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361. Revival system improvement suggestion - in Feedback/Requests [original thread]
I think the "accept/deny revive" option being offered by some folks in this thread is redundant. If you don't want to be revived, don't call for help, and hit the "bleed out" button. It'll save everyone involved a lot of time. But, yes, distance ...
- by Quill Killian - at 2012.09.26 22:48:00
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362. [REQEST] Distance Indicators for Downed Teammates and Repairable Assets - in Feedback/Requests [original thread]
CCP, et al.: I specialize in logistics, and it would be immensely helpful if the aforementioned request could be added to future builds of the beta. The "teammate down" indicators are useful, yes, but they'd be even more useful if I had a clue a...
- by Quill Killian - at 2012.09.26 19:47:00
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363. New Feature(s) Screenshots and Video - in General Discussions [original thread]
Hmm. Interesting, but I just tried to follow one of the OP's links, and I received a warning from CCP stating that the link might lead to a hacker site of some sort that involves keyloggers and other associated malware tools.
- by Quill Killian - at 2012.09.26 06:17:00
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364. A slap in the face to all you socialist hippie carebears. - in General Discussions [original thread]
Pfft. The only time KDR really counts is when you're being attacked in Afghanistan, Iraq or, soon to be, Iran. Any other time, it's just video game puffery, nothing more.
- by Quill Killian - at 2012.09.25 20:12:00
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365. NO win NO fee - in General Discussions [original thread]
Pokey Dravon wrote: BLENDEDDAVE WARRIORS wrote: the answer to boosting via game play never heard of a merc getting paid for losing . why should i and my team get paid SP & ISK + salvage for losing a battle badly.? If the stakes were hig...
- by Quill Killian - at 2012.09.25 20:03:00
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366. [BUGS] You've Got Problems, CCP - in Technical Support/Bugs [original thread]
Judy Maat wrote: https://forums.dust514.com/default.aspx?g=posts&t=33610 CCP Frame wrote: Hello, Please use search forum function first for your issue. If there is no thread already, please post 1 bug/issue = 1 thread, so we can easily...
- by Quill Killian - at 2012.09.22 08:18:00
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367. [BUGS] You've Got Problems, CCP - in Technical Support/Bugs [original thread]
Corban Lahnder wrote: I play logi Alot. Right now theres a bug. Where a person corps lies on the ground is not where they are. After trying to revive multiple team mates and running into the same problem you described I realized something was ...
- by Quill Killian - at 2012.09.20 07:17:00
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368. [BUGS] You've Got Problems, CCP - in Technical Support/Bugs [original thread]
Mister Hunt wrote: You must aim for where they were when they died, NOT where they ended up. As far as the grenade indicator, this isn't all the other games you miss so much. If you miss them so much, and can't handle real games, please, go bac...
- by Quill Killian - at 2012.09.20 07:15:00
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369. [BUGS] You've Got Problems, CCP - in Technical Support/Bugs [original thread]
CCP: I am writing this after finishing three beta matches. During those matches, I experienced the following issues: 1. Being blown up by grenades with no indicator that anything was near me. Every other FPS I've played usually gives at least a ...
- by Quill Killian - at 2012.09.18 03:33:00
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370. 14 more months of weekend only beta please - in General Discussions [original thread]
To the OP: You must not be very certain of your job prospects if you think you will have *more* time for Dust 514 *after* you graduate from college!
- by Quill Killian - at 2012.08.31 20:17:00
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371. Freeze forced me to unplug PS3 ... - in Technical Support/Bugs [original thread]
Everyone: I don't know if it'll lift anyone's spirits, but from what I've read on some other threads, it looks like this particular issue might be fixed by this weekend. Something about the server transfer being in the 1/3 phase right now, and on...
- by Quill Killian - at 2012.08.16 06:22:00
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372. [Issues] These need fixed or else PS+ members will leave quickly... - in Technical Support/Bugs [original thread]
Tribal Wyvern: Hmm. If you consider the OP to be rude to the Dust 514 developers, then you must be relatively new to the Internet or, at the very least, not exposed to its nastier elements. The OP, in my experience, is downright tame compared to ...
- by Quill Killian - at 2012.08.16 06:14:00
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373. Freezing - in Technical Support/Bugs [original thread]
Natu Nobilis wrote: Opened instant battle, could hear voices on comm. Voices stopped talking. Looking for players lept stil. Left the battle, opeend neocom to adjust settings. Left neocom, was stuck and unresponsive. Ps button and quit game. ...
- by Quill Killian - at 2012.08.14 21:35:00
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374. Freeze forced me to unplug PS3 ... - in Technical Support/Bugs [original thread]
Developers, et al.: Just a heads up GÇö I downloaded and installed the newest beta client and tested several matches. But, during a third match-making process, the beta locked up. I attempted to quit out of the beta, at which point my PS3 gave me...
- by Quill Killian - at 2012.08.14 21:31:00
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375. [Request] Instant Death Red Line - in Feedback/Requests [original thread]
Lately, I've noticed enemy personnel and vehicles crossing Dust 514's version of the "red line" and staying there to for almost the full 20 seconds to wreak havoc and destruction. Dust 514 needs to implement an "instant death" redline for vehicle...
- by Quill Killian - at 2012.07.12 06:08:00
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376. loading screens - in Technical Support/Bugs [original thread]
I, too, have noticed a real "hit and miss" issue of the game hanging after I select a character to load. This started popping up after I installed the E3 build. I can quit out to the main PS3 menu, but sometimes it will crash the PS3 when I do so....
- by Quill Killian - at 2012.07.07 05:05:00
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