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1541. Grifts - in Feedback/Requests [original thread]
But you don't start with nothing, you start with starter fits which are basically militia BPOs
- by Pokey Dravon - at 2015.09.05 00:30:00
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1542. Changing Swarms to Heavy Weapons, making Mass Drivers Light AV - in Feedback/Requests [original thread]
Not to mention if Swarms become a heavy weapon, what Light AV weapon will be useful against Dropships? Mass Drivers and Plasma Cannons have a very similar mechanic, and while you can hit dropships, it's very difficult to put enough consecutive hit...
- by Pokey Dravon - at 2015.09.04 05:34:00
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1543. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Tesfa Alem wrote: I would at least philosophically argue that Assaults are supposed to be flexible general purpose suits. Yes the other classes are a bit more specialzed, but every other class sacrifices someehthing for that specialization. Sc...
- by Pokey Dravon - at 2015.08.31 07:51:00
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1544. Pokey's Conceptual Design - Combating No Shows in PC - in Feedback/Requests [original thread]
I think youre totally right that people need other things to spend CP on. But I don't think the purpose of a now show battle is just to spend CP for the hell of it. I think it's to distract a corp by making them show up to a meaningless battle. ...
- by Pokey Dravon - at 2015.08.31 04:05:00
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1545. Pokey's Conceptual Design - Combating No Shows in PC - in Feedback/Requests [original thread]
While I would love to see a proper raiding mechanic, it doesn't really address the problem at hand which is an increasingly large number of no-shows to PC battles.
- by Pokey Dravon - at 2015.08.31 03:46:00
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1546. Pokey's Conceptual Design - Combating No Shows in PC - in Feedback/Requests [original thread]
Adipem Nothi wrote: Possible Problem? Attack myself (Corp A) with an Alt Corp (Corp B). Field Corp A troops for both sides. Make lots of CP for Corp A. Hmmm fair point. Perhaps make the bonus only count for attackers?
- by Pokey Dravon - at 2015.08.31 03:35:00
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1547. Pokey's Conceptual Design - Combating No Shows in PC - in Feedback/Requests [original thread]
So there is currently an issue with attacks being launched in PC, typically from the 25k CP clone packs, and the attacking team not showing up. It's not fun for the defender, it's annoying, and I really hate seeing a meta that involves NOT playing...
- by Pokey Dravon - at 2015.08.31 03:14:00
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1548. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Robert Conway wrote: A question. Would assaults receive two equipment slots like scouts did, since this new equipment would be what their new role would be based around? So one would be designated for that while the other would be for the other...
- by Pokey Dravon - at 2015.08.31 03:12:00
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1549. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Right but if you just drop a Nanohive, does it really matter how low your grenade carry capacity is? You more or less regen them fast enough that you can still spam them constantly.
- by Pokey Dravon - at 2015.08.31 02:59:00
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1550. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: I thought bubble shields was supposed to be assaults special equipment. Not entirely sure where you heard this rumor, and even if were true, does a stationary defensive shield really fit the Assault role that well?
- by Pokey Dravon - at 2015.08.31 01:59:00
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1551. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Raven Tarmiskis wrote: Talos Vagheitan wrote: What if... We took away one grenade from all suit classes except assaults? Less name spam overall, somewhat assault 'buff' Or, we could give Assault Suits an extra grenade and/or slot? Of c...
- by Pokey Dravon - at 2015.08.31 01:58:00
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1552. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Not to mention that even if you had Command suits you would need to have some sort of Non-Stacking bit to it so you don't have 16 Command Suits all stacking buffs together Either way I understand your concern, but Command suits are not likely h...
- by Pokey Dravon - at 2015.08.30 20:51:00
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1553. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Vell0cet wrote: Raven Tarmiskis wrote: Vell0cet wrote: I'd prefer to see this kind of thing implemented on a "command suit" via warfare links. They would activate the module and it would provide a bonus to squadmates in x radius. I pictur...
- by Pokey Dravon - at 2015.08.30 19:25:00
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1554. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: Breakin Stuff wrote: Pokey Dravon wrote: The Eristic wrote: Pokey is on the right track, imo. I'm 100% behind full AV efficiency, too, especially on the Breach, 200% if Swarms are moved to ki...
- by Pokey Dravon - at 2015.08.30 19:19:00
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1555. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey I like the general gist of the idea. However, rather than using the module slots, what about the equipment slots so they can be made an active item? That alone would lock out Sentinels, then tweaking the PG/CPU or p...
- by Pokey Dravon - at 2015.08.30 15:41:00
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1556. Pokey's Conceptual Design - Assault Active Equipment: Overcharge... - in Feedback/Requests [original thread]
Nearly every class of dropsuit has a unique flair to them which cannot be readily copied by the others. Sentinels --> Heavy Weapons Commandos --> 2 Light Weapons Logistics --> 3-4 Equipment Slots Scouts --> Cloaks But what do Assault...
- by Pokey Dravon - at 2015.08.30 09:51:00
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1557. Radical Tank Idea - in Feedback/Requests [original thread]
Vell0cet wrote: Talos Vagheitan wrote: ...better lore adherence. In EVE you can mix/match racial turrets and hulls. I don't see how this adheres to lore. If anything it severely gimps one of the best aspects of DUST: having near unlimited...
- by Pokey Dravon - at 2015.08.30 08:30:00
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1558. Radical Tank Idea - in Feedback/Requests [original thread]
Talos Vagheitan wrote: I've got some crazy tank ideas. 1.) Make turrets and tanks not cross-faction compatible (Gallente turrets do not fit on Caldari tanks and vice versa) Honestly why would that be possible anyways? 2.) Allow turrets to h...
- by Pokey Dravon - at 2015.08.30 07:32:00
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1559. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Breakin Stuff wrote: Pokey Dravon wrote: The Eristic wrote: Pokey is on the right track, imo. I'm 100% behind full AV efficiency, too, especially on the Breach, 200% if Swarms are moved to kinetic damage. I'd also like to see a basic As...
- by Pokey Dravon - at 2015.08.29 19:46:00
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1560. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
The Eristic wrote: Pokey is on the right track, imo. I'm 100% behind full AV efficiency, too, especially on the Breach, 200% if Swarms are moved to kinetic damage. I'd also like to see a basic Assault MD available (along with all other varian...
- by Pokey Dravon - at 2015.08.29 18:19:00
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