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Koan Zalinto
Bobbit's Hangmen
10
|
Posted - 2013.10.18 02:03:00 -
[1] - Quote
Hello to the dust community. First of all let me give you the role I had intended my scout to take. I intended to be the stealthy person armed with only the pistol and some electronics that operated behind enemy lines and wreaked havoc with their installations by either hacking them or destroying them with Remote charges. Lately that has changed into Scrambler pistol heavy kills aiming to headshot and hack anything and everything I come across including but not limited to enemy LAV's, installations, some guys ipod I stole off his body before he disintegrated etc. My questions would be this. Without building into proto suits and sticking with my advanced level suits ( And preferably still using my valor scout blueprint cause its very cost effective) Is it possible to push some more havoc out of this humble build. Currently I have these specs on my primary suit.
Valor scout Infiltrator: Klo scrambler pistol Enhanced sidearm damage mod enhanced ferroscale plates enhanced profile dampener (not sure if Im running these on this suit cause of the pg cpu requirments ) Remote explosives.
Total cost: 10.5k isk
I have access to Advanced level equipment for all things listed with the exception of the pistol in hich I have access to all pistols and profiency 2 for them. I also have access to mass driver operation 1 and systems hacking 3, drop uplinks 1 and active scanners 1 or 2. Best suits I have access to are Gallente scout Advanced suits for level 3
All constructive criticism welcome. |
Shotty GoBang
Pro Hic Immortalis
1591
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Posted - 2013.10.18 21:40:00 -
[2] - Quote
Kudos on your bravery, good sir. o7
Caveat Very few mercs start out Scout and stick with it ... most switch to a medium frame or quit Dust altogether. Reason being, Scouthood requires massive SP investment; you'll need to be OK with performing poorly for an extended period of time. If you're looking for a faster, easier and more entertaining path to success, abandon all notions of sneakiness and skill into ARs and a medium frame. You can always switch to Scout later in your career; doing so is my official recommendation as it has the highest odds of keeping you in the game. Blah blah blah ... you have been forewarned :-)
Build Advice You have the potential to operate off enemy radar. This is the primary -- perhaps sole -- benefit to running Scout at the moment. There was a time when speed was our advantage, but that's no longer the case. The playstyle you've described lends itself to sneakiness so you're on the right track. I recommend prioritizing your build progression to maximize your stealth advantage as soon as possible. Bad news is that it's a grind and will take awhile.
1) Light Frame Lvl(3) 2) Racial Scout Lvl(5) 3) Profile Dampening Lvl(3)
So in a few months, you'll beat basic and advanced scanners regardless of which Scout suit you run. You'll beat all but one proto scanner with a single low-slot profile dampener.
Racial Selection Your choice in Gallente or Minmatar is a matter of preference; both have distinct advantages. The "better" of the two tends to change between builds. High shield potential and slightly higher speed originally made the Minmatar the superior hit-and-run suit. Aim-Assist -- suddenly everyone's a godd*mn marksman -- and an Armor Plate buff tilted the scale in favor of Gallente. A Nova Knife fix will likely tilt the scale back in favor of Minmatar. The Devs have promised "Hugs" for Scouts ... no one has any idea what they intend to do or when it'll happen. So keep an eye out on the Forums, research differences between your two (current) options and make your choice.
Followup I've linked this inquiry to the Scout Registry. We have a few expert pistoleers who frequent our little hangout. I'm hoping one may be willing and able to offer you more pertinent insight. If you plan to stick with the Scout, you should introduce yourself to the guys. We look out for one another and would be glad to make your acquaintance.
Here's the link: https://forums.dust514.com/default.aspx?g=posts&t=90055
Happy Hunting, Shotty GoBang |
Koan Zalinto
Bobbit's Hangmen
13
|
Posted - 2013.10.18 21:50:00 -
[3] - Quote
Shotty GoBang wrote: Shotty GoBang
I think I've actually shot you before. In the back of the head before running away from a heavy screaming for my life while my squadmates were too busy doubled over laughing to shoot the bastard.
Anyway, thank you for the detailed post. I have profile dampening at three currently, and gallente scouts at three as well. Im saving up 1.9 mill sp ( q.q ) for either pistol prof 5 or the scout suit 5. Which do you feel I should prioritize on these? I have too many questions to list them out in a more detailed post but thank you for the response. Ive actually asked to be registered to the scout registry already but got no response. Not yet anyway.
As far as scouts go though, I made a minor survivability improvement by swapping from the ferroscale to the normal enhanced armor plates. I don't necessarily like the speed reduction but the speed doesn't seem to matter when the combat suits can keep up with me :/
~Heres to playing the game on hardmode Ivy Zalinto The little scout who ran |
Quil Evrything
DUST University Ivy League
244
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Posted - 2013.10.18 21:52:00 -
[4] - Quote
Shotty GoBang wrote: Bad news is that it's a grind and will take awhile.
1) Light Frame Lvl(3) 2) Racial Scout Lvl(5) 3) Profile Dampening Lvl(3)
So in a few months, you'll beat basic and advanced scanners regardless of which Scout suit you run. You'll beat all but one proto scanner with a single low-slot profile dampener.
You make things sound a little bleaker than they need to be, Shotty. You forgot to mention that with scout 3, profile dampening 3, you can beat "all but one proto scanner" by using two damp mods. (and he'll beat the adv scanners without using ANY mods)
Sounds like he's either already there, or is worst case, 1 week away from it.
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Llast 326
An Arkhos
247
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Posted - 2013.10.18 22:07:00 -
[5] - Quote
Koan Zalinto wrote:Shotty GoBang wrote: Shotty GoBang
I think I've actually shot you before. In the back of the head before running away from a heavy screaming for my life while my squadmates were too busy doubled over laughing to shoot the bastard. Anyway, thank you for the detailed post. I have profile dampening at three currently, and gallente scouts at three as well. Im saving up 1.9 mill sp ( q.q ) for either pistol prof 5 or the scout suit 5. Which do you feel I should prioritize on these? I have too many questions to list them out in a more detailed post but thank you for the response. Ive actually asked to be registered to the scout registry already but got no response. Not yet anyway. As far as scouts go though, I made a minor survivability improvement by swapping from the ferroscale to the normal enhanced armor plates. I don't necessarily like the speed reduction but the speed doesn't seem to matter when the combat suits can keep up with me :/ ~Heres to playing the game on hardmode Ivy Zalinto The little scout who ran Hey Personal recommendation from my experience. Go all out on the pistols, and hold off on the suit. Proto is a large sp sink, not that it is not worth it, but the pistols are beastly and given what you have described for a play style, I think you would do just fine with an advanced suit and build a profit as well as further the core skills.
See you out there |
Shotty GoBang
Pro Hic Immortalis
1592
|
Posted - 2013.10.18 22:08:00 -
[6] - Quote
Koan Zalinto wrote: (1) I think I've actually shot you before. In the back of the head.
(2) I have profile dampening at three currently, and gallente scouts at three as well. Im saving up 1.9 mill sp ( q.q ) for either pistol prof 5 or the scout suit 5. Which do you feel I should prioritize on these?
(3) I have too many questions to list them out in a more detailed post but thank you for the response. Ive actually asked to be registered to the scout registry already but got no response. Not yet anyway.
(4) As far as scouts go though, I made a minor survivability improvement by swapping from the ferroscale to the normal enhanced armor plates. I don't necessarily like the speed reduction.
(5) ... speed doesn't seem to matter when the combat suits can keep up with me :/
(1) Nice! (2) Scout Suit 5 for sure. (3) Roger that. I'll get you in tomorrow. (4) Same. (5) Exactly. CCP should widen the speed gap. Slow mediums down or speed us up.
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Shotty GoBang
Pro Hic Immortalis
1592
|
Posted - 2013.10.18 22:19:00 -
[7] - Quote
Quil Evrything wrote: You make things sound a little bleaker than they need to be, Shotty.
Fully three quarters of newbro scouts go inactive shortly following Academy Graduation. ^ Now that's bleak.
My intent is to protect our newcomers from false expectations and untimely attrition. We need to be realistic with these guys. They're Scouts. They can handle it. |
Koan Zalinto
Bobbit's Hangmen
14
|
Posted - 2013.10.18 22:27:00 -
[8] - Quote
Ok so saving for the suit level. Anyway if i know one thing its this. I have always been the scout in every shooter game I've played. I just like being sneaky I think. Either way I wont be stopping any time soon. The game shows too much potential to just stop playing, though I do take breaks on occasion for other things ( Like the battlefield 4 beta which I played for all of two days x.x )
Anyway, Next question. Where to go from there. I know I want pistol prof 5, possibly ammo cap 5, don't need the speed reload however. Any time that I need to reload, either the targets are dead or the mass driver is out trying to defend against alot more firepower and disengaging from the area. I noticed you didnt recommend profile dampening 5, Is that because of the proto scanner that it isnt worth the sp cost?
Next what about hacking? Is it worth it taking it to 5? I currently have that at 3 as well. |
Shotty GoBang
Pro Hic Immortalis
1592
|
Posted - 2013.10.18 22:38:00 -
[9] - Quote
Koan Zalinto wrote: (1) Ok so saving for the suit level. (2) Either way I wont be stopping any time soon. The game shows too much potential ... (3) I know I want pistol prof 5, possibly ammo cap 5, don't need the speed reload however. (4) I noticed you didnt recommend profile dampening 5. (5) Next what about hacking? Is it worth it taking it to 5? I currently have that at 3 as well.
1) Good 2) :-) 3) Join in-game channel "Scouts United" and ask a Pistol Scout 4) PD 4 and 5 serve little purpose on a Scout; if you're deadset on electronics, invest in Scan Range 5) Yep, but you likely have other core skills to work on first. Namely CPU/PG output. |
Koan Zalinto
Bobbit's Hangmen
14
|
Posted - 2013.10.18 22:47:00 -
[10] - Quote
Shotty GoBang wrote:[quote=Koan Zalinto] 5) Yep, but you likely have other core skills to work on first. Namely CPU/PG output. I know the powergrid skill investment, but what is the cpu one...its the one im usually maxed in for my suits x.x |
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Shotty GoBang
Pro Hic Immortalis
1592
|
Posted - 2013.10.18 23:49:00 -
[11] - Quote
Koan Zalinto wrote: I know the powergrid skill investment, but what is the cpu one...its the one im usually maxed in for my suits x.x
I think CPU is boosted 5% per level by Electronics and PG 5% by Engineering. Core Upgrades (or some such) boosts both by 1% per level. * Read skill descriptions in game to confirm. Been awhile since I looked at these.
Non-Weaponry Skills for a GalScout to consider early on (in no particular order):
Core Upgrades (4) Electronics (3) Engineering (3) Core Shields (3) Core Armor (3) Biotics (5) Card Reg (3) Kin Cat (3) Active Scanner (3) Long Range Scanning (3) Precision Enhancement (2) Profile Dampening (3) Systems Hacking (3) Armor Upgrades (5) Shield Upgrades (5)
... can't think of anything else at the moment, but that's enough to get around your "dead end" :-) |
Koan Zalinto
Bobbit's Hangmen
15
|
Posted - 2013.10.19 00:21:00 -
[12] - Quote
I think I know where Im going to go with my character now. Might as well go for broke on my kits and start playing like a real scout. My pistols are already efficient enough to make me a credible threat for a heavy unit advancing on me, so lets upgrade my defenses, and cpu/grid next. |
Matticus Monk
Ordus Trismegistus
577
|
Posted - 2013.10.19 08:31:00 -
[13] - Quote
I also play behind enemy lines hacking points, being a distraction and dropping uplinks.
I think that you are on the right track by focusing on getting your scout suit to level 5 for the additional profile dampening and range bonus, which is effective even when running ADV or STD suits. Once that is out of the way I highly recommend the Electronics and Engineering skills next, as well as the Core Upgrades so that you can maximize the amount of CPU / PG your Standard and Advanced suits have.
I find myself running mostly the STD dragonfly scout 95% of the time. With all of my core skills maxxed it's surprisingly effective. I can fit a good amount of stuff on my suit, and being a pistol user as well (I am a recent convert) I find that I can squeeze even more onto my suit now.
My initial suit is a complex kin/cat (red bottle), complex cardiac regulator (green bottle), standard scrambler pistol, locus grenade (think I may have squeezed an M1 on there), drop uplink and basic shield enhancer.
Once that suit goes down I typically switch to one with an enhanced ferroscale, armor repper and basic shield extender; with 2 pistols, an M1 locus and remote explosives or drops.
You asked about whether getting systems hacking from L3 to L5 is worth it: yes. It's the equivalent of a free basic codebreaker, except you don't need to waste a low slot on it; very important if you are sticking to STD or ADV suits with their 2 low slots. Given that you will be behind enemy lines without a scanner, I'd say anything you can do to minimize your hack time is key. I got shot in the back way less now while hacking enemy installations. |
Koan Zalinto
Bobbit's Hangmen
16
|
Posted - 2013.10.19 15:47:00 -
[14] - Quote
Ever since I accidentally upgraded my scan range for my dropsuit, I havent been shot in the back while hacking. I watch that little radar when my face is pushed into the hacking point. Red blips mean i move and sweep the area again.
Pistols are lovely if there arent alot of shotty users. When there are shotfun scouts running around I tend to carry a mass driver and a lower version of my pistol. Ive upgraded my klo to the tt-7 assualt scp though, cause I still cant bring myself to use my carthums as much as I tend to die. That kit I just feel is too expensive currently. Its going to take me nine weeks of play, maxing my weekly sp cap however to get to the scout 5. x.x |
Fist Groinpunch
Goonfeet Top Men.
126
|
Posted - 2013.10.19 16:20:00 -
[15] - Quote
This sounds like a very frustrating build. I run a prof 5 scrambler on my proto cal assault suit, and while it is extremely satisfying to put two in the skull of a red hacking a point or sniping, getting into a shootout with just the pistol is a very frustrating experience. And I have 900+ hp on my suit. Doing the same in an advanced scout suit? That times a million.
I'm going to guess you don't really survive all that long in it. Partly because of what I just said. Partly because you don't talk about how there's very little ammo given for the scrambler pistol.
I'm not sure why you're trying to reinvent the wheel and go out of your way to not use the shotgun. If stealth is your thing you'd benefit the most from a one hit KO weapon, which is the shotgun. |
Matticus Monk
Ordus Trismegistus
580
|
Posted - 2013.10.19 17:43:00 -
[16] - Quote
Koan Zalinto wrote:Ever since I accidentally upgraded my scan range for my dropsuit, I havent been shot in the back while hacking. I watch that little radar when my face is pushed into the hacking point. Red blips mean i move and sweep the area again. Pistols are lovely if there arent alot of shotty users. When there are shotfun scouts running around I tend to carry a mass driver and a lower version of my pistol. Ive upgraded my klo to the tt-7 assualt scp though, cause I still cant bring myself to use my carthums as much as I tend to die. That kit I just feel is too expensive currently. Its going to take me nine weeks of play, maxing my weekly sp cap however to get to the scout 5. x.x
That is a long grind for the L5 scout suit, it will be nice though when it's out of the way! I also can't imagine using expensive proto pistols in combat anytime soon.... death is my constant companion.
As for the comments from Fist, I agree - a shotgun is better for OHK's. You have to get closer, and the hit detection is not super reliable at the moment, but you can always carry a shotty and a pistol.
The only reason to go sidearm only is to up the challenge to a higher level, and to free up extra fitting space on the very fit-challenged scout suits.
It's a frustrating way to play, but when it works - there aren't many better ways to feel pimp when you rocking someone using a sidearm and you only have 250hp.
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Hir Ranthar
Amarr Templars Amarr Empire
3
|
Posted - 2013.10.19 20:33:00 -
[17] - Quote
Well, here comes a Forum Lurker ScoutBro to throw in his 0.02 ISK!
Shotty already got the doom and gloom disclaimer out of the way, so I guess I'll give my own bit of input.
First, I agree with some of the guys here- get level V Gallente and level III Dampening in order to get under most of the scanners. Due to the massive spam of scanners since the scanning changes you're best off escaping from Actives as quickly as possible instead of waiting and maxing out your proficiency.
Systems hacking III->V is a matter of personal preference. I prioritized other skills over some of my more general core scoutly skills, and it has worked decently enough for me, but it doesn't for others. It's all a matter of where else you might be better served by that same SP.
Now, some scouts may disagree with me here, but I'll say it anyway- upgrade your range amplification skill. As a Gallente scout, that's your racial bonus and when you're working your way around the various complexes on the map, that bonus passive range can save you a fit or two, in addition to their slightly earlier warning when you are hacking a CRU so that you can prepare to take out whatever poor clone had the misfortune of spawning on the other side of the CRU or building from you.
All of that said, my own personal suggestions on your Valor fit: -In my own personal experience, I prefer running an Enhanced Reactive plate for the sake of that little bit of repair. If you do a lot of hacking and dashing in and out of someone's line of fire in order to do so or get the drop on them, being able to get your armor back up on a basic suit can make a huge difference on whether or not you'll survive more than the first few encounters. At the same time though, an argument can be made for the substantial eHP boost the other plates will give you.
-My own scrambler pistol preference is the Burst. I have run every other type of Scrambler, but the Burst is the one I just can't live without. If I could get or make a replica of that pistol, I'd do it in a heartbeat. At the same time, if you use a burst even one time in combat you'll realize that its ammo pool is small indeed, and you have to make each volley of round count if you don't want to be searching for a Logi or a Supply Depo constantly. (Which you may do anyway- I find myself hacking a LOT of supply depos instead of the nearby CRU's lately solely because I'm almost out of ammo.)
-If you really like scrambler pistols, dual carry. Having two (especially if they're a Breach/Assault pairing) will give you more options for those shootouts when you run out of ammo before the enemy is dead. I will agree with Matticus though- Sidearm only does pose a different type of challenge.
-FLUX GRENADES. Seriously, these things are easily your best friend. They not only are an extremely effective way to bring down that straggling heavy's shields so that you can finish him quicker with your trusty ScP, but they are the single best way to eliminate clusters of equipment without using up any of that precious Pistol ammunition.
-Drop Uplinks. If you can get these onto your fit (typically the Stables are all I can get on a Valor) you'll see both your WP and your efficacy as a behind-the-lines operative go up.
--- In my own experiences, I'd also suggest learning to use the Laser Rifle (Or another longer range weapon), even if it's just the basic one. I often run a LR fit when the mass drivers are out in force and my team is doing a decent job of holding onto the various installations that I've hacked on the enemy's side of the battlefield. The LR lets me find a decent position and (if I can stay at the 'sweet spot' distance) I can melt away most enemy units before their AR's can do much damage. The downside being that my own LR's have killed me more times than I sometimes want to admit. ---
Scouts are hard to play, and Hacker/Gunslinger Scouts are no different. Despite that, it's one of the funnest ways to play the scout suit that I've found over my year and counting of running exclusively in Scout suits.
o7
Ranth - A scout still rocking his "Red" Kindred suit. |
Koan Zalinto
Bobbit's Hangmen
17
|
Posted - 2013.10.20 17:04:00 -
[18] - Quote
Fist Groinpunch wrote:This sounds like a very frustrating build.
I'm not sure why you're trying to reinvent the wheel and go out of your way to not use the shotgun. If stealth is your thing you'd benefit the most from a one hit KO weapon, which is the shotgun. At first it was extremely frustrating to try and play pistols only. This ill agree with. However lately, Ive gotten so much better with my pistols that it has been very rewarding. Assualt pistols, breach, and for a few matches the burst. I love the burst but its ammo is really lacking when you consider how many rounds it puts down range.
As for why I don't use the shotgun...Range issues. Its the same as my knives. If I get caught out in the open with them, Im dead. The pistol, I can take that lumbering heavy coming at me at range with a little cover and taking time to place my shots decently 9 times out of 10 anyway. Well unless its a burst hmg...hate those things x.x Hate them so much. If they have backup, i just disengage and play guerrilla warfare with them.
Ammo isn't really an issue for me because I have a very good sense of situation awareness. I check my ammo after every engagement and keep an eye on my squad. Yuki has my nano hive's if he is around, plus a rep tool. If he isn't around, secret mission to go capture someone's ammo dump is always a fun challenge which I have recently been up to.
In short yes I did die alot. But that has gone from 15 times a match to fewer than 10 every match. With the suit being around 12 k, since I upgraded my pistol to advanced level Ive gotten more effective at taking down people I need to and getting my sniper (Freja Heavyshot from bobbit's hangmen) to put the harder targets down or drop their shields for me.
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Quil Evrything
DUST University Ivy League
269
|
Posted - 2013.10.22 20:14:00 -
[19] - Quote
Fist Groinpunch wrote: I'm going to guess you don't really survive all that long in it. Partly because of what I just said. Partly because you don't talk about how there's very little ammo given for the scrambler pistol.
10 shots in the cilp, is not really "very little". particularly considering that, if you used stealth and sneakiness, you could finish off 5-10 enemies with headshots, just with the ONE CLIP.
Now, flaylock pistol on the other hand... *that*, has an ammo problem. Sigh.
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