Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
5661. Heavies need HP reduced.. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Pokey Dravon wrote: Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit. Ironicly a lvl 5 cal sent goes down faster than a mlt amarr heavy from an ar......
- by Pokey Dravon - at 2014.03.31 20:42:00
|
5662. Heavies need HP reduced.. - in General Discussions [original thread]
Remember than some Sentinels will resist 10-15% of the damage your AR is doing, depending on the race of the suit.
- by Pokey Dravon - at 2014.03.31 20:26:00
|
5663. Mercs and Capsuleers are both immortal... - in General Discussions [original thread]
knight of 6 wrote: the second a pod is breached it takes a scan of the capsuleer's brain and uploads it to a fresh clone. the pod takes the place of the implant that dust mercs have. while that isn't a huge deal the next bit is. capsuleers hav...
- by Pokey Dravon - at 2014.03.31 20:00:00
|
5664. If/When we get PC 2.0 should districts reset ownership? - in General Discussions [original thread]
I would actually prefer to see an expansion of the number of districts available with a decrease in the ISK production/district and less expensive means to attack said districts. The idea being that it would make it difficult for a singular group...
- by Pokey Dravon - at 2014.03.31 19:51:00
|
5665. I quit DUST 514 - in General Discussions [original thread]
Fraceska wrote: I was tempted to do so as well with the changes they made to the Logi suits, but I put money into this game so to just walk away despite its many flaws is hard. Compared to Titanfall this game is slow and very unbalanced. Tit...
- by Pokey Dravon - at 2014.03.28 22:45:00
|
5666. About those damage modifiers... - in General Discussions [original thread]
Considering the typical damage difference between weapon tiers is 5%, a Complex mod is actually quite a bit. People are just spoiled with overly inflated 10% damage mods
- by Pokey Dravon - at 2014.03.28 21:37:00
|
5667. I think its time.. - in General Discussions [original thread]
Sir Dukey wrote: Pokey Dravon wrote: jerrmy12 kahoalii wrote: Pokey Dravon wrote: **** it already feels like it is. Bolt Pistol is amazing. I cant hit an aware n0enemy, because right before the **** fires my aim ia off, buff the fire...
- by Pokey Dravon - at 2014.03.28 21:12:00
|
5668. I think its time.. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Pokey Dravon wrote: **** it already feels like it is. Bolt Pistol is amazing. I cant hit an aware n0enemy, because right before the **** fires my aim ia off, buff the fire rate first Its very much a skill weapon...
- by Pokey Dravon - at 2014.03.28 21:01:00
|
5669. I think its time.. - in General Discussions [original thread]
**** it already feels like it is. Bolt Pistol is amazing.
- by Pokey Dravon - at 2014.03.28 20:53:00
|
5670. Adding Calibration Delays to Cloaking Fields - in General Discussions [original thread]
Lynn Beck wrote: The delay from leaving cloak is alright, but entering cloak is not IMO. Cloaks are to enter a favoable position without being biomassed, and for high-adrenaline escapes. Currently leaving is just fine, it's the entering part ...
- by Pokey Dravon - at 2014.03.28 20:11:00
|
5671. Adding Calibration Delays to Cloaking Fields - in General Discussions [original thread]
So cloaks are a lot of fun, I think they add a new dynamic to gameplay and give Scouts a solid role on the battlefield. However I think many people agree that they may need a little tweaking, so I've been knocking these ideas around and I'd like t...
- by Pokey Dravon - at 2014.03.28 19:59:00
|
5672. Whats the big deal about shotgun scouts - in General Discussions [original thread]
If you want to make it feel better and be more in line with EVE standards, prevent any combat action after cloak is disengaged for a short period of time, like around 1-2 seconds. This assures the cloak effect is completely dispelled before shots ...
- by Pokey Dravon - at 2014.03.28 18:43:00
|
5673. Question for tankers? - in General Discussions [original thread]
Takahiro Kashuken wrote: IMPAIRS YOUR ABILITY wrote: I really do appreciate the comments from the tankers, unfortunately the response seem short sighted I'd imagine tanks will continue to experience constant pendulum swings based on this. Ha...
- by Pokey Dravon - at 2014.03.28 18:28:00
|
5674. Question for tankers? - in General Discussions [original thread]
Well like someone stated before, Blasters are really the only viable Large AP turret. Missiles typically require a direct hit to kill and Rails are tricky to use up close. HAVs need some form of AP otherwise they would only exist to kill other veh...
- by Pokey Dravon - at 2014.03.28 18:11:00
|
5675. CCP why in the world would you nerf Hardeners??? - in General Discussions [original thread]
I think some change was needed as there was obviously a problem. I probably would have gone with a reduction to hardener duration or increase to cooldown, as they would affect the HAVs more than the LAVs and Dropships but still provide a general n...
- by Pokey Dravon - at 2014.03.28 17:38:00
|
5676. Pokey Dravon for CPM1 - What makes for an Effective CPM? - in The Council's Chamber [original thread]
4) What are the top 3 mid term (next 6mo's) changes you would encourage CCP to make? Player vs Enemy game modes - The community has been asking for this type of game mode for about as long as I can remember. Not only would this give player...
- by Pokey Dravon - at 2014.03.25 08:13:00
|
5677. Pokey Dravon for CPM1 - What makes for an Effective CPM? - in The Council's Chamber [original thread]
1) Other than the forums how do you intend to collect and communicate requests, needs, POV of the community? In particular, those outside your corp / alliance. Open discussion is key to the collection of ideas and I love hearing peoples' ideas....
- by Pokey Dravon - at 2014.03.25 08:00:00
|
5678. THE CPM SOAPBOX - ' Do you want to reach thousands of mercs?'... - in The Council's Chamber [original thread]
Sounds interesting. I've always enjoyed listening to your videos at work. I'd certainly be interested in speaking with you sometime.
- by Pokey Dravon - at 2014.03.23 21:56:00
|
5679. Pokey Dravon for CPM1 - What makes for an Effective CPM? - in The Council's Chamber [original thread]
Mossellia Delt wrote: Just two questions. One, do you have a computer you have access to Second, public contact information, for those who want to get a hold of you offline. I do have a computer and I've been pulled into the CPM chat E...
- by Pokey Dravon - at 2014.03.22 07:34:00
|
5680. Pokey Dravon for CPM1 - What makes for an Effective CPM? - in The Council's Chamber [original thread]
IGÇÖve been putting a lot of thought lately into the CPM and what they do and IGÇÖve come up with two important questions: What makes for a GOOD CPM member? And what makes for an EFFECTIVE CPM member? While the answers to these questions are simil...
- by Pokey Dravon - at 2014.03.22 05:07:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |