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101. Logis + 1.2 = God Mode - in General Discussions [original thread]
Daxxis KANNAH wrote: Quill Killian wrote: Daxxis KANNAH wrote: Lose high / low slots and their HP needs to be somewhere between Light and Medium frame They need to be forced to play more tactical Hell no. You force me to lose those s...
- by Quill Killian - at 2013.07.02 20:50:00
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102. out of curiosity how long did the 1.2 update take to dl? - in General Discussions [original thread]
Fingal Senga wrote: Just over the 40 min mark for mine. Same here.
- by Quill Killian - at 2013.07.02 20:24:00
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103. you can't fire out of the mcc anymore. - in General Discussions [original thread]
calisk galern wrote: tried it to see if it was changed, seems it has. figured you'd want to know Those poor snipers are going to actually have to go into the hills again, or atop towers. How will they ever survive?
- by Quill Killian - at 2013.07.02 20:23:00
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104. Logis + 1.2 = God Mode - in General Discussions [original thread]
Daxxis KANNAH wrote: Lose high / low slots and their HP needs to be somewhere between Light and Medium frame They need to be forced to play more tactical Hell no. You force me to lose those slots and reduce my shields and armor even more, ...
- by Quill Killian - at 2013.07.02 20:16:00
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105. So um... Why doesn't the flaylock/MD splash damage hurt the one shooting it? - in General Discussions [original thread]
mollerz wrote: I've been right on top of these users and they kill me. no worries. But we are both in the explosion radius and they don't take damage. This again? For crying out loud, I am an MD user and I've been killed several times by...
- by Quill Killian - at 2013.07.02 20:08:00
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106. Logis + 1.2 = God Mode - in General Discussions [original thread]
Reiki Jubo wrote: good job CCP, you didnt address the two worst issues while adding 1.2 and now logis can carry ammo, uplinks and remote explosives and logi LAVs are easier to drive so roadkill is now even more ez mode. dont u love it when 1 su...
- by Quill Killian - at 2013.07.02 20:03:00
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107. buff the mass driver - in General Discussions [original thread]
C Saunders wrote: MD is fine. Buff it and it'll become overpowered. Give it the same stats in terms of explosive impact and blast zone as the flaylock, and watch folks really howl.
- by Quill Killian - at 2013.06.29 06:50:00
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108. Alliance forum. - in General Discussions [original thread]
Zatara Rought wrote: I'd love it. The enjin site for Eon. is sparsely populated. As is the FB group. It'd be much easier and effective if we all just had an alliance forum. We could use it to organize PC matches, foster unity through trash talk...
- by Quill Killian - at 2013.06.25 08:44:00
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109. This game requires no talent. - in General Discussions [original thread]
Asher: Hmm. You seem to be taking a lot of sh*t from folks in this thread. Well, I'm here to tell you not to worry one bit about that. Why? Because those folks are what other gamers call "fanboys" and even the occasional "fangirl." They're the f...
- by Quill Killian - at 2013.06.25 06:24:00
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110. CCP: Disable Weapons When Behind Red Line - in General Discussions [original thread]
Sgt Buttscratch wrote: Redline tanks, can gather some good war points, every so oftern get an infantry kill, supression hinders them bigime, not an invincible tactic. Redline snipers, once again, they have limited view of the field, can be coun...
- by Quill Killian - at 2013.06.24 07:28:00
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111. CCP: Disable Weapons When Behind Red Line - in General Discussions [original thread]
Vavilia Lysenko wrote: Quill Killian wrote: CCP, et al.: How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea? I tend to think it would be a good idea. It would instantly negate the chic...
- by Quill Killian - at 2013.06.24 07:25:00
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112. CCP: Disable Weapons When Behind Red Line - in General Discussions [original thread]
Willie Fistersnatch wrote: Quill Killian wrote: CCP, et al.: How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea? I tend to think it would be a good idea. It would instantly negate the ...
- by Quill Killian - at 2013.06.23 19:51:00
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113. CCP: Disable Weapons When Behind Red Line - in General Discussions [original thread]
Martin0 Brancaleone wrote: Disbling weapon in the redline is a bad idea, people would not be able to fight back when redlined. I would remove ALL wp and sp gains while in the redline if your team have a spawn point out of it. That's a great...
- by Quill Killian - at 2013.06.23 09:39:00
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114. CCP: Disable Weapons When Behind Red Line - in General Discussions [original thread]
McFurious wrote: Probably not a good idea. If they can't shoot back at all the enemies shooting at them from the other side of the redline they're even more at a disadvantage. Then they'll all hide behind rocks or in the MCC and never come out....
- by Quill Killian - at 2013.06.23 09:37:00
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115. CCP: Disable Weapons When Behind Red Line - in General Discussions [original thread]
CCP, et al.: How hard would it be to code something like this into Dust 514? And, if it is possible, is it a good idea? I tend to think it would be a good idea. It would instantly negate the chickens who hide behind the red line sniping or those...
- by Quill Killian - at 2013.06.23 08:58:00
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116. Is it time to toss on 4 months of passive boosters and come back after summer? - in General Discussions [original thread]
Acezero 44 wrote: Draco Dustflier wrote: from what i've heard, eve wasn't worth plying until about 8 years down the road... by then, sony will shut down ps3 online. i don't think its worth it. what what? The first few years of eve was t...
- by Quill Killian - at 2013.06.18 09:39:00
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117. Ghost Forums - in General Discussions [original thread]
Eris Ernaga wrote: I don't think the forums have ever been this inactive before I feel like I am inside a ghost town. This must be the zombie apocalypse approach everyone with deadly caution If Brad Pitt shows up at your door and tells you...
- by Quill Killian - at 2013.06.17 06:45:00
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118. I like how 24v24 was just shrugged off - in General Discussions [original thread]
Cosgar wrote: Sgt Buttscratch wrote: lets get the games performance with 16v16 fixed before we worry about that Thread should have ended here... 16 vs. 16. LOL. God, after playing MAG for several years, anything less than 32 vs. 32 feel...
- by Quill Killian - at 2013.06.13 21:09:00
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119. I like how 24v24 was just shrugged off - in General Discussions [original thread]
Geth Massredux wrote: LT Dans Legs wrote: Ya, i just watched BF4 multiplayer gameplay. Wow, I couldnt believe what I saw. I love Dust dont get me wrong, but they have a long way to go if they wana come even close to that craziness. Lol Bf4...
- by Quill Killian - at 2013.06.13 21:05:00
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120. I'm so fed up being run over by free LAVs... - in General Discussions [original thread]
EKH0 0ne wrote: Quill Killian wrote: EKH0 0ne wrote: Quill Killian wrote: Shrapnels wrote: some logic..... Free vs Proto nades & mines Yep, spamming cheap LAVs which cost next to nothing to spam while the folks who want to ...
- by Quill Killian - at 2013.06.10 22:57:00
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