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3521. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
el OPERATOR wrote: Pokey Dravon wrote: el OPERATOR wrote: Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks. It's ok, you don't have to put anything in ...
- by Pokey Dravon - at 2015.01.07 23:34:00
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3522. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
el OPERATOR wrote: Unless you're giving it a second equipment slot (and the cpu/pg/bw to use it) my MinMando would appreciate being left alone, thanks. It's ok, you don't have to put anything in your extra high slot if you don't want to ^_^
- by Pokey Dravon - at 2015.01.07 22:30:00
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3523. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
MINA Longstrike wrote: Problem with your amarr commando suggestion of additional low pokey: Any assault with 3 high slots beats out a commando with only 1 for damage. I really think that moving all commandos to a 3/2 or 2/3 is probably for the...
- by Pokey Dravon - at 2015.01.07 22:11:00
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3524. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Another direction you could go with any sort of additional bonus is giving them an offensive weapon bonus that specifically targets the racial weapons that the Assault doesnt affect, or affects in different way. Amarr: Decreased Charge Time for L...
- by Pokey Dravon - at 2015.01.07 21:55:00
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3525. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Ok I got the framework for the spreadsheet hammered out as well as did calcs for some of the bonuses we discussed at 2%, 3%, 4%, and 5% per level as well as how that would affect the associated stat under the assumption that all skills are at 5 an...
- by Pokey Dravon - at 2015.01.07 21:29:00
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3526. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Darth-Carbonite GIO wrote: Pokey Dravon wrote: To be fair though, I dislike the existence of the Warbarge Strikes in FacWar. I think they should be a Pub Only mechanic. This. I was under the impression that the ability to drop orbitals wi...
- by Pokey Dravon - at 2015.01.07 02:40:00
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3527. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
DDx77 wrote: Great ideas. I don't think your increase regen idea should be a bonus, simply buff what's there ie: Increase Caldari: -Shield Recharge Minmatar: Shield Regulator Gallente: Armor Repairer Amarr: stamina? Also increase speed a bit...
- by Pokey Dravon - at 2015.01.07 01:30:00
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3528. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Pokey Dravon wrote: Speed & Stamina: Yeah a bit could help. I'm pretty much obligated to fit a biotic to most of my fits to make up for poor base stats, and given the lack of slots...I'd rather not have to do that....
- by Pokey Dravon - at 2015.01.07 00:12:00
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3529. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
P14GU3 wrote: Defense - Again we have to be careful about over-buffing the mando. Start with a slot count buff and see what kind of defense we start seeing. be. I agree. I wouldn't give them more slots and the bonuses at the same time. Star...
- by Pokey Dravon - at 2015.01.07 00:08:00
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3530. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
At a 25% bonus to Rechargers and Energizers, 4 Complex Energizers would push the Callmando up to 136.6 HP/s. Granted that's a totally ******** fit since it would drop its shield HP by 6% per energizer, but still kinda wild. I'll do a spreadsheet l...
- by Pokey Dravon - at 2015.01.06 23:43:00
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3531. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
*drools at the idea of a Gallente Commando getting +25% to armor repairers* Base 3HP/s Complex Repper = 7.5 HP/s Skill Lvl 5 (+25%) = 9.4 HP/s Commando Lvl 5 (+25%) = 11.7 HP/s 3 Complex Reps...38.1HP/s A complex Energizer with a +25% bonus...
- by Pokey Dravon - at 2015.01.06 23:29:00
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3532. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
To be fair though, I dislike the existence of the Warbarge Strikes in FacWar. I think they should be a Pub Only mechanic.
- by Pokey Dravon - at 2015.01.06 22:56:00
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3533. Things commandos need to make them fun and viable. - in Feedback/Requests [original thread]
Speed & Stamina: Yeah a bit could help. I'm pretty much obligated to fit a biotic to most of my fits to make up for poor base stats, and given the lack of slots...I'd rather not have to do that. Slots: In general I'd like to see suit type...
- by Pokey Dravon - at 2015.01.06 22:49:00
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3534. When I'm reloading the Mass Driver... - in Feedback/Requests [original thread]
Sergeant Sazu wrote: Pokey Dravon wrote: *Looks at my beloved Plasma Cannon* I feel your pain. That one too. And I'm thinking my merc can shove that plasma canister thing in a little faster rather than making sure it's aligned by wiggli...
- by Pokey Dravon - at 2015.01.06 22:09:00
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3535. When I'm reloading the Mass Driver... - in Feedback/Requests [original thread]
*Looks at my beloved Plasma Cannon* I feel your pain.
- by Pokey Dravon - at 2015.01.06 22:02:00
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3536. PC ideas from latest BIOMASSED podcast - in Feedback/Requests [original thread]
Its not just OSG. Myself and Jaysyn are from OSG, but Soraya Xel is from Top Men. We also have many regular guests from all over the place and we couldn't do it without them. Also www.biomassed.net has an episode uploaded every week. The Youtu...
- by Pokey Dravon - at 2015.01.06 21:10:00
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3537. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Oh I'm not saying they're great at planning. But Rattati is several degrees less ******** than the Dev team that got us into this mess. So...who knows, it might actually happen this time around.
- by Pokey Dravon - at 2015.01.06 19:48:00
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3538. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Pokey Dravon wrote: I agree. I think War Barges should eventually become an asset that EVE players can interact with in various (and sometimes splodey) ways. However there is a need for a workable system in Dust to proper...
- by Pokey Dravon - at 2015.01.06 19:27:00
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3539. PC ideas from latest BIOMASSED podcast - in Feedback/Requests [original thread]
Thanks for listening in! The issue of PC is a very very complicated one, so I expect we'll be hitting it in several shows to come, so stay tuned!
- by Pokey Dravon - at 2015.01.06 15:24:00
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3540. New Assault and Commando bonuses - in Feedback/Requests [original thread]
Fizzer XCIV wrote: I've always a spool time reduction made the most sense for calassaults. But apparently CCP is inclined to go down the kick reduction road. Well before the spool time was quite short so I was more for the kick as well. But ...
- by Pokey Dravon - at 2015.01.05 22:28:00
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