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1101. An easy fix for Flaylocks! - in General Discussions [original thread]
Dale Templar wrote: RKKR wrote: Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point. You wer...
- by RKKR - at 2013.07.14 17:46:00
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1102. An easy fix for Flaylocks! - in General Discussions [original thread]
Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock.
- by RKKR - at 2013.07.14 17:36:00
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1103. An easy fix for Flaylocks! - in General Discussions [original thread]
General advise + assumptions I use an AR while spraying and praying. You need to up your "research" skills man.
- by RKKR - at 2013.07.14 17:32:00
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1104. Its not the Radius, its the Damage - in General Discussions [original thread]
IN CQC the flaylock allows you to stay alive evenif you miss a few shots AND kill the enemy.
- by RKKR - at 2013.07.14 17:26:00
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1105. An easy fix for Flaylocks! - in General Discussions [original thread]
Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient.
- by RKKR - at 2013.07.14 17:22:00
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1106. An easy fix for Flaylocks! - in General Discussions [original thread]
R'adeh Hunt we're still waiting on your "research"...
- by RKKR - at 2013.07.14 17:16:00
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1107. Bug: Flux grenade - in Technical Support/Bugs [original thread]
Clickedy Click
- by RKKR - at 2013.07.14 16:53:00
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1108. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
It has nothing to do with standing in the middle of the blast/close the grenade, it just does seems to do more damage to armor in the middle of the blast. Jumping or not don't seem to matter (think it did when the bug appeared in the prvious build...
- by RKKR - at 2013.07.14 13:55:00
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1109. Are Flux Grenades designed to kill or just disrupt shielding? - in General Discussions [original thread]
It's not supposed to kill you and it was already adressen by a DEV in another thread. Fun-fact: I once had 3 suicides in a game because I sometimes don't really care about my low shields as a armor-tanker. Well I guess not only the enemy was surp...
- by RKKR - at 2013.07.14 08:45:00
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1110. Two Things I Noticed About Those Supporting Respecs - in General Discussions [original thread]
I'm not sure Maken Tosch if I understand your option completely, I'm a EVE noob and I still think DUST is better off with some more thinkering and testing, but ooh well...I'm actually starting to not care anymore...seems you feel that way too? Doe...
- by RKKR - at 2013.07.13 21:51:00
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1111. Two Things I Noticed About Those Supporting Respecs - in General Discussions [original thread]
dday3six wrote: RKKR wrote: Or in other words: they should have taken their time to test a good SP-system (and the rest of the basics) before "releasing" the game. If I had to hazard a guess I'd say Dust's development reached a point that...
- by RKKR - at 2013.07.13 20:16:00
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1112. Two Things I Noticed About Those Supporting Respecs - in General Discussions [original thread]
Or in other words: they should have taken their time to test a good SP-system before "releasing" the game.
- by RKKR - at 2013.07.13 20:04:00
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1113. Lol at the people who say "CCP doesn't communicate" - in General Discussions [original thread]
Well, they have been silene for a while...for the DEV vehicle team: read the latest CPM report, they are putting press on thiis, so hopefully more communication on that.
- by RKKR - at 2013.07.13 20:01:00
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1114. Two Things I Noticed About Those Supporting Respecs - in General Discussions [original thread]
Fair enough. I also summed #3 why there should be another respec. CCP's word isn't worth much for DUST514 lately isn't? AAA Shooter? lol .... it's only a fool that thinks they should keep their word on the respecs.
- by RKKR - at 2013.07.13 19:58:00
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1115. Two Things I Noticed About Those Supporting Respecs - in General Discussions [original thread]
Edited my previous post, Why can't we question you about your stance in all this respec-thing?
- by RKKR - at 2013.07.13 19:27:00
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1116. Two Things I Noticed About Those Supporting Respecs - in General Discussions [original thread]
3. The game isn't finished and was released too TM ******* SOON + too much changes are being/going to me made.* *yeah yeah I understand that the game will never be finished, there will be always new content, but the basics of this release were j...
- by RKKR - at 2013.07.13 18:47:00
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1117. MD and Flaylock are fine. (From a non user) - in General Discussions [original thread]
You tried to prove that the flaylock is not OP by saying that people using non-PRO suits should stop complaining about it. I prove that PRO-suits still can complain about the flaylock. Then you make a statement about scrambler pistol and shieldta...
- by RKKR - at 2013.07.13 18:06:00
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1118. MD and Flaylock are fine. (From a non user) - in General Discussions [original thread]
Basicly because I'm not trying to defend the title of this thread and you're the one that fails to do this simple thing, which actually says more than your namecalling. Therefore it's in my favor to keep this silly act up. But I guess you could a...
- by RKKR - at 2013.07.13 17:37:00
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1119. MD and Flaylock are fine. (From a non user) - in General Discussions [original thread]
I'm afraid so :(, I really wish it was that easy to do so I could just paste or refer people to it in a argument! Please help me out before this thread and with it the original message end up into the archives and forgotten by those that pollute i...
- by RKKR - at 2013.07.13 17:25:00
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1120. MD and Flaylock are fine. (From a non user) - in General Discussions [original thread]
Dumb enough to backup the argument that MD and/or flaylocks aren't OP by making a bunch of nonsense posts...ooh wait! Now show us them numbers!
- by RKKR - at 2013.07.13 17:14:00
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