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5201. Place Holder Models for Racial HAV - in Feedback/Requests [original thread]
True Adamance wrote: Pffffff its not about slot lay outs dude. I could care less about slots. It's about damn time for racial parity. 18 months I've been playing this game, 2+ years its been in beta...... when will CCP develop the damn art a...
- by Pokey Dravon - at 2014.07.17 20:20:00
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5202. Place Holder Models for Racial HAV - in Feedback/Requests [original thread]
Aero Yassavi wrote: Pokey Dravon wrote: Forever ETC wrote: Pokey Dravon wrote: Honestly from the way slots are done and compared to dropsuits, what we currently have are the Amarr (2 Highs, 3 Lows) and the Minmatar (3 Highs, 2 Low). I ...
- by Pokey Dravon - at 2014.07.17 20:14:00
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5203. Place Holder Models for Racial HAV - in Feedback/Requests [original thread]
Forever ETC wrote: Pokey Dravon wrote: Honestly from the way slots are done and compared to dropsuits, what we currently have are the Amarr (2 Highs, 3 Lows) and the Minmatar (3 Highs, 2 Low). I think the idea of bringing in Type-II variants...
- by Pokey Dravon - at 2014.07.17 19:57:00
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5204. Where is the shield nerf information? - in General Discussions [original thread]
Basically they changed the progression from an exponential growth to a linear growth. In short, buff for Enhanced and basic Basic, no change for Complex.
- by Pokey Dravon - at 2014.07.17 19:46:00
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5205. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Yosihisa Mozzare wrote: Pokey Dravon wrote: Yosihisa Mozzare wrote: why cant Devs add any visual indication? are they too busy to develop new items? Yes. That and lack of manpower. I suspect the number of people working on Dust now is...
- by Pokey Dravon - at 2014.07.17 18:46:00
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5206. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Yosihisa Mozzare wrote: why cant Devs add any visual indication? are they too busy to develop new items? Yes. That and lack of manpower. I suspect the number of people working on Dust now is extremely small.
- by Pokey Dravon - at 2014.07.17 18:38:00
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5207. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Yosihisa Mozzare wrote: Why not add an special equipment for assaults? like the cloak field for Scouts. For example,"Acceleration module" if you activate it, you can move faster and jump higher during some period of time, but it enlarges your ...
- by Pokey Dravon - at 2014.07.17 18:06:00
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5208. Place Holder Models for Racial HAV - in Feedback/Requests [original thread]
Honestly from the way slots are done and compared to dropsuits, what we currently have are the Amarr (2 Highs, 3 Lows) and the Minmatar (3 Highs, 2 Low). I think the idea of bringing in Type-II variants of the existing vehicles is a great idea. Ty...
- by Pokey Dravon - at 2014.07.17 17:54:00
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5209. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
Typical difference between tiers of weapons is 5% damage, I think a prototype module which replicates bumping your weapon a tier is very reasonable. 5% for Proto Damage mod is fine.
- by Pokey Dravon - at 2014.07.17 17:26:00
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5210. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: This is coming together quite nicely Charlie YES - More PG/CPU, playing around with numbers, maybe 10% across the board YES - More EHP, 100 to 150 ehp, racially consistent to shields/armor YES/NO - Another equipment slot, ma...
- by Pokey Dravon - at 2014.07.17 15:34:00
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5211. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: CCP Rattati wrote: Maybe a grenade capacity bonus would be useful, but can't switch between 2 different grenades. thank you for the reply, I appreciate you considering this, I realize this alone doesn't fix the as...
- by Pokey Dravon - at 2014.07.17 00:27:00
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5212. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: Pokey Dravon wrote: I know there are a lot of things people want to do that would require a client update, but keep in mind there are plenty of things that can be done server side as well that will still make the gam...
- by Pokey Dravon - at 2014.07.16 23:55:00
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5213. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Malkai Inos wrote: CCP Rattati wrote: We just looked at some swarm changes in line with this, I think reducing number of missiles per swarm and increasing swarm damage, bringing STD and ADV considerably up to PRO dmg levels Do you mean redu...
- by Pokey Dravon - at 2014.07.16 23:53:00
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5214. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
I know there are a lot of things people want to do that would require a client update, but keep in mind there are plenty of things that can be done server side as well that will still make the game better. For example you may want double grenades ...
- by Pokey Dravon - at 2014.07.16 23:45:00
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5215. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
Lets be honest, the reason a client update wont happen is because its time consuming and expensive, and they don't have the resources to pull it off. Sorry to say but the ones making the calls when it comes to finances is CCP upper management, and...
- by Pokey Dravon - at 2014.07.16 23:33:00
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5216. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: ZDub 303 wrote: To echo Pokey: Pretty sure a second grenade slot would require a substantial UI rework, as you cannot select which grenade you wish to use currently. add it to the equipment and gun wheel... T...
- by Pokey Dravon - at 2014.07.16 23:26:00
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5217. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: rattati is a fool for dismissing this out of hand... less important than other things? of course.... I'm not an idiot... but it certainly would help define the assault suit. make one an av nade slot... that would be a...
- by Pokey Dravon - at 2014.07.16 23:23:00
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5218. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
Atiim wrote: CCP Rattati wrote: DUST 514 No double grenades No double weapon assault Not removing Commandos I replied to a topic like this before, let's all remember these definitive answers. Does anyone else love how snarky and openly...
- by Pokey Dravon - at 2014.07.16 23:17:00
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5219. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
I mean the idea of grenade bonuses, like damage, capacity, blast radius? Sounds good. But I keep hearing people call for a second grenade slot and I'm just not seeing how to pull that off given the way grenades work in this game, so I'm just tryi...
- by Pokey Dravon - at 2014.07.16 23:11:00
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5220. GIVE ASSAULT SUITS A 2ND GRENADE SLOT - in Feedback/Requests [original thread]
You know I keep hearing this, but I've always wondered....how would this work? How would you select what grenade you want to throw?
- by Pokey Dravon - at 2014.07.16 22:55:00
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