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301. Important science news for Dust players - in General Discussions [original thread]
Nope not me. Just got myself a monkey to pick bugs off me all day.
- by Protocake JR - at 2014.01.15 15:07:00
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302. So Did Any Heavy Think About The Fact That... - in General Discussions [original thread]
I don't know about anyone else but I run into Heavy frame + rail rifle A LOT. It's like the FOTM runner up.
- by Protocake JR - at 2014.01.15 13:45:00
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303. RDV playing yoyo!!!!!!!!!!! - in General Discussions [original thread]
CRYPT3C W0LF wrote: thomas mak wrote: Just now I call a dropship and you guess what? the RDV play yoyo with my dropship and a rail just distroy my ship WTF one time the RDV crashed into a null cannon and got stuck... While calling in a 8...
- by Protocake JR - at 2014.01.14 05:29:00
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304. Points for causing damage to vehicles. - in General Discussions [original thread]
Forlorn Destrier wrote: D legendary hero wrote: killing vehicles is alot more difficult now. This is definately a good thing. However, the incentive to get multiple people to run AV is not high enough to garner support consistantly game by g...
- by Protocake JR - at 2014.01.14 02:11:00
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305. I present to you - What Mercs do after a successful mission! - in General Discussions [original thread]
No tear-away pants? 0/10 worst video ever.
- by Protocake JR - at 2014.01.13 13:55:00
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306. How active scanners/stealth mechanics should work - in General Discussions [original thread]
Players should be required to hold a scanner over an enemy player for a certain amount of time in order for the scan to be successful. (No more #360yoloswag spins) The amount of time should be dependant on the scanner strength, enemy profile, and...
- by Protocake JR - at 2014.01.13 13:53:00
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307. Video: CCP Fans are Hardcore - in General Discussions [original thread]
Dementia. That dude is definitely suffering from dementia.
- by Protocake JR - at 2014.01.13 06:30:00
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308. New Forum Icons - in General Discussions [original thread]
CCP raRaRa wrote: You're right! These are new icons on the main front page. I deployed a build yesterday that contained a lot of optimization on the front-end, meaning that we've removed unnecessary javascript code and optimized some of it. Thi...
- by Protocake JR - at 2014.01.10 13:06:00
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309. Jason Pearson for CPM1 - in General Discussions [original thread]
Lol sold.
- by Protocake JR - at 2014.01.10 08:44:00
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310. how cloacks will work - Dev Confirmation inside by CCp Remnant - in General Discussions [original thread]
What the **** is a cloacks?
- by Protocake JR - at 2014.01.09 13:10:00
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311. Equipment Spam Lag Fixed - in General Discussions [original thread]
REMNANCY 1 wrote: Nyain San must be dissapointed it's getting harder and harder to che... I mean meta game with every fix This fix is a direct nerf to Nyain San.
- by Protocake JR - at 2014.01.09 12:50:00
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312. Kinetic catalyzers - in General Discussions [original thread]
Pokey Dravon wrote: We would see a resurgence of the unkillable shotgun scout from back in ancient times when hit detection was awful. No thanks. Oh right, I forgot that we still need to balance this game around poor hit detection and othe...
- by Protocake JR - at 2014.01.09 02:50:00
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313. Kinetic catalyzers - in General Discussions [original thread]
Kinetic catalyzers should increase strafe speed. That way, armor tankers get damage mods, shield tankers get a better mobility for dodging bullets.
- by Protocake JR - at 2014.01.09 02:44:00
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314. Respecs are STUPID - in General Discussions [original thread]
Draco Cerberus wrote: Protocake JR wrote: You're an idiot. Your decisions do not matter in terms of gameplay (decisions really only matter in the meta game). "Your decisions matter" is a slogan CCP's marketing team came up with to make t...
- by Protocake JR - at 2014.01.08 14:45:00
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315. Respecs are STUPID - in General Discussions [original thread]
You're an idiot. Your decisions do not matter in terms of gameplay (decisions really only matter in the meta game). "Your decisions matter" is a slogan CCP's marketing team came up with to make this lobby shooter look new, revolutionary and im...
- by Protocake JR - at 2014.01.08 14:29:00
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316. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
CCP Logibro wrote: I was wondering how long it would take for you guys to find these on Sisi. Just remember to have patience, and keep your magic crystal ball close by at all times. These numbers are not necessarily final. On another note, th...
- by Protocake JR - at 2014.01.07 15:56:00
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317. let's talk dust: long range rifles: how to balence in CQC? - in General Discussions [original thread]
Sinboto Simmons wrote: Rei Shepard wrote: Aisha Ctarl wrote: RR and SCR are both fine. This is pure T_T I would even like to add the CR, RR and SCR are all fine, my CR outperforms any other gun on the field in CQC, my Rail Rifle does...
- by Protocake JR - at 2014.01.07 10:12:00
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318. The secret glitch to being better than most. - in General Discussions [original thread]
BobThe 844-1 CakeMan wrote: SHOOOOTER wrote: 1st get a standard def TV. Was playing on my sisters spare TV over the holidays and couldn't believe how much quicker the Reaction time is. 2.) I bought a turbo controller with some Xmas money....
- by Protocake JR - at 2014.01.07 06:59:00
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319. CCP strategy, focus on making a stand alone FPS less focus on EVE link, link ins... - in General Discussions [original thread]
The responses of this thread explains a lot about the current playerbase. This game HAS to be stable. People still currently run into unaccetable levels of performance problems which makes killing and dying (the two most fundamental aspecs of com...
- by Protocake JR - at 2014.01.07 06:38:00
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320. Tanks aren't to blame - in General Discussions [original thread]
Seriously. The solution is in my sig. Light AV weaponry as primary weaponry just doesn't make sense. You have to sacrifice too much in order to fit one. They are not powerful by themselves, as they should be. And no, you cannot force teamwork. It ...
- by Protocake JR - at 2014.01.05 08:39:00
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