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1361. Ninja K.. wait, pistol? - in General Discussions [original thread]
Dexter307 wrote: Ive been having some fun with the burst pistol, can one burst most suits to the heat. Umm... I've having difficulty understanding that one.
- by Quil Evrything - at 2013.09.09 05:47:00
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1362. Ninja K.. wait, pistol? - in General Discussions [original thread]
ALmost by accident, I ended up playing my stealthy scout, with a knife and scrambler pistol .. and then i started noticing that the pistol was actually working better for me than the knives (if the target wasnt busy trying to hack something). Umm...
- by Quil Evrything - at 2013.09.09 04:17:00
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1363. omg I hate termation cancel - in General Discussions [original thread]
Acturus Galaxy wrote: KING-OF-PAIN wrote: I wasnt paying attention I hit termation cancel now i have to wait 10 hr to terminate my character why is it 10 hr that is too long make like 3 hr or so. Because you can create a character, transf...
- by Quil Evrything - at 2013.09.07 17:49:00
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1364. CCP, what is holding back higher (in-battle) player counts - in General Discussions [original thread]
Mobius Wyvern wrote: The Unreal Engine can support far larger environments than what we have now, and was demonstrated as able to support rendering hundreds of moving characters onscreen at once while holding steady framerates. there's "h...
- by Quil Evrything - at 2013.09.07 05:33:00
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1365. CCP, what is holding back higher (in-battle) player counts - in General Discussions [original thread]
Protocake JR wrote: What is keeping us from having at least 24 v 24 on the battlefield? Is it the hardware? The maps are too large for these low player counts. I completely disagree. If you want a "packed battlefield", go play one of the ma...
- by Quil Evrything - at 2013.09.07 05:31:00
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1366. Leaving dropship results in insta-death - in General Discussions [original thread]
sounds realistic. Last I heard, attempting to parachute out of a superrsonic plane was a bad idea.
- by Quil Evrything - at 2013.09.07 05:15:00
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1367. SEEN A GALLENTE GK.O WITH 800 ARMOR AND 400 SHIELDS - in General Discussions [original thread]
wripple wrote: This is normal, we call it Dual Tanking. I has it's advantages in certain situations, but it's more often than not a foolish fitting. Without any reppers, catalyzers or damage mods he's just a slow and expensive oaf equivalent to...
- by Quil Evrything - at 2013.09.07 00:23:00
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1368. The very first turrent - in General Discussions [original thread]
Garrett Blacknova wrote: Back in MY day, we had to walk ALL THE WAY TO THE VIDEO STORE if we wanted to steal a movie, Video store? VIDEO STORE? What's that?? Back in my day, we didnt have no betamax to hook up to our TV's. We didnt even ...
- by Quil Evrything - at 2013.09.06 22:22:00
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1369. The very first turrent - in General Discussions [original thread]
Minstrum Ridcully wrote: Xender17 wrote: Turret* I know. When people say it, it sounds like turrent. When? How? There's never been an N in the word turret? Maybe i'm just to old to understand. I understand.. I heard all about them t...
- by Quil Evrything - at 2013.09.06 22:06:00
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1370. Do precision enhancement modules work? - in General Discussions [original thread]
Yan Darn wrote: I have to rely on audio cues to detect tanks too - I would like like to rely a bit more on the passive sensors my suit gets a bonus to.... It is rather stupid, that the sensors have a hard range, yet precision ratings, bla...
- by Quil Evrything - at 2013.09.06 18:05:00
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1371. Do precision enhancement modules work? - in General Discussions [original thread]
Vrain Matari wrote: I agree. As unscientific as it is, my intuition is telling me that the scanning mechanics are not reliable. Oh, the MECHANICS are perfectly reliable. Put yoursef, and your enemy, in the same place, on the same map, wit...
- by Quil Evrything - at 2013.09.06 17:42:00
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1372. How does passive scanning work while zoomed in with a sniper rifle? - in General Discussions [original thread]
Frank Olson Usul wrote: How is that "sensing" called? Is that the normal passive scan radius that I have? That is normally around my suit and while I sniper it is around the spot that I aim for? Or how does that mechanic work? Dunno what i...
- by Quil Evrything - at 2013.09.06 17:10:00
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1373. Caldari/Assualt Suits = worthless in 1.4 - in General Discussions [original thread]
Beck Weathers wrote: Ok as my experiance in 1.3 hit detection was screwy so on average shooting a stationary target 1/3 shots wouldnt conect. That may not neccessarily be a "fix". it may be them implementing EasyMode .Or possibly you skilled...
- by Quil Evrything - at 2013.09.06 16:30:00
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1374. Dropship Camera - in General Discussions [original thread]
If we're in wishlist mode, i'd like a "snap view back to horizon now" feature. Perhaps on R3 ?
- by Quil Evrything - at 2013.09.06 00:59:00
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1375. GG CCP.....I see what you did there - in General Discussions [original thread]
ugh.. okay... but cant you just "quit game"? with the PS3 button on your controller?
- by Quil Evrything - at 2013.09.06 00:47:00
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1376. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
OZAROW wrote: I have the right gear but as mentioned in the op the scout is lacking slots an suit power, an that's not on us that's on ccp, with all the game changes scoutsneed to be brought up to par. I find the lack of slots appropriate ...
- by Quil Evrything - at 2013.09.06 00:44:00
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1377. GG CCP.....I see what you did there - in General Discussions [original thread]
very weird post. Are you "on somethin",lol? btw, tip on getting around the weird infinite search timer: I've found that, rather than "rebooting your PS3", it seems to help if I just cancel after about 60 seconds, then change my search filters. Mo...
- by Quil Evrything - at 2013.09.06 00:28:00
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1378. How would you want WP rewarded to the active scanner? - in General Discussions [original thread]
howard sanchez wrote: So, depending on how process intensive it would be, you could assign a 'revealed' flag to red berries actively scanned that lasts for a time equal to the scanners effectiveness (5-16 sec I think). Kills vs flagged enemies...
- by Quil Evrything - at 2013.09.04 21:54:00
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1379. How would you want WP rewarded to the active scanner? - in General Discussions [original thread]
pegasis prime wrote: Id go for a strait up +5 for every enimy killed by (y)our squad.. If weapon-sight based scans werent so ludicrously OP, it would make the most sense to say that any enemy painted by your active scanner, that would other...
- by Quil Evrything - at 2013.09.04 19:14:00
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1380. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
CCP Wolfman wrote: .... I suspect the problem you are having might be related to range. With a target moving in and out of the (quite limited) knife range it could seem like hits aren't registering. We have been considering the addition of a ...
- by Quil Evrything - at 2013.09.04 19:04:00
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