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441. Tank battles are a joke! - in General Discussions [original thread]
Jason Pearson wrote: Ansiiis The Trustworthy wrote: If the other player is bad you have a chance of trying to drive behind him for 2 minutes to cleave trough the reps but if he's good it's all about trying to nitros by him to get a few shots...
- by Protocake JR - at 2013.12.10 20:24:00
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442. WHERE THE CALDARI AT? WHERE THE AMARR AT? - in General Discussions [original thread]
AMARR MASTER RACE REPORTING FOR DUTY
- by Protocake JR - at 2013.12.10 20:21:00
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443. The thing about the TTK - in General Discussions [original thread]
Boot Booter wrote: So what's the point of having sp, ISK, and equipment? Just to make us feel like it'll make a difference when it really doesn't? We should just make everyone the same then. Low ttk limits diversity of fittings and makes the ...
- by Protocake JR - at 2013.12.10 20:19:00
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444. The thing about the TTK - in General Discussions [original thread]
Jacques Cayton II wrote: Makes no since I used a ds3 in Chrome build and killed mkb players in PC all day long yur obvi the chosen 1
- by Protocake JR - at 2013.12.10 20:14:00
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445. The thing about the TTK - in General Discussions [original thread]
Mossellia Delt wrote: Scout hater!!! I don't hate scouts. Just the dumb people that think it's a sin to use health mods for certain situations. Oh, and the people that think the only way to be a "true scout" (what ever the **** that means...
- by Protocake JR - at 2013.12.10 20:10:00
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446. Yelhsa Jin-Mao - in General Discussions [original thread]
Michael Epic wrote: Reason for this thread Yelhsa Jin-Mao wrote: What's wrong with being crazy. Half the population of America is so heavily medicated that they couldn't pass a drug tests, I'm just happy enough to embrace my insanity an...
- by Protocake JR - at 2013.12.10 20:01:00
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447. The thing about the TTK - in General Discussions [original thread]
On PC's, long TTK's (like what we had before) are acceptable because M&KB is a much more precise mode of playing in terms of aiming. However. Long TTK's when using a DS3, for most (casual) players, is very cumbersome because of the imprecis...
- by Protocake JR - at 2013.12.10 19:57:00
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448. Let the AV QQ Comence - in General Discussions [original thread]
The return of Vehicle Damage Points will fix everything.
- by Protocake JR - at 2013.12.10 19:30:00
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449. Huehuehuehuehuehuehuehuehue - in General Discussions [original thread]
Tectonic Fusion wrote: Operation Make The QQers Forget About The Scambler Rifle is going perfectly muahahahaha. Stupid blueberries fell for it. Wait...why am I posting this??? Riiiiiight. Imperial/Viziam SCR is still the most versatile and ...
- by Protocake JR - at 2013.12.10 19:26:00
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450. So, how many things did CCP break this patch? - in General Discussions [original thread]
Jacques Cayton II wrote: They made hmgs worse Q_Q How so?
- by Protocake JR - at 2013.12.10 19:17:00
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451. [Photos] The Loyalty Point Store: A Beautiful ISK Sink. OMG! - in General Discussions [original thread]
Kasote Denzara wrote: I have 3k LP right now with nothing I want to spend it on. From what I've seen, faction gear is like AURUM gear, but obtainable without using real money. I, well, have all the skills I need to use proto of what I normally ...
- by Protocake JR - at 2013.12.10 19:14:00
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452. HAVs & Combat Rifles Are OP - in General Discussions [original thread]
Knight Soiaire wrote: Dropships are OP. I was 3 (spash) shot by a Dropship once. Once.
- by Protocake JR - at 2013.12.10 19:12:00
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453. Is it too much of me to ask? - in General Discussions [original thread]
Instead, they need to make MTV's or LTV's (I don't give a **** what they call it). Basically a light/medium transport vehicle. Full coverage. Very good tanking ability. Less speed and acceleration than the current LAV. Able to fit an entire squad...
- by Protocake JR - at 2013.12.10 19:10:00
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454. so not a fan of the rail rifle, i'll stick to scrambler, but man the combat ... - in General Discussions [original thread]
lee corwood wrote: I'm excited to see something negative on that gun. I was shaking my head at the very idea of something with even farther range that could kill my paper thin logi from across the map According to range testing with a turr...
- by Protocake JR - at 2013.12.10 19:00:00
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455. so not a fan of the rail rifle, i'll stick to scrambler, but man the combat ... - in General Discussions [original thread]
In order to peak-a-boo, you need a bit a foresight and luck. But otherwise, the RR is not a peak-a-boo friendly weapon. It's a CQC, 1v1 beast!
- by Protocake JR - at 2013.12.10 18:56:00
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456. So who already has proto RR or CR? - in General Discussions [original thread]
Aisha Ctarl wrote: I refuse to touch a Minmatar weapon so yeah I will never have any SP in the CR. "Keep your friends close, but keep your enemies closer"
- by Protocake JR - at 2013.12.10 18:53:00
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457. TO ALL DERPSHIP PILOTS!!!!! - in General Discussions [original thread]
Dude, I got killed by a Dropship once several games ago. I was like, woah.
- by Protocake JR - at 2013.12.10 18:30:00
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458. How bad is the FF in FW? - in General Discussions [original thread]
Disregard IRL. Acquire Loyalty Points.
- by Protocake JR - at 2013.12.10 17:41:00
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459. Bye Bye Armor - in General Discussions [original thread]
Even though heavies are being torn apart by my burst CR like they're medium suits, Rail rifles still kind of provide a noticeable increase in challenge vs armored opponents. CCP just needs to finish making the rest of the damn shield suits. Actu...
- by Protocake JR - at 2013.12.10 17:39:00
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460. Combat Rifle..... - in General Discussions [original thread]
Knight Soiaire wrote: Protocake JR wrote: Knight Soiaire wrote: Sounds sexy, looks sexy, and performs sexy << Minmatar FW, sorry Amarrians, going to take longer than you think to rid the newberries from your Faction. Thanks for t...
- by Protocake JR - at 2013.12.10 17:10:00
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