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1501. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Did you find one of my old threads about turret changes?
- by Pokey Dravon - at 2015.09.28 05:11:00
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1502. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
In regards to fisting a tank in the butt until it dies... https://pbs.twimg.com/media/CP9CJK5VAAAgTfh.jpg:large
- by Pokey Dravon - at 2015.09.28 03:14:00
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1503. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
CCP Rattati wrote: Adipem Nothi wrote: Bremen van Equis wrote: Adipem Nothi wrote: Should the range nerf go through, I do not expect Swarms will see much use in the weeks and months following Foxfour. High risk and negligible reward w...
- by Pokey Dravon - at 2015.09.28 02:14:00
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1504. Commando Bonus Revision - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Not Soren, but I personally think that it is incredibly un wise. However, I also want that to happen because it would be hilariously entertaining. The Kubo would have 4 shots....*shudders*
- by Pokey Dravon - at 2015.09.27 22:58:00
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1505. Commando Bonus Revision - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Consider: With the proposed suit bonus, at rank 5, a Galmando gets two PLC shots in the chamber to wreck face with. Decreasing the charge time between each round will make it the undisputed close-assault tank killer in...
- by Pokey Dravon - at 2015.09.27 17:01:00
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1506. Destructable items on Map - Roadmap - in Feedback/Requests [original thread]
Yep Victor nailed it. While the PS3 can handle destructible environments, the unreal engine 3 cannot. At best it has to maintain a seperate instance of the modified mesh that is swapped in upon destruction, but this drastically increases memory co...
- by Pokey Dravon - at 2015.09.27 02:19:00
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1507. Some thoughts on the new GalAssault bonus. - in Feedback/Requests [original thread]
Arguably the fact that the racial weapons perform decently well on non-assault suits could be seen as a bad thing since it makes the Assault bonus feel less necessary. Regardless I fear you may be correct that the Assault Rifle will then require ...
- by Pokey Dravon - at 2015.09.26 08:19:00
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1508. Commando Bonus Revision - in Feedback/Requests [original thread]
DDx77 wrote: Ok don't blow me up. Here's a curve ball on commando skills: I'm removing the damage bonus for all but Amarr removing reload speed except for Minmatar and adding hopefully some useful skills Amarr - + 2% laser weapon dmg per level...
- by Pokey Dravon - at 2015.09.24 01:14:00
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1509. 2nd set of ideas tonight - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Thanks Breaking Stuff. I know all of those answers already, I'm just confused as to why? I remember when friendly fire was not turned off in most game modes. I don't remember the logic of why it was turned off. And to clari...
- by Pokey Dravon - at 2015.09.22 20:24:00
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1510. Highest MU player can issue TEAM orders. - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I believe MAG had a system like this to decide who the OIC was. For the FW and PC issues, why not make the "commander" the squad leader of the highest Mu squad? Negative. Players in MAG could apply for the role of Squad...
- by Pokey Dravon - at 2015.09.21 01:49:00
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1511. Easy fix for scamming. - in Feedback/Requests [original thread]
Again the plan was never to leave trading as is. This is the most basic implementation because it was the fastest and easiest way to get it in the game at the time. CCP fully intends to implement an EVE-like trading system eventually (similar to w...
- by Pokey Dravon - at 2015.09.19 07:13:00
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1512. EWAR - in Feedback/Requests [original thread]
Equip 4 to Logit suit Cycle all 4 constantly Singlehandedly shut down the HUD and radar for nearly every enemy in the complex from 100-150m away Profit?
- by Pokey Dravon - at 2015.09.18 02:51:00
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1513. MD Rage - in Feedback/Requests [original thread]
To me that seems like more of a Myo problem than a MD problem. if you stay on the ground, the Mass Driver is lethal, but also fairly situational.
- by Pokey Dravon - at 2015.09.15 05:46:00
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1514. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Adipem Nothi wrote: el OPERATOR wrote: Adipem Nothi wrote: Wife's in labor :-) Back later ! Good Luck!! All good! 9lbs 5oz, 21.5 inches, born ~3.5hrs ago. Too big for scout work. Healthy as a horse though :-) Carry on, gents. o7 ...
- by Pokey Dravon - at 2015.09.15 05:03:00
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1515. MD Rage - in Feedback/Requests [original thread]
What exactly constitutes abuse? Because the DPS on the Mass Driver is pitiful compared to "skill weapons"
- by Pokey Dravon - at 2015.09.15 03:52:00
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1516. Vehicles: Why Do Shield Modules - in Feedback/Requests [original thread]
CallMeNoName wrote: Shields have much greater regenerative properties, and are more resilient against Swarms, AV nades, and Forge Guns. Also because Ratman hates shields. They really don't. I mean they would, if you could fit the modules th...
- by Pokey Dravon - at 2015.09.14 05:26:00
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1517. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Breakin Stuff wrote: Unless we see some actual usage statistics, and average kills per spawn, quoting market data is wildly unhelpful. If we lost all the EZ mode FOTM jerks but the regulars stuck around and still devastate, then that would say ...
- by Pokey Dravon - at 2015.09.14 03:13:00
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1518. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
New content doesn't do you much good if core concepts are still broken. You dont build an expansion onto your house if the main roof is caving in. Besides, Cloaks at least to some extent are active dampeners.
- by Pokey Dravon - at 2015.09.13 20:02:00
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1519. Triage Ward - in The Locker Room [original thread]
Adipem Nothi wrote: @ Cross Atu There is a problem with the GalLogi's scans. I'm baffled and somewhat disappointed by the Logi Community's failure to own the problem. Perhaps I've overlooked them (and if so, apologies) but the only recent post...
- by Pokey Dravon - at 2015.09.13 18:03:00
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1520. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Stefan Stahl wrote: - Active scanners could also be based around "time on target". Pull out scanner, aim it at a target, hold down the trigger. The scan e.g. starts at 60 dB and precision is reduced by 10 dB per second as long as the target is...
- by Pokey Dravon - at 2015.09.13 10:03:00
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