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261. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
Cosgar wrote: RECON BY FIRE wrote: Cosgar wrote: RECON BY FIRE wrote: Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet. I've been Cue-Synching...
- by RECON BY FIRE - at 2013.05.12 01:14:00
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262. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
Cosgar wrote: RECON BY FIRE wrote: Lol no, it wasn't. Maybe it was changed for Uprising, I haven't had the pleasure of facing something other than lolTacs enough to know yet. I've been Cue-Synching within my corp lately and have wound up ...
- by RECON BY FIRE - at 2013.05.12 01:02:00
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263. [request] no more +100 for blowing up unowned installations - in Feedback/Requests [original thread]
Yeah I dunno about that. You do know they buffed the installations for Uprising right? Unmanned blasters acquire infantry easier and at much longer distances than they used to.
- by RECON BY FIRE - at 2013.05.12 00:57:00
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264. [Request] Give Advanced Repair Tools Dual Beams and Prototype Triple Beams. - in Feedback/Requests [original thread]
I don't think they need any sort of higher CPU/PG or ISK requirements, just make them similar to current models. Its an awesome idea. The way Id like to see it play out is the proto single rep does the 105 hp/s and the triprep could do something l...
- by RECON BY FIRE - at 2013.05.12 00:54:00
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265. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
total masshole wrote: RECON BY FIRE wrote: Buster Friently wrote: RECON BY FIRE wrote: During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with th...
- by RECON BY FIRE - at 2013.05.12 00:45:00
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266. Laser Rifle Optimal - in Feedback/Requests [original thread]
Cinnamon267 wrote: I find I am skill competitive with AR's damage wise. TAC AR's can hurt something fierce. But, I find the only major factor with the LR now are the sites. If it had improved sites, it would be fine, in my opinion. Take away th...
- by RECON BY FIRE - at 2013.05.11 14:01:00
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267. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
Cosgar wrote: Buster Friently wrote: RECON BY FIRE wrote: Buster Friently wrote: Vyzion Eyri wrote: The only problem with the MD at the moment is that I can't support with it. I'm getting kills up to something like 14 a game and wh...
- by RECON BY FIRE - at 2013.05.11 00:33:00
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268. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
Malkai Inos wrote: The armor repair is a really powerfull bonus i agree, though it makes sense since logis can repair everyone but themselves. Reducing fitting cost of reppers instead might work and take one low slot out of the equation aswell...
- by RECON BY FIRE - at 2013.05.11 00:29:00
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269. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
Buster Friently wrote: RECON BY FIRE wrote: During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with that "you obviously havent played with it" BS. It w...
- by RECON BY FIRE - at 2013.05.11 00:14:00
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270. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
During Chromosome I played on a alt with 1.5 million SP that used a STD Assault MD and consistently tore people up. So please, dont go there with that "you obviously havent played with it" BS. It was super easy mode. Vyzion Eyri wrote: The on...
- by RECON BY FIRE - at 2013.05.10 23:55:00
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271. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
Purona wrote: logi suits have a few flaws slower recharge shields slower and shields take longer before recharging as well as having lower shields and armor you might be able to stack shield on a logi but its going to repair at 20 hp per...
- by RECON BY FIRE - at 2013.05.10 23:46:00
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272. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
Get over it, MDs were easy mode and everyone that used one enough to get used to how to shot it knows it. Splash damage was way too big. If you don't like the splash of the base variant use the assault. Otherwise, once again, get over it.
- by RECON BY FIRE - at 2013.05.10 23:34:00
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273. Laser Rifle Optimal - in Feedback/Requests [original thread]
That's definitely one of the problems right now is the heat build up. Once heated up it does crazy damage, which it should, but with current heat mechanics youre lucky to be able to even get it to full heat before overheating. That's why Id like t...
- by RECON BY FIRE - at 2013.05.10 16:43:00
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274. Laser Rifle Optimal - in Feedback/Requests [original thread]
Sadly I actually agree with the damage nerf on the Viziam. Don't get me wrong, I love my laser! But in Chromosome I was regularly tearing people up with the STD Laser with only 1 damage mod. Being able to go through more of the clip I feel is the ...
- by RECON BY FIRE - at 2013.05.10 16:09:00
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275. Laser Rifle Optimal - in Feedback/Requests [original thread]
To go along with this: https://forums.dust514.com/default.aspx?g=posts&m=779388#post779388 the Laser Rifle also needs its optimal extended. Currently the Lasers optimal is half that of a standard AR, and from what I can see does not get exte...
- by RECON BY FIRE - at 2013.05.10 15:33:00
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276. [Request] Give laser rifle a sight like the scrambler rifle - in Feedback/Requests [original thread]
At the very least the glow from the laser needs to be removed. Why is there a sight AND I see the glow of the laser around the sight? Whos BRIGHT idea was that.... get it? Get it? Yeah, lame joke. But seriously, I cant see!
- by RECON BY FIRE - at 2013.05.10 15:09:00
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277. [Feedback] Turning Acceleration - in Feedback/Requests [original thread]
Please remove turning acceleration on the DS3 or add the ability to turn it off. Turning acceleration is beneficial to some players, but others prefer consistency in their movements. This is likely the main headache for people currently complainin...
- by RECON BY FIRE - at 2013.05.10 15:04:00
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278. Sticky:Instant Battle Academy - in General Discussions [original thread]
Reav Hannari wrote: RECON BY FIRE wrote: CCP Nullarbor wrote: By the way our initial thought based on advice from the CPM is to use total war points not skill points. One the of the problems with skill points is you earn them passively, s...
- by RECON BY FIRE - at 2013.05.10 14:44:00
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279. Tactical duvolle 78.5 hp ? seriously CCP ?? - in General Discussions [original thread]
Jack McReady wrote: Quil'n Khan wrote: First, the TAC does not have a further range than the standard AR. They are the same distance. you are wrong and should feel bad for it. proto Assault Rifle Max Range: 71m Optimal Range: 1 - 42m Met...
- by RECON BY FIRE - at 2013.05.10 14:35:00
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280. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Citpaan Hacos wrote: EDIT: Wait wait, I ****ing got it, how you can have your cake IWS. Ships in EVE can have bonuses like "20% reduced CPU need for Cloaking Devices per level". Leave the light and sidearm slots as is, add a bonus (either strai...
- by RECON BY FIRE - at 2013.05.10 14:04:00
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