Pages: 1 [2] |
21. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
Anectodal evidence isn't worth anything? You've got the majority of the players telling you that they can't run across a road at 100m withouth being insta-killed, but you want a video? I've replaced all my slots with damage and biotics because the...
- by Pseudonym2 - at 2013.09.05 02:47:00
|
22. [Feedback] Aim Assist is Too Strong - in Feedback/Requests [original thread]
So many things I'd like to reply to.. If you aren't noticing a significant difference with aim assist chances are you were a fairly dead shot before, try grabbing some militia gear and intentionally try to miss a bit with your aim, bet you still ...
- by Pseudonym2 - at 2013.09.04 22:02:00
|
23. Having trouble understanding why murder taxis haven't been simply destroyed ... - in Feedback/Requests [original thread]
pegasis prime wrote: Pseudonym2 wrote: The simple fact of this vehicle's kill/death ratio should tell everyone that it plainly doesn't work in the overall game. AV is totally ineffective against them unless they stop, and the only concession...
- by Pseudonym2 - at 2013.08.30 13:27:00
|
24. Having trouble understanding why murder taxis haven't been simply destroyed ... - in Feedback/Requests [original thread]
The simple fact of this vehicle's kill/death ratio should tell everyone that it plainly doesn't work in the overall game. AV is totally ineffective against them unless they stop, and the only concession that will be put in place requires them to d...
- by Pseudonym2 - at 2013.08.30 07:23:00
|
25. Logisics - in Feedback/Requests [original thread]
Coleman Gray wrote: well the Logi vehicles suffer turret effieciency to soo Oddly, my logi dropsuit doesn't instantly kill anything it touches, outrun weapons fire, or have enough resistance and reps to be virtually immortal. Please tell me...
- by Pseudonym2 - at 2013.08.30 06:44:00
|
26. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
For one, obviously the people who have an issue aren't complaining about your ability to drive/move into a place which affords you 18 seconds to live and shoot, so why point out the difference in red lines, that's just a ridiculous argument. If yo...
- by Pseudonym2 - at 2013.08.30 02:54:00
|
27. Logisics - in Feedback/Requests [original thread]
As a logi, I really don't see the point. Do you really want to nerf the people that keep you alive and run through enemy fire to revive you when you're down? We're slow, we get no sidearm, and we're often forced to place ourselves in the highest r...
- by Pseudonym2 - at 2013.08.29 17:53:00
|
28. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
pegasis prime wrote: First off rail tanks are long range engagement wepons and when im in the redline with my rail it is normally my job to hold up the rear objective somthing redli e rails are verry effective at because we are long range...
- by Pseudonym2 - at 2013.08.29 10:52:00
|
29. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
I was only actually commenting here because of the red line issue, and personally it's more red line snipers that I have a problem with but I have to comment on a few things. A) When you say your tank is only useful when "lemmings" run out in the...
- by Pseudonym2 - at 2013.08.29 10:09:00
|
30. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
Have no problem when you get kills in your paper tank, I have no problem fighting a paper tank on the battle field. It's when ANYTHING fights from a point beyond which the game will not allow you to fight past that bothers me. Hit you with an OB, ...
- by Pseudonym2 - at 2013.08.29 03:04:00
|
31. Hopefully fresh idea on mass drivers - in Feedback/Requests [original thread]
Godin Thekiller wrote: I don't think you understand what fire & forget is.......... Anyways, a slight lowering of the splash damage would do it. It was essentially a euphemism, I was trying to avoid the contentious term of "spam". And,...
- by Pseudonym2 - at 2013.08.29 02:36:00
|
32. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
I don't necessarily want to argue with tank's AV, though I think they have plenty of resistance. There are cars in the game which are virtually immortal in the face of AV. Proximity mines do nothing to them...nor do AV's. The difference between a ...
- by Pseudonym2 - at 2013.08.29 02:28:00
|
33. Hopefully fresh idea on mass drivers - in Feedback/Requests [original thread]
Is there a way in which you can increase the blast falloff on mass drivers? I believe this would maintain the original area denial aspect of the weapon, while still not providing a simply fire and forget weapon as it seems to be now. A falloff i...
- by Pseudonym2 - at 2013.08.29 01:56:00
|
34. Tank sniping needs to be immpossible. - in Feedback/Requests [original thread]
I, for one, just spent time in a match where someone went 26 and 0 sniping from on top of the MCC. Said gentleman could fire at anything on the map an could not be shot from anywhere on the map. I could not fire on this gent from inside the enemy ...
- by Pseudonym2 - at 2013.08.29 01:14:00
|
35. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Access to something similar to Evelopedia would be good, not sure how practical an in-game browser is on DUST, though. Also, I like the idea many have mentioned about the test area and personally, think it would be good to be available on an ongo...
- by Pseudonym2 - at 2013.06.06 12:50:00
|
Pages: 1 [2] |
First page | Previous page | Next page | Last page |