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561. FW alliances - in General Discussions [original thread]
How many FPS games give you that kind of dilemma to wrestle with, huh? You probably want to be neutral with respect to Caldari: you like their ideals, but disagree with their support for the Amarr, and won't fight for or against them. That means ...
- by R F Gyro - at 2013.12.05 17:46:00
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562. Molden Heath Investment Credits - in General Discussions [original thread]
Takron Nistrom wrote: You all sound like the money is only spendable in Dust. Do you know how much expensive fun crap there is to buy in EvE? Now we get into really interesting territory. Once Dust corps start playing in the Eve markets (fina...
- by R F Gyro - at 2013.12.05 16:28:00
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563. Molden Heath Investment Credits - in General Discussions [original thread]
Sinboto Simmons wrote: Quote: Can we separate this out into two topics then? 1. Do top-end PC corps end up having more ISK than they know how to spend? 2. Would vanity rewards provide any additional incentive, assuming we aren't reducing...
- by R F Gyro - at 2013.12.05 16:19:00
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564. Molden Heath Investment Credits - in General Discussions [original thread]
Sinboto Simmons wrote: Ya kinda meant to be that way I think, PC is as I said the end game, In which you're fighting the best of a corporation, of the best of an alliance, of the best of a coalition, usually at 12-4 at night, This is taxing as ...
- by R F Gyro - at 2013.12.05 15:43:00
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565. Wanna know what totally messed up? - in General Discussions [original thread]
The FG's purpose is to do maximum damage in one shot. The AR's purpose is to do much less damage per shot, but to have a much higher rate of fire. Damage Per Second is a convenient metric for sustained fire situations, but for things like the FG...
- by R F Gyro - at 2013.12.05 15:40:00
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566. Molden Heath Investment Credits - in General Discussions [original thread]
Sinboto Simmons wrote: R F Gyro wrote: Not being in a PC corp myself I can't speak from direct experience Worst possible way to start a suggestion thread about PC. I know, just going for full disclosure. Quote: Other then that: PC i...
- by R F Gyro - at 2013.12.05 15:32:00
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567. Molden Heath Investment Credits - in General Discussions [original thread]
Level 2, Community Center 200m high Requires 200 MHIC
- by R F Gyro - at 2013.12.05 15:14:00
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568. Molden Heath Investment Credits - in General Discussions [original thread]
Level 1, Civic Center 100m high, barely visible. Looks cool though. Requires 100 MHIC (1 MHIC earnt per district per day)
- by R F Gyro - at 2013.12.05 15:13:00
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569. ccp AGAIN is making sht work! - in General Discussions [original thread]
taxi bastard wrote: The Attorney General wrote: Worster shields. I think he means Worcester shields? But where do they come from? What is the sauce of those shields?
- by R F Gyro - at 2013.12.05 14:46:00
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570. ccp AGAIN is making sht work! - in General Discussions [original thread]
I really don't think anyone in CCP sat down and said "what do we need in 1.&? I know, a shield nerf!" I think they had plans to do this back in the summer, when everyone was running Caldari logi suits with max shields. It kept getting bumped ...
- by R F Gyro - at 2013.12.05 14:44:00
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571. Molden Heath Investment Credits - in General Discussions [original thread]
Not being in a PC corp myself I can't speak from direct experience, but from what I've read in the various protostomping threads a lot of PC corps are pretty much swimming in ISK. This is bad for a couple of reasons: first, it leads to more protos...
- by R F Gyro - at 2013.12.05 14:39:00
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572. why limit the respec? - in General Discussions [original thread]
Reav Hannari wrote: You will only receive refunds when skills are removed, not when new content is added. Earn the SP to try out new toys. It's not like it takes very long to unlock advanced versions of them. This. I've been saving my SP for...
- by R F Gyro - at 2013.12.05 14:21:00
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573. Anyone else broke?? - in General Discussions [original thread]
Kaiylalynn Wolf wrote: I can barely afford to run my proto suit w/gear and sometimes ( most of the time) i have to run a BPO assault suit w/toxin assault rifle just to save isk..Am i the only person this broke? I'd compare this to something l...
- by R F Gyro - at 2013.12.05 13:51:00
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574. Team spawning potential for abuse - in General Discussions [original thread]
I've seen a few requests recently for team spawning, including into faction warfare. I love the idea, and relish the idea of not having to worry about blueberries messin' stuff up for me. However, one of the issues that CCP have to constantly wre...
- by R F Gyro - at 2013.12.05 13:47:00
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575. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
Shley Ashes wrote: Does the Eve pilot receive any benefit for providing the orbital strike yet ? any LP for the Eve pilot or just a kill mail ? Kill mail = benefit Kill mails drive most PvP in Eve
- by R F Gyro - at 2013.12.05 13:38:00
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576. seriously... why are people not happy about uprising 1.7 - in General Discussions [original thread]
You give kids red sweets and you get complaints from the kids that like blue sweets. Its human nature. Of course, by the time we become adults we are supposed to be able to overcome that human nature and act in a more socially responsible way. Bu...
- by R F Gyro - at 2013.12.05 13:37:00
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577. This is getting sad. - in General Discussions [original thread]
There's probably only a dozen Dust players who really get their kicks griefing in this way. But they are all forum trolls as well, so you see a dozen threads about it.
- by R F Gyro - at 2013.12.04 23:26:00
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578. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
CCP Nullarbor wrote: Damage to installations is not tracked in the 5000 HP limit for friendly fire. Only infantry, vehicles and equipment. Otherwise there would be heaps of splash damage from grenades and orbitals and such when in close combat...
- by R F Gyro - at 2013.12.04 23:20:00
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579. [Petition] to Change Damage Mods to a Low Slot - in General Discussions [original thread]
Can I vote "no, but add a rate of fire enhancer as a low slot module"?
- by R F Gyro - at 2013.12.04 23:06:00
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580. FW 2.0 - Friendly Fire on for Orbital Strikes? - in General Discussions [original thread]
Oxskull Duncarino wrote: If there are no team mates in the area that the friendly OB drops on but there is one or more friendly unmanned turrets or any friendly installations in the area, I hope ye have coded in that it won't allowed the damage...
- by R F Gyro - at 2013.12.04 23:05:00
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