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4381. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Aeon Amadi wrote: EDIT: This isn't like Eve's Plex system where I give CCP money for an in-game card that I can then sell to another player and receive ISK. ISK is being generated from thin air at a rate higher for a player who pays as opposed...
- by Pokey Dravon - at 2014.11.03 22:37:00
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4382. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Jadek Menaheim wrote: Update: Alright, we've established this isn't particularly pay to win, but increasing ISK returns through booster use should cause concern for teams that coordinate opposing FW deploys in order to boost ISK via ending ...
- by Pokey Dravon - at 2014.11.03 22:23:00
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4383. New Game Mode: Drones - in Feedback/Requests [original thread]
Already confirmed Yes for Legion, No for Dust.
- by Pokey Dravon - at 2014.11.03 21:08:00
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4384. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
One could even argue that a BPO Suits are more valuable than the 15% Market Agent, since every time you die in a BPO suit you're effectively making the amount you would have lost had you purchased that item with ISK. That being said, a BPO offers ...
- by Pokey Dravon - at 2014.11.03 19:51:00
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4385. CCP Rattati, possible issue with triple stacking FW booster - in Feedback/Requests [original thread]
Meee One wrote: True Adamance wrote: Fantastic if I can't earn my FW content and prove I'm a loyalist then **** it I'm just going to buy it. - Mantra of post 1.9 FW kiddies Boosters for FW are ok because it allows early access,ISK returns...
- by Pokey Dravon - at 2014.11.03 18:19:00
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4386. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
DARU Prime wrote: It would appear to me that most of us seem to be in agreeance. Using the pilot suits slots to fit link modules in definitely takes away from their combat viability, outside of their vehicles.. Sure they have a side arm and a g...
- by Pokey Dravon - at 2014.11.03 16:01:00
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4387. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Pretty much True, fit the Pilot suit with Link modules which boost specific attributes of the vehicle. Then the racial bonus on the suits can offer bonuses to specific link modules, to encourage their use. So like, you have your Minmatar Pilot su...
- by Pokey Dravon - at 2014.11.03 02:31:00
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4388. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: Coming up with ways "it can work" or at least "what it can do" is easy enough. It has been done in this thread about making it reduce cooldowns on modules (there is a skill for that), make modules last longer (skill for ...
- by Pokey Dravon - at 2014.11.02 20:04:00
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4389. Please Rework Skill gains - in Feedback/Requests [original thread]
The act of capping is actually wasting your booster. It means you purchased too much booster time for the SP you were able to earn. Buy a 7 day booster, cap in 2 days, you just wasted 5 days of your booster. 1.9 drops. You buy a 7 day booster,...
- by Pokey Dravon - at 2014.11.02 20:00:00
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4390. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
Interesting idea, and it actually touches on an idea I had for a Heavy Caldari Anti-Infantry I had some time ago. If anyone has played Killzone 3, in multiplayer there was a couple LMGs that you could use, one of which was the STA-3. It had no abi...
- by Pokey Dravon - at 2014.11.02 19:21:00
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4391. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Haha well I'm not much of a balance guy, I can do analysis but I'm mostly into conceptual design. I think we should probably focus on the concept itself first before we really dig into the numbers. Unfortunately people often get caught up on the n...
- by Pokey Dravon - at 2014.11.02 06:48:00
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4392. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Lost Apollo wrote: I honestly hadn't thought of any of that... Haha well I've been driving vehicles since early Closed beta and have been eagerly awaiting Pilot Suits for a long time, so I've done a fair share of thinking about this stuff.
- by Pokey Dravon - at 2014.11.02 06:23:00
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4393. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Lost Apollo wrote: Also... wouldn't link mods need to be their own skill? Perhaps, though I wouldn't want the SP got to get too excessive, so it might be appropriate to simply link them to existing skills. Another option is to have a catego...
- by Pokey Dravon - at 2014.11.02 06:16:00
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4394. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Lost Apollo wrote: Would the % go up by level of the pilot suit? Will the effects from the skill itself only be effective when wearing said suit? I like where this is going but what would stop other suits from using the link mods? Well highe...
- by Pokey Dravon - at 2014.11.02 06:06:00
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4395. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Well link mods obviously don't exist, but they would need to be added. There is no way to make the Pilot suit perform the way it is supposed to without them. I think before we start diving into exactly how the suits themselves will be fitted, we ...
- by Pokey Dravon - at 2014.11.02 05:55:00
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4396. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
Lost Apollo wrote: The hard part will be getting the modules to work for the vehicle when equipped on a pilot suit and making them not work for the other suits. I agree completely here but as stated previously, the bonuses. would not be a bad t...
- by Pokey Dravon - at 2014.11.02 04:53:00
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4397. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
They key point to note here is that you can't simply give the pilot suit bonuses to vehicles. Otherwise people will just train to skill to 5 and never use a suit above Standard. That being said you need to have modules that go on the pilot suit wh...
- by Pokey Dravon - at 2014.11.02 04:38:00
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4398. NPE Update - Teaching Without Tutorials - in Feedback/Requests [original thread]
Ahkhomi Cypher wrote: Pokey Dravon wrote: Skullmiser Vulcansu wrote: Don't Caldari and Amarr Logistics suits both have only two equipment slots at the basic level? So specializing in this case will cause a decrease in health and speed, an...
- by Pokey Dravon - at 2014.11.02 02:01:00
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4399. NPE Update - Teaching Without Tutorials - in Feedback/Requests [original thread]
Auris Lionesse wrote: i dont understand what youre talking about. do you mean standard tech 1 frames? opposed to specialized tech 2 roles like assault and logi? in eve the standards are supposed to have 2 bonuses, where the special stuff has ...
- by Pokey Dravon - at 2014.11.02 01:48:00
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4400. NPE Update - Teaching Without Tutorials - in Feedback/Requests [original thread]
Mouse BlackBlade wrote: Pokey Dravon wrote: Lloyd Orfay wrote: Dreams of basic suits with two equipment slots acting as a mock logistics some time ago, then sees this. Yes. However i'd have basic heavy frames act as commandos and have t...
- by Pokey Dravon - at 2014.11.01 17:12:00
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