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3501. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: If people wanted to play logistics, then they would have been doing it all along, regardless of the drawbacks. There is a thing called the defiant power of the human spirit. It basically drives this game. When something challeng...
- by Pokey Dravon - at 2015.01.08 23:02:00
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3502. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: Pokey Dravon wrote: Clone D wrote: My goal is not to have more logistics on the field. It is to make the game fun and stop using governance and policy to enforce public behavior. If nobody wants to be a logi, then it is sel...
- by Pokey Dravon - at 2015.01.08 22:36:00
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3503. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: My goal is not to have more logistics on the field. It is to make the game fun and stop using governance and policy to enforce public behavior. If nobody wants to be a logi, then it is self evident in the meta. Open your eyes to ...
- by Pokey Dravon - at 2015.01.08 22:06:00
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3504. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: Pokey Dravon wrote: Clone D wrote: If you take the time to read my entries, then you will see that I do not hate bandwidth, but I do advocate a relaxed bandwidth during the transitional period until we see an influx of log...
- by Pokey Dravon - at 2015.01.08 21:46:00
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3505. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: If you take the time to read my entries, then you will see that I do not hate bandwidth, but I do advocate a relaxed bandwidth during the transitional period until we see an influx of logis, at which time the transition will be ...
- by Pokey Dravon - at 2015.01.08 21:35:00
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3506. Add a 6vs6 domination - in Feedback/Requests [original thread]
I would absolutely love to give players the option to have some old fashion Squad vs Squad at some point.
- by Pokey Dravon - at 2015.01.08 21:29:00
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3507. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
DarthJT5 wrote: Operative 1174 Uuali wrote: Simply have a greater contrast between an offensive and defensive equipped tank. You mount a proto turret, you can't fit anything better than basic mods and vice versa. The mid range equipped tan...
- by Pokey Dravon - at 2015.01.08 17:56:00
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3508. evil suggestion - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Basically a TACNET scale, x1 x2 x3 x4. Somewhat like a zoom? I like.
- by Pokey Dravon - at 2015.01.08 17:21:00
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3509. evil suggestion - in Feedback/Requests [original thread]
Breakin Stuff wrote: I want to have a scan wheel that doesn't only show targets on top of me in surprise buttsex proximity. I guess make it optional then? Some people enjoy suprise buttsex you know.
- by Pokey Dravon - at 2015.01.08 16:52:00
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3510. evil suggestion - in Feedback/Requests [original thread]
But I want to be able to see Active scans if they're outside my passive scan range...
- by Pokey Dravon - at 2015.01.08 16:35:00
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3511. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
All Gucci wrote: Pokey Dravon wrote: Boot Booter wrote: Amarr also has the highest stamina and second highest stamina regen (behind minmatar) People love to ignore stamina like it's no big deal... SImply put, if you feel that the ...
- by Pokey Dravon - at 2015.01.08 16:28:00
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3512. evil suggestion - in Feedback/Requests [original thread]
True, but active scanners that scan people away from you will still show up on TacNet right? If the enemy is 100m away, I'd like to be able to see them when they're scanned, even if I'm not the one doing it.
- by Pokey Dravon - at 2015.01.08 15:43:00
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3513. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
Boot Booter wrote: Amarr also has the highest stamina and second highest stamina regen (behind minmatar) People love to ignore stamina like it's no big deal... SImply put, if you feel that the mix of stats that the Amarr suits have is n...
- by Pokey Dravon - at 2015.01.08 15:35:00
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3514. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Personally I'd suggest a slight increase to speed and stamina, the addition of the extra slot (MINA raises a good point about modified slot layouts), and the addition of a grenade slot. Hold off on modifying any sort of bonuses before we see where...
- by Pokey Dravon - at 2015.01.08 15:31:00
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3515. Bandwidth Management Skill - in General Discussions [original thread]
Then you wouldn't need a logi for uplinks Working as intended
- by Pokey Dravon - at 2015.01.08 04:37:00
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3516. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: Pokey Dravon wrote: Clone D wrote: Pokey Dravon wrote: I agree with Xel, I don't see the point in adding bandwidth just to effectively reverse it with a skill. If it was a specific bonus for a particular suit....maybe? ...
- by Pokey Dravon - at 2015.01.08 03:19:00
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3517. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: Soraya Xel wrote: It'd be silly to undo the whole point of bandwidth by giving everyone more bandwidth all the time. You're going to extremes. It wouldn't undo the whole point. It would give us a margin of room to contribu...
- by Pokey Dravon - at 2015.01.08 03:01:00
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3518. Bandwidth Management Skill - in General Discussions [original thread]
Clone D wrote: Pokey Dravon wrote: I agree with Xel, I don't see the point in adding bandwidth just to effectively reverse it with a skill. If it was a specific bonus for a particular suit....maybe? But certainly not for everyone, it would ...
- by Pokey Dravon - at 2015.01.08 02:55:00
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3519. Bandwidth Management Skill - in General Discussions [original thread]
I agree with Xel, I don't see the point in adding bandwidth just to effectively reverse it with a skill. If it was a specific bonus for a particular suit....maybe? But certainly not for everyone, it would completely defeat the purpose.
- by Pokey Dravon - at 2015.01.08 02:22:00
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3520. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
el OPERATOR wrote: So pull that 2nd off the scouts, problem solved. Stupid they got it in the first place. Well ok, but this thread isn't about Scouts ^_^
- by Pokey Dravon - at 2015.01.07 23:53:00
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