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5001. dropships out running swarms - in General Discussions [original thread]
Cass Caul wrote: Pvt Numnutz wrote: I mean a dropship pilot could actually dodge the swarm missiles with a bit of skill. Or is that asking too much? sooo, wha you're really asking for is dumb-fire swarms? hell yes! You can buy thos...
- by Pokey Dravon - at 2014.08.04 17:38:00
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5002. Any guess when Legion is realsed? - in General Discussions [original thread]
Seymor Krelborn wrote: I heard the project was squashed. ccp doesn't have the money to go forward with it. Source or it didnt happen.
- by Pokey Dravon - at 2014.08.04 15:28:00
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5003. The best advice for helping new players.... - in General Discussions [original thread]
The first piece of advice they should get is "Join a corp and squad up".
- by Pokey Dravon - at 2014.08.04 15:26:00
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5004. So umm... - in General Discussions [original thread]
Because people would rather complain than work to be productive.
- by Pokey Dravon - at 2014.08.03 09:33:00
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5005. Squad size! 6 is too meny! - in Feedback/Requests [original thread]
Onesimus Tarsus wrote: KDR matchmaking fixes this. Lifetime KDR of players, aggregate average of pre-built teams. Lethality per match is essentially even on both sides, no stomp. Soloists are only punished by being ganged upon. You can bring an...
- by Pokey Dravon - at 2014.08.03 02:28:00
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5006. Caldari Commando - in General Discussions [original thread]
You can also use http://www.protofits.com/fittings To do SP calcs given certain skill levels.
- by Pokey Dravon - at 2014.08.02 08:49:00
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5007. Heavy saving a scout - in General Discussions [original thread]
That bird does not have a shotgun. Your analogy is invalid.
- by Pokey Dravon - at 2014.08.01 23:52:00
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5008. new maps needed - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Pokey Dravon wrote: Well that's true but if socket are randomly placed, that means you'll have a flattening algorithm running in potentially weird and awkward places, which leads to aesthetically awkward situations su...
- by Pokey Dravon - at 2014.08.01 21:32:00
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5009. new maps needed - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Pokey Dravon wrote: It's not just balance though, it leads to terrains that would make gameplay horrible, if not impossible such as objectives on hills too steep to climb or complexes half buried in a canyon. I just d...
- by Pokey Dravon - at 2014.08.01 21:08:00
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5010. new maps needed - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: But my point is: IF we would have, say, ten thousand maps it wouldn't be gamebreaking if one side would happen to have better tactical starting side. In fact, that would be realistic and add a level of challenge for pla...
- by Pokey Dravon - at 2014.08.01 20:53:00
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5011. new maps needed - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Generating the terrain itself (the heightmap) isn't rocket science isn't rocket science and not necessary manual work. Lots of games utilise that without any designer interference ( Minecraft is a popular example how cod...
- by Pokey Dravon - at 2014.08.01 20:23:00
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5012. new maps needed - in Feedback/Requests [original thread]
Larry Desmo wrote: thanks for doing the math, id gladly buy aurm or resubcribe an eve account to help make them and im sure others would also. and 14 more whole maps created at a pace of 1 map every 3 months equals 42 months of map making, that...
- by Pokey Dravon - at 2014.08.01 20:08:00
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5013. new maps needed - in Feedback/Requests [original thread]
Larry Desmo wrote: id like to know the average amount of districts per temperate planet and that shouldbe the number of new maps we need -2. every district slot on temperate planets should be different, not just subsections of one larger rmap, ...
- by Pokey Dravon - at 2014.08.01 19:38:00
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5014. How does WP for damaging vehicles work? - in General Discussions [original thread]
Thumb Green wrote: Edit. Got beat to it twice, was trying to cook me some sauerkraut at the same time of typing this. Sauerkraut is the most under appreciated condiment.
- by Pokey Dravon - at 2014.08.01 18:06:00
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5015. How does WP for damaging vehicles work? - in General Discussions [original thread]
I think its based off of % of total HP depleted, not damage dealt. So if a vehicle is hardened, your shots are not depleting as much HP, and therefor are not depleting much of its total HP. LAVs on the other hand are rarely hardened and have low ...
- by Pokey Dravon - at 2014.08.01 17:51:00
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5016. dropship idea throwing it out there - in Feedback/Requests [original thread]
anaboop wrote: Im open to other suggestions what do you think? (Dont say nothing, lets be honest something has gotta give) I have an ads myself so im not just saying this for my sake. Lets look at why they flee. Because they don't want to...
- by Pokey Dravon - at 2014.08.01 16:22:00
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5017. dropship idea throwing it out there - in Feedback/Requests [original thread]
anaboop wrote: Except from other infanty therefore its not 100% safe. Moving off topic here. Except for other dropships therefore it's not 100% safe.
- by Pokey Dravon - at 2014.08.01 04:50:00
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5018. new maps needed - in Feedback/Requests [original thread]
If you want to get SP faster so you can unlock stuff sooner?
- by Pokey Dravon - at 2014.08.01 02:34:00
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5019. new maps needed - in Feedback/Requests [original thread]
Larry Desmo wrote: Pokey Dravon wrote: Larry Desmo wrote: like that map they had in that legion video wasnt a ported dust map, making a new map isnt hard nor doesit cost an arm and a leg. i doubt its even 2 full months of work, id even bu...
- by Pokey Dravon - at 2014.08.01 02:23:00
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5020. new maps needed - in Feedback/Requests [original thread]
Larry Desmo wrote: like that map they had in that legion video wasnt a ported dust map, making a new map isnt hard nor doesit cost an arm and a leg. i doubt its even 2 full months of work, id even buy aurmif they make a new map as would alot of...
- by Pokey Dravon - at 2014.08.01 02:01:00
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