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1401. Close combat radar zoom - in Feedback/Requests [original thread]
Skihids wrote: This is an issue with all really CQC. The field of view is rather small and our helmets are locked onto our shoulders such that we can't look around. Top it off with a lack of audio cues and the red dot may be at your right sho...
- by Quil Evrything - at 2013.10.22 20:31:00
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1402. Close combat radar zoom - in Feedback/Requests [original thread]
Artificer Ghost wrote: Quil Evrything wrote: 3/4 of the time they are not in your field of view. I've been in plenty of Knife fights. I have the ADV knives, so I've obviously been in enough to know that I need ADV or higher. I also know t...
- by Quil Evrything - at 2013.10.22 20:25:00
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1403. Close combat radar zoom - in Feedback/Requests [original thread]
Artificer Ghost wrote: I have one thing that's bugging the hell out of me: If someone is 0.5 meters away, and your marker and his/her marker are getting mixed up, then can you not look in front of you to see where they are? The eye's are the mo...
- by Quil Evrything - at 2013.10.22 20:15:00
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1404. Deadend with thoughts (scout build tips requested) - in Rookie Training Grounds [original thread]
Fist Groinpunch wrote: I'm going to guess you don't really survive all that long in it. Partly because of what I just said. Partly because you don't talk about how there's very little ammo given for the scrambler pistol. 10 shots in the c...
- by Quil Evrything - at 2013.10.22 20:14:00
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1405. (Request/Feedback) You've been scanned UI - in Feedback/Requests [original thread]
Lynn Beck wrote: Can we make it so scouts show up for less time, or if they are x number below your scanner's precision, it doesn't say anything to the scanner guy? Would like for scouts to not be an easy search and kill type thing. Funny t...
- by Quil Evrything - at 2013.10.22 20:02:00
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1406. Close combat radar zoom - in Feedback/Requests [original thread]
It would be really nice if there were a way to zoom-in the mini-radar.It's really frustrating, particularly when using a knife, to not clearly see where the enemy is when they are 0.5 meters away. On a related note: I find myself accidentally hit...
- by Quil Evrything - at 2013.10.22 19:59:00
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1407. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Not sure what was ambiguous but I'll clarify; my concern about the other guy is not so much about him back shooting me on purpose. It's more focused on the lack of penalty of the guy that steps right into your line of f...
- by Quil Evrything - at 2013.10.22 19:39:00
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1408. Fitting a Tank for PC [Gunnlogi] - in Rookie Training Grounds [original thread]
Tebu Gan wrote: Swarms are the way to go with a Maddie. or a sneak attack with a cluster of REs, I'd guess.
- by Quil Evrything - at 2013.10.22 19:31:00
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1409. Regret - in Rookie Training Grounds [original thread]
Zero Roamero wrote: My regret is that I come up with dropsuits for particular strategies...........and most of the time they just don't work. Similar yet different. I have lots of role-specific fits.. but often, by the time I figure out th...
- by Quil Evrything - at 2013.10.22 18:06:00
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1410. Fitting a Tank for PC [Gunnlogi] - in Rookie Training Grounds [original thread]
Hm. In a way, then, best attack choice solo against a madrugar, would be a plasma cannon from a rooftop. You can nail him with the direct-hit damage (if you're good), and with a nanohive you can keep pounding him, but he will have no LOS to attac...
- by Quil Evrything - at 2013.10.22 17:51:00
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1411. Fitting a Tank for PC [Gunnlogi] - in Rookie Training Grounds [original thread]
The Attorney General wrote: Quil Evrything wrote: Okay, so newb question: why? Blasters do more damage to shields than armor, armor tanks have more HP and better reps. Oh, and they are faster. There is almost no situation where a bl...
- by Quil Evrything - at 2013.10.22 16:40:00
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1412. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
JP Acuna wrote: Bendtner92 wrote: FoxFour, how will you stop players from just running around in FW trying to get teamkilled? Would cutting friendly fire to 50% damage, or maybe even less, be a solution? It would make it so that you'll stil...
- by Quil Evrything - at 2013.10.22 02:53:00
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1413. Scout Registry / Killboard - in General Discussions [original thread]
A shoutout to Matticus Monk, LUGMOS.. and anyone else who's interested, and has their scout trained up high enough to at LEAST be able to avoid 28dB active scanners... The deadline for the squad cup signup is actually only about 2 days away. Sign...
- by Quil Evrything - at 2013.10.22 01:16:00
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1414. Scout Registry / Killboard - in General Discussions [original thread]
Lightning xVx wrote: So I had a question for everyone in a Scout suit or at the very least "looking forward" to becoming a Scout: Which suit will you be running and why? *Winter Expansion* Do they have the racial stats officially posted...
- by Quil Evrything - at 2013.10.22 00:14:00
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1415. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
I missed out on this earlier post... Jaysyn Larrisen wrote: Quil... I don't think you are addressing the primary concern. Most of the folks posting here probably have the awareness to check fire or make moderately smart decisions. Effectively...
- by Quil Evrything - at 2013.10.21 23:14:00
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1416. Fitting a Tank for PC [Gunnlogi] - in Rookie Training Grounds [original thread]
Tebu Gan wrote: When it comes to a Gunnlogi, do not try to go toe to toe with a Maddie. I've learned this very early on into tanking, but I notice some gunnlogi's try to go toe to toe while running a blaster. And they get blown up, go figure ...
- by Quil Evrything - at 2013.10.21 23:07:00
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1417. Scout Registry / Killboard - in General Discussions [original thread]
OZAROW wrote: Bro honestly just blow people up using a free or cheap suit, do suicide runs an take out 4 to the grave with you, huh. whats your favourite way of "taking 4 with you" ?
- by Quil Evrything - at 2013.10.21 22:56:00
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1418. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
True Adamance wrote: I am slightly concerned by how this will impact me as an HAV operator. I drive around.... a lot of the time people get in my way. You'd think they would wise up and watch out for the 500 tonne tank rushing past. But they ...
- by Quil Evrything - at 2013.10.21 22:54:00
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1419. Sometimes I cheer for the red dots... - in Feedback/Requests [original thread]
Dominus Fatali wrote: Making Academy until a total of 100,000 WP is earned is a much better solution. Meh. It stil wont solve the problem of people who "just slammed a two liter of mountain dew and a red bull and is making fart sounds in h...
- by Quil Evrything - at 2013.10.21 22:33:00
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1420. Fill me in on Scouts - in General Discussions [original thread]
OZAROW wrote: if our weapons were as reliable as a scr or AR everyone would say its op and if they ever fix it permanently , i promise you. Here's some irony from your post. "our weapons"? Scouts are low-power, low-cpu suits, right? Ac...
- by Quil Evrything - at 2013.10.21 21:45:00
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