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841. Make AV nades, sticky grenades - in General Discussions [original thread]
CoD isAIDS wrote: Protocake JR wrote: And get rid of the homing feature. I'm tired of seeing my AV nades bounce off the hood of LAVs. Getting rid of the homing feature will make them require more skill, making them sticky would be hilariou...
- by Protocake JR - at 2013.08.07 17:10:00
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842. FOTM: Assault Forge Gun - in General Discussions [original thread]
I mean, the issue is pretty simple. Heavies lack content. You guys have one anti infantry weapon and one anti vehicle weapon. Yet, somehow, the anti-vehicle weapon is more effective and harder to counter than the actual anti-infantry weapon. I'...
- by Protocake JR - at 2013.08.07 17:08:00
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843. Make AV nades, sticky grenades - in General Discussions [original thread]
And get rid of the homing feature. I'm tired of seeing my AV nades bounce off the hood of LAVs. Getting rid of the homing feature will make them require more skill, making them sticky would be hilarious and would reward said skill. Also they ...
- by Protocake JR - at 2013.08.07 16:56:00
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844. AMBOOOOSHH SUCKS BUTTTTT!!!!! - in General Discussions [original thread]
Moonracer2000 wrote: 1. Like others have said, wait a bit before your first spawn. I usually wait 5-10 seconds, or until I see a cluster of blueberries pop onto the overhead map. Almost always spawn safely, usually near that cluster. 2. If you...
- by Protocake JR - at 2013.08.07 16:44:00
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845. FOTM: Assault Forge Gun - in General Discussions [original thread]
Kam Elto wrote: why don't you QQers just get a militia heavy suit and a militia forge gun. then you can forge gun the forge gunners. if it's so easy to use then you should have no problems ridding the battlefield of the enemy forge gunners. ...
- by Protocake JR - at 2013.08.07 16:37:00
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846. AMBOOOOSHH SUCKS BUTTTTT!!!!! - in General Discussions [original thread]
CoD isAIDS wrote: Protocake JR wrote: The spawn system got worse in 1.3 You now spawn nearby your teammates, which sounds like a good thing at first, and it can be, but what actually happens is... one team gets an edge over the other team...
- by Protocake JR - at 2013.08.07 16:18:00
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847. AMBOOOOSHH SUCKS BUTTTTT!!!!! - in General Discussions [original thread]
The spawn system got worse in 1.3 You now spawn nearby your teammates, which sounds like a good thing at first, and it can be, but what actually happens is... one team gets an edge over the other team and a "snowball" effect happens. You will c...
- by Protocake JR - at 2013.08.07 15:59:00
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848. FOTM: Assault Forge Gun - in General Discussions [original thread]
Forge guns need to vibrate more when charging up. This makes it so that the farther away from your target that you are, the more likely you will miss. You can still one shot infantry with a forge gun if you are close enough, but if you are sitting...
- by Protocake JR - at 2013.08.07 15:13:00
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849. Please stop posting respec threads - in General Discussions [original thread]
bad kitty This is why you flush cats/kittens down the toilet before they get too big, like alligators.
- by Protocake JR - at 2013.08.07 08:30:00
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850. How big is Dust's dev team? - in General Discussions [original thread]
I'm going to guess about 90. Which is about a third of where they need to be. Also Nemo gets top lel
- by Protocake JR - at 2013.08.07 08:18:00
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851. The amount of one shot kills in this game is too high. - in General Discussions [original thread]
Talos Alomar wrote: OHK's often come from weapons that have high salvo damage, but low DPS. This means if for whatever reason that first shot didn't drop them they can often whip around and use their AR or HMG to cut you in two before you get...
- by Protocake JR - at 2013.08.07 05:06:00
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852. **** it. I'll give this a shot. - in General Discussions [original thread]
Mobius Wyvern wrote: Bendtner92 wrote: There's no point in Fighters right now. MAVs, Speeders (or whatever they're called) and Gunships are much better options for new vehicles in the current situation. Fighters will not be introduced unti...
- by Protocake JR - at 2013.08.06 18:46:00
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853. CCP: Official stacking penalties % for Dust? - in General Discussions [original thread]
32.28 =/= 35.28 Did someone make a typo or is this still a mystery?
- by Protocake JR - at 2013.08.06 18:37:00
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854. CCP: Official stacking penalties % for Dust? - in General Discussions [original thread]
I am monitoring this thread.
- by Protocake JR - at 2013.08.06 18:28:00
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855. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
RoundEy3 wrote: Protocake JR wrote: RoundEy3 wrote: Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the...
- by Protocake JR - at 2013.08.06 18:20:00
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856. Sticky:What's going on with the Battle Academy? - in General Discussions [original thread]
RoundEy3 wrote: Not many people seem to understand what the Dev. said. From my understanding this is a temporary adjustment purely for the point of seeing how new players behave activity wise. Since the main activity change here is how quickly ...
- by Protocake JR - at 2013.08.06 18:14:00
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857. What single piece of new content would easily pull in 1000s of new players? - in General Discussions [original thread]
J'Jor Da'Wg wrote: Having ALL racial dropsuits, vehicles and weapons in game. Having actually 1000's of maps like we were promised instead of the stupid socket system that is just the same map with different buildings to look at. Having good ga...
- by Protocake JR - at 2013.08.06 17:47:00
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858. What single piece of new content would easily pull in 1000s of new players? - in General Discussions [original thread]
GET ATMESON wrote: Protocake JR wrote: PVE It will probably be the safest place for newbies to learn how to play the game and still make progress. But even that probably won't be enough by itself. to bad i cant double like this. I woul...
- by Protocake JR - at 2013.08.06 17:42:00
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859. The amount of one shot kills in this game is too high. - in General Discussions [original thread]
CCP Logibro wrote: Moved to Feedback/Requests. I might also recommend that you expand which weapons against which opponents you're finding you're getting one shot kills (or killed) too much with. Already did bro. Also thanks for moving my ...
- by Protocake JR - at 2013.08.06 17:32:00
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860. The amount of one shot kills in this game is too high. - in General Discussions [original thread]
That is all.
- by Protocake JR - at 2013.08.06 17:24:00
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