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61. [Request] Visual Skill Tree - in Feedback/Requests [original thread]
Baal Roo wrote: The skills are set up in a skill tree, but with so many skills available it would make more sense as skill CLOUDS. Something like how Skyrim, Star Ocean, or Final Fantasy visualizes the information. +1 This.
- by Primus Core - at 2012.07.02 09:19:00
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62. Dropship Campers - in Feedback/Requests [original thread]
We call this tactical advantage. And to respond to an earlier quote, the thing is that these AREN'T Apaches, they're more like Viper support choppers, which usually have enormous 50 caliber mini-guns mounted on the sides that can chew just about a...
- by Primus Core - at 2012.07.02 09:17:00
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63. How I think this game could be amazing - in Feedback/Requests [original thread]
No aim assist. Console player's don't need it, it's probably the stupidest feature you can ever put in a game, ever.
- by Primus Core - at 2012.07.02 09:06:00
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64. Request for devs - in Feedback/Requests [original thread]
When you're getting ready for a patch or build update, can we have something similar to the league of legends patch update? Sometimes it's easier for players to understand what is getting fixed and why via a video with explanation accompanying it....
- by Primus Core - at 2012.07.02 09:04:00
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65. A better presicion with the sniper please!!! - in Feedback/Requests [original thread]
For stability: 1) Crouch. It takes about three seconds for the weapon to stabilize without anything invested in the skill. If you don't move or zoom out, it will stay stable (until you fire). Moving the camera/scope will not destabilize the rifle...
- by Primus Core - at 2012.07.02 08:54:00
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66. HEALING - in Feedback/Requests [original thread]
JONLUK167 wrote: Have any of you played gears of war, you dont need a specialist on your squad because you all have the ability revive your mate. I dont want to have just one guy on my side that has the power to bring me back we all should be a...
- by Primus Core - at 2012.07.02 08:49:00
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67. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
I think if anything, we should have knives simply do additional damage if you hit the enemy from behind. Maybe have a system similar to Shadowrun and the katana: A player with the katana has the ability to deal serious damage to enemies, but only...
- by Primus Core - at 2012.07.02 08:40:00
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68. Headset not functioning properly - in Technical Support/Bugs [original thread]
1) Have the headset properly set-up via system settings. 2) Have "Game Chat" set to "On" in the options for Dust. When I turn on my headset, I can hear everyone through it just fine but no one can hear me. I know the mic's not muted, because whe...
- by Primus Core - at 2012.07.01 08:01:00
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69. [Request] Stronger CRU's - in Feedback/Requests [original thread]
Part of the reasoning is that eventually, we'll be able to call down our own CRUs and turrets to defend them. I still think they need a little buff, though, for sure.
- by Primus Core - at 2012.07.01 07:50:00
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70. Love the game! But please change the 'suicide terminology' - in Feedback/Requests [original thread]
It used to saw "respawn". Not sure why they bothered to change it to "suicide".
- by Primus Core - at 2012.07.01 07:43:00
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71. Market BUG - in Technical Support/Bugs [original thread]
lycan MUT wrote: i forgot to add this to my last topic but theres a market bug were you cant buy certain skill books from the market or even the skill tree even though you have the requirements unlocked for them now this doesnt apply to everyon...
- by Primus Core - at 2012.07.01 07:39:00
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72. [Feedback] The Spawning in this game sucks. Bad. - in Feedback/Requests [original thread]
Posting this here, since this thread is about spawns: We were promised spawns that would be in a more randomized area. However, what we got was the spawns happened in a slightly (heavy emphasis on the slightly) larger radius, making still all to ...
- by Primus Core - at 2012.07.01 07:33:00
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73. Dropship Ideas - in Feedback/Requests [original thread]
Isolated Virus wrote: one thing i have noticed is the randomness of the missile launchers, id say maybe 1 out of 8 land where i was actually targeting. While i understand the reasoning behind having the accuracy decreased on the turrets, it see...
- by Primus Core - at 2012.07.01 07:26:00
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74. Multiple Suggestions - in Feedback/Requests [original thread]
Bjorn Shepherd wrote: From my thread in Gen. discussion APC: 1 driver, 1 gunner, 4 passengers, less armor than tank, more than LAV. other layout is 1 driver with 5 passengers It will be a ground drop ship, in effect. A prep time in each skirmis...
- by Primus Core - at 2012.07.01 07:16:00
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75. [Request] Shooting from drop ship seat without a turret - in Feedback/Requests [original thread]
I agree that as long as the doors are open, people should be able to shoot out the bay doors with their weapons. However, there should be a means as to preventing people from abusing the mechanic by loading up with nothing but the aforementioned s...
- by Primus Core - at 2012.07.01 07:07:00
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76. defenders can't win, and a few other issues. - in Technical Support/Bugs [original thread]
Chippin' in my two cents here - it is very possible for defenders to win. I've won about two-thirds of the matches I've defended on. HOWEVER - it snowballs. If the attacking team is able to push the defenders back to the original spawn, it's next...
- by Primus Core - at 2012.07.01 07:00:00
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77. Anti-Vehicle Assault Rifles? - in Technical Support/Bugs [original thread]
Two or three guys with tier two or three assault rifles (especially breaches) can take down a tank, or for that matter ANY vehicle, in a matter of a few seconds. This was impossible in the prior build, so I'm not sure why it's in now. Seriously h...
- by Primus Core - at 2012.07.01 06:54:00
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