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6561. [SUGGESTION] Various Ammunition Types - in Feedback/Requests [original thread]
Racial versions of weapons will effectively give you different ammo types.
- by Pokey Dravon - at 2013.05.26 21:11:00
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6562. [Feedback] Gallente Dropsuits are useless - in Feedback/Requests [original thread]
I've actually been considering moving from shield to armor tanking for a lot of the good reasons listed here. Yeah explosives will **** you up, but that's working as intended, just as flux weapons will **** up a shield tank. I've actually been qu...
- by Pokey Dravon - at 2013.05.26 21:00:00
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6563. skill point gain - in Feedback/Requests [original thread]
Well boosters increase your gain by 50-100% so that's one way. SP is based mostly off how much time you spend in battle, which means Skirmish will net you more SP than Ambush. ISK is based mostly off how much ISK you destroy on the enemy team. ...
- by Pokey Dravon - at 2013.05.26 20:48:00
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6564. More Faction Warfare Battles - in Feedback/Requests [original thread]
Faction Warfare provides a really nice stage to test and practice large-group tactics outside of Planetary Conquest with little risk of loss. Unfortunately they fill up VERY quickly, especially during prime time, which makes it impossible to field...
- by Pokey Dravon - at 2013.05.26 20:41:00
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6565. Should CCP Give Reviewers Temporarily 100 million SP? - in General Discussions [original thread]
No amount of SP would save this reviewer from being an idiot and getting so many facts completely wrong.
- by Pokey Dravon - at 2013.05.24 20:58:00
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6566. PC SI Outposts? - in Outposts [original thread]
Cargo Hub = Orbital Artillery (The Caldari one with the big cannon with the rings pointing into the sky) Production Facility = Biomass (The big blue Caldari structure with the tall towers) Research Lab = Communications (The Gallente one that is gr...
- by Pokey Dravon - at 2013.05.24 20:52:00
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6567. MOTD in the chat rooms - in General Discussions [original thread]
Daedric Lothar wrote: Great, another way my corp can spam me.. Thats all I need is to log in to "Scientist discover that Bacon is actually good for you especially when eaten by the pound" Clearly you've never been in a NullSec alliance ...
- by Pokey Dravon - at 2013.05.24 20:45:00
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6568. Hybrid Weapon - in Feedback/Requests [original thread]
Shotgun Assault Rifle Plasma Cannon Sniper Rifle
- by Pokey Dravon - at 2013.05.21 21:50:00
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6569. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
With the current system you're actually better off not playing till say Saturday, popping a 7 day Active booster, and then hitting your cap by Tuesday evening. At that point you still have 3 days left on your booster, you grind Wednesday through F...
- by Pokey Dravon - at 2013.05.21 17:35:00
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6570. Scrmbler Rifle [to CCP Remnant] - in Feedback/Requests [original thread]
I find it odd that a laser-based weapon has any recoil at all honestly. And very good observation about the 'lag' of the shot, I never thought about it that way but you're totally right.
- by Pokey Dravon - at 2013.05.21 17:18:00
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6571. Armor Tanking Viability - in The Council's Chamber [original thread]
Well you kinda answered your own question there. Assault Suits Shield Tank (The +5% shield recharge bonus) Logistic Suits Armor Tank (The +1HP/sec armor regen) these bonuses are applied regardless of what race the suit is, which makes Caldari a...
- by Pokey Dravon - at 2013.05.20 09:16:00
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6572. A Modest Proposal - Looting Vehicles - in Feedback/Requests [original thread]
I still feel that hacking an enemy vehicle should not award you the ability to drive it. Same thing goes for hopping into a friendly vehicle. As it stands, Caldari HAV I has nothing to do with piloting the damn thing, just gives you the ability t...
- by Pokey Dravon - at 2013.05.20 08:34:00
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6573. [DEMAND!!!!] PFBHz Demands that CCP immediately implement... - in Feedback/Requests [original thread]
Sad part is that this happens all the time outside of Dust Academy as well...
- by Pokey Dravon - at 2013.05.19 05:07:00
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6574. Revamp Dropsuit Role Bonuses - in The Council's Chamber [original thread]
That's an excellent way to put it Aeon. So lets go over the "theme" of each Specialty Assault: General attacking, the balance of damage output and mobility. Light Weapon Damage / Lvl Logistics: Support Specialists, medics and engineers. Red...
- by Pokey Dravon - at 2013.05.16 23:39:00
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6575. Revamp Dropsuit Role Bonuses - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: I think a better effort is to try to theme every race up and select a bunch of bonuses that best suits them. Well that was the general idea. Amarr has armor and lasers, Gallente have Armor and Hybrid, Caldari have Shi...
- by Pokey Dravon - at 2013.05.16 20:28:00
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6576. Revamp Dropsuit Role Bonuses - in The Council's Chamber [original thread]
David Spd wrote: Range and damage are stats tied to weapons, not dropsuits. Reload speed is based on the suit's dexterity and speed (accuracy of body movements and the quickness of the movement). Giving damage to a dropsuit only makes sense fo...
- by Pokey Dravon - at 2013.05.16 19:13:00
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6577. since this should be here HAV UNBALANCE - in Feedback/Requests [original thread]
At mid to long range, the Missile turret tears armor tanks apart. Armor is naturally weak against explosive damage and takes +20% from missiles. Armor: +20% Damage from Missiles +10% Damage from Railguns -10% Damage From Blasters Shield: -20% Da...
- by Pokey Dravon - at 2013.05.16 17:20:00
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6578. since this should be here HAV UNBALANCE - in Feedback/Requests [original thread]
You can fit a respectable railgun to a shield tank just fine. Blasters are however an issue, but since Missiles and Railguns are Caldari tech, and Blasters are Gallente tech, this makes sense.
- by Pokey Dravon - at 2013.05.16 17:07:00
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6579. PC victory screen problem - in Feedback/Requests [original thread]
Yep confirmed as well. Would be nice to see the exact ISK reward for victory. Also I didn't check, do we get SP rewards for PC battles?
- by Pokey Dravon - at 2013.05.16 17:05:00
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6580. Sniper Blaster Turrets - in The Council's Chamber [original thread]
In this most recent build I've noticed Non-manned Blaster Turrets are exceptionally good at shooting the drivers out of LAVs\, even when they're driving by at full speed. In some ways the Blaster is more lethal to LAV drivers when no one is contro...
- by Pokey Dravon - at 2013.05.16 16:44:00
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