1258. IM TIRED OF THIS CRAP - in General Discussions [original thread]
Hi Belial This thread seems to have bucked the usual trend and is getting more constructive, rather than less, so I thought I'd weigh in a bit. Belial Farceus wrote: UPDATE THE GAME CCP! A MONTH OF CRAPDEX IS ENOUGH! I'm fairly certain that...
- by R F Gyro - at 2012.11.17 16:49:00
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1259. Logi EVE vs Dust (a question for the Pod side crew) - in General Discussions [original thread]
Cross Atu wrote: In EVE there's no question that a couple of good Logi ships can make a fleet many times more deadly than the same fleet without them. So much so that in many cases they are more valuable to the group than additional dps. I am s...
- by R F Gyro - at 2012.11.17 16:01:00
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1260. Logi EVE vs Dust (a question for the Pod side crew) - in General Discussions [original thread]
For those who took me too literally, my example was describing Eve combat using dust terminology to highlight the fundamental difference in the ways that logistics is used in the two games. It was in no way suggesting that Dust combat should ...
- by R F Gyro - at 2012.11.17 15:47:00
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