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501. SP Cap - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: No, I just think there's no reason to turn everything around that works pretty good in Eve Online. Actually even I would profit from a system like this. But there's no need at all. 3 months and you can use protogear. Also...
- by RA Drahcir - at 2013.08.06 20:22:00
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502. SP Cap - in Feedback/Requests [original thread]
Dude is just mad because he doesn't want anyone to have protosuits, modules, core upgrades, weapons and proficiencies. He wants a fresh batch of noobs to protostomp every week until his 15million SP gap turns into a 30million SP gap before the gam...
- by RA Drahcir - at 2013.08.06 19:38:00
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503. [Suggestion] A really balanced respec system - in Feedback/Requests [original thread]
Just make SP free to manipulate all the time. SP requirements are standardized so it should be relatively easy. I would like to try out different playstyles, and if they dont work, i do not want to wait 3 months to recover and change things up again.
- by RA Drahcir - at 2013.08.06 15:30:00
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504. [request] Give us a don't revive option - in Feedback/Requests [original thread]
I. HATE. NANITE. INJECTORS!!!!!
- by RA Drahcir - at 2013.08.06 15:27:00
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505. [Suggestion] Switch prices between basic and racial suits - in Feedback/Requests [original thread]
they may have bonuses but it gives incentive to spec beyond basic suits. Why get a proto special suit when I can go basic for half the SP? "for the bonus!" Well, I don't use that anyway, and basics are cheaper.
- by RA Drahcir - at 2013.08.06 15:26:00
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506. Which pack to buy - in General Discussions [original thread]
Elite pack, you will regret not getting it from the get-go. All the blueprints make it easy to farm for ISK. The Dren weapons are much better than militia gear, some are on par or better than ADV imo.
- by RA Drahcir - at 2013.08.06 15:21:00
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507. Was the Flaylock Pistol nerf necessary? - in General Discussions [original thread]
the 'nerf' only made the flaylock a really good weapon, before it was instakill. If your KDR didnt quadruple for every day that you used a flaylock, then you sir, are garbage.
- by RA Drahcir - at 2013.08.06 15:17:00
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508. If X SP events are to help new players catch up..... - in General Discussions [original thread]
I like the universal cap idea; there is a set max cap that progresses as it does now, and anyone that is far behind can catch up to the mercs who were playing since the beginning of time.
- by RA Drahcir - at 2013.08.06 15:13:00
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509. [Suggestion] New heavies coming in 1.4! (tell me what you think) - in Feedback/Requests [original thread]
the sentinel doesnt need any more heat build up reduction. You can pretty much shoot the entire clip without overheating, about 50 rounds short. Keep the reload speed bonus but change the weapon feedback damage to 3% armor damage resistance. I p...
- by RA Drahcir - at 2013.08.06 15:09:00
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510. ANY NEW GUYS NEED ISK? - in General Discussions [original thread]
7.something million SP. I will take some ISK.
- by RA Drahcir - at 2013.08.05 19:33:00
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511. Armor - in Feedback/Requests [original thread]
Ferrorscale plates need a 10% buff. Reactive plates need a reduction in movement penalties.
- by RA Drahcir - at 2013.08.05 17:14:00
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512. Gallente Heavy Suits - in General Discussions [original thread]
Gallente heavy: 100 shield, 350 armor. 1(passive)/2(depleted) second shield recharge delays. 3 High, 3 Low. +3% movement speed per level. +2% efficacy to armor plate/repairer modules per level. 0 shield, 600 armor, 1 High, 5 lows. +2 armor/sec pe...
- by RA Drahcir - at 2013.08.05 17:11:00
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513. Can we get more biotics? - in General Discussions [original thread]
I would like to see a biotic module that decreases sprint speed but increases movement speed. Something like -5% sprint speed for +12% movement. This would be good for CQC and strafe shooting.
- by RA Drahcir - at 2013.08.05 14:31:00
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514. Armor - in Feedback/Requests [original thread]
not as a sentinel, my only high slot is fitted with a damage mod.
- by RA Drahcir - at 2013.08.05 13:58:00
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515. Armor - in Feedback/Requests [original thread]
What's the deal with the movement penalties for armor plates? 65/3, 87/5, 115/10 Armorers, especially heavies, are slow enough to begin with, why are you beating on a dead horse? The movement penalties should be 3%, 4%, 5%. This would give reason...
- by RA Drahcir - at 2013.08.05 13:50:00
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516. Heavy range and officer weapons - in Feedback/Requests [original thread]
If the dispersion is so awfully spread out, then why does the HMG not connect with infantry running around? Are the rounds outside of the center of the cone of fire just blanks? Buff the damage so the HMG performs the DPS it is advertising now, ha...
- by RA Drahcir - at 2013.08.05 13:18:00
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517. Respec Petition - in General Discussions [original thread]
I really hope for the best of this game, I think respecs will help, no one would quit for respecs, but plenty will for the absence of them. Respec for AUR? Sure. Cooldown? Ok. For ISK? Farm for it.
- by RA Drahcir - at 2013.08.05 05:04:00
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518. Heavy range and officer weapons - in Feedback/Requests [original thread]
HMGs can get a tad bit more range. Make the Assault variant more for CQC and give it a buff for short range, leave the boundless as is, but give it the current assault's range.
- by RA Drahcir - at 2013.08.05 04:57:00
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519. Respec Petition - in General Discussions [original thread]
signed.
- by RA Drahcir - at 2013.08.05 04:25:00
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520. So I don't sympathize with tanker QQ anymore. - in General Discussions [original thread]
no point on reading all the back and forth: vehicles are fine.
- by RA Drahcir - at 2013.08.05 01:59:00
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