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121. We really need a consensus about what each class is supposed to do - in General Discussions [original thread]
Cat Merc wrote: Heavies: 1. What do you think their main role should be? Point defense 2. Any secondary roles? Slow, strong pushing forward 3. Advantages, disadvantages? High HP, High DPS, very slow, big targets. 4. Are they currently what they...
- by Polish Hammer - at 2013.05.10 22:57:00
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122. [Feedback] HMG Patch/Hotfix - in Feedback/Requests [original thread]
Mary Sedillo wrote: Polish Hammer wrote: Just wanted to say that the HMG feels about right now. I actually kill people now instead mildly inconveniencing them. I'd like to hear from other heavies about how they feel about the HMGs now. ...
- by Polish Hammer - at 2013.05.10 22:43:00
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123. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
Malkai Inos wrote: Sadly, that does nothing to the fact that they are used as assaults more than real assaults. When we look at the bigger picture of what we are actually seeing on the battlefield, we can conclude that those drawbacks are not ...
- by Polish Hammer - at 2013.05.10 22:33:00
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124. Gfx and Resolution so bad i find it hard to play... so disapointed - in General Discussions [original thread]
Pong had the best gruffixx CCP play it and learn to make good game gooder duhhhh
- by Polish Hammer - at 2013.05.10 22:30:00
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125. #1 Reason Why Logi Suits Don't Need To Be Nerfed - in General Discussions [original thread]
What I don't really get is how the Logistics suits are "balanced"? "Balanced" being defined here (at least how I am using it): https://forums.dust514.com/default.aspx?g=posts&t=75585&find=unread
- by Polish Hammer - at 2013.05.10 22:29:00
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126. [Feedback] HMG Patch/Hotfix - in Feedback/Requests [original thread]
Just wanted to say that the HMG feels about right now. I actually kill people now instead mildly inconveniencing them. I'd like to hear from other heavies about how they feel about the HMGs now.
- by Polish Hammer - at 2013.05.10 22:19:00
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127. So, is everyone content with the Tac - in General Discussions [original thread]
Sete Clifton wrote: Here's personally what I'd like to see happen to the TAR: -Increase damage. Somewhere around 80 or 90? -Reduce rate of fire. Thinking around 120 to 150. -Add bloom effect (more dispersion as RoF increases). So beyond 120 ro...
- by Polish Hammer - at 2013.05.10 22:10:00
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128. So, is everyone content with the Tac - in General Discussions [original thread]
General Tiberius1 wrote: Polish Hammer wrote: I keep seeing the phrase "go to weapon." What are people insinuating when they say this? that it's the current OP weapon just play against the imps and see what all they are using. right now i...
- by Polish Hammer - at 2013.05.10 22:04:00
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129. Who is your rival??? - in General Discussions [original thread]
Any opposing tanks/heavies. I love a good heavy standoff. Gets the blood flowing
- by Polish Hammer - at 2013.05.10 21:59:00
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130. So, is everyone content with the Tac - in General Discussions [original thread]
I keep seeing the phrase "go to weapon." What are people insinuating when they say this?
- by Polish Hammer - at 2013.05.10 21:22:00
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131. CPD (Council of Planetary Destruction) - in General Discussions [original thread]
Iron Wolf Saber wrote: ReGnUM MiNdReaDeR DEI wrote: If there was a CPR Council Of Planetary Regnum's we would win ReGnYum's council would win for sure they have a PR guy, a Del Guy, and Yum Guy, and a Mind Reader Guy, who can ever compete...
- by Polish Hammer - at 2013.05.10 01:52:00
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132. EVE514 - in General Discussions [original thread]
arimal lavaren wrote: Trying again huh. This.
- by Polish Hammer - at 2013.05.10 01:05:00
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133. Logistics/Assault Solutions - in Feedback/Requests [original thread]
What if you gave some sort of bonuses to light weapons for assault suits and then equipment bonuses for logi suits? Like assault suits would get X amount of bonus damage or reduction in PG/CPU or increased scanning awareness (i.e. stuff would pop...
- by Polish Hammer - at 2013.05.10 01:03:00
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134. What happened to the heavy? - in General Discussions [original thread]
Welcome to Uprising, where the HMGs damage and range is made up and the heavies don't matter...
- by Polish Hammer - at 2013.05.10 00:55:00
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135. What defines a Vet? - in General Discussions [original thread]
xxBIG DIRTYxx wrote: Vets keep on keeping on... no matter the costs. They attack when their team is redlined, teammates 'afk' or camping the hills for " cheap shots". You always see their names on the killfeed, killing or gettin' killed, any ho...
- by Polish Hammer - at 2013.05.10 00:50:00
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136. Common Sense will make you a better player - in General Discussions [original thread]
*sigh* Seriously....some of you are not getting it....
- by Polish Hammer - at 2013.05.10 00:46:00
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137. So for the Heavys- why force them to a defensive state - in General Discussions [original thread]
Panther Alpha wrote: Heavies still have their role in Dust 514, just not the "Destroyer of the Word" role, but a team support role, like it should be. Alright, since others tried to be diplomatic with you, i'll do it.... No. You're wrong. St...
- by Polish Hammer - at 2013.05.10 00:34:00
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138. What defines a Vet? - in General Discussions [original thread]
Abron Garr wrote: Alaika Arbosa wrote: I'd say you're a Vet if you remember the hardfreezes during closed beta last summer. INVALID FITTING FFFFFFFFUUUUUUUUUUU!!!!!!!
- by Polish Hammer - at 2013.05.10 00:31:00
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139. So for the Heavys- why force them to a defensive state - in General Discussions [original thread]
Delta 749 wrote: Polish Hammer wrote: Delta 749 wrote: HowDidThatTaste wrote: So are you guys scared of having competition to the AR ? Shotguns are better at close range, sniper rifles have a better distance, HMGs have a higher rat...
- by Polish Hammer - at 2013.05.10 00:16:00
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140. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
General Tiberius1 wrote: Polish Hammer wrote: *start creeper mode* fixed it Such a gentleman :P
- by Polish Hammer - at 2013.05.10 00:09:00
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