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2661. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Yeah so the marduk fit I made had 2500 shields with a complex hardner bumping that up to around 3600. It also had 4700 armor with 210 immediate reps per second. There is no shield fit with enhanced extenders and one hardener ...
- by Pokey Dravon - at 2015.03.03 01:53:00
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2662. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Brush Master wrote: I am one that believes that the pilot suit should be like a key that unlocks features on xx vehicles that other suits do not have access to in the form of vehicle equipment slots. Possible types of vehicle equipment / featu...
- by Pokey Dravon - at 2015.03.03 01:48:00
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2663. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
One Eyed King wrote: Pokey Dravon wrote: Reinhard Manderfelt wrote: Now, I understand that forcing people to spec into a specific suit to pilot vehicles would limit freedom, but right now, one of the most unbalanced things I've seen is H...
- by Pokey Dravon - at 2015.03.03 01:45:00
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2664. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: I don't know if my proto fits is bugged but I can't even fit 4 complex extenders and a complex hardener on a Gladius with a blaster and basic rails... nothing in the low slots.. Boosters take more pg than extenders and defiantl...
- by Pokey Dravon - at 2015.03.03 01:27:00
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2665. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: I don't know if my proto fits is bugged but I can't even fit 4 complex extenders and a complex hardener on a Gladius with a blaster and basic rails... nothing in the low slots.. Boosters take more pg than extenders and defiantl...
- by Pokey Dravon - at 2015.03.03 01:10:00
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2666. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Reinhard Manderfelt wrote: Now, I understand that forcing people to spec into a specific suit to pilot vehicles would limit freedom, but right now, one of the most unbalanced things I've seen is Heavy Dropsuits driving HAV's, who just drive th...
- by Pokey Dravon - at 2015.03.03 01:09:00
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2667. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: For example, I am making some rediculous marduk fits with shield extenders and shield hardeners with a nitro, 2 complex light armor repairers and 2 basic plates... proto blaster with 2 small basic rails... What inventive shield...
- by Pokey Dravon - at 2015.03.03 00:53:00
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2668. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: el OPERATOR wrote: Countermeasure/early warning systems for Pilot Suits tho might work for folks. Ehhhh a Pilot suit shouldnt be able to do anything that a Non-pilot can't. Do things better?...
- by Pokey Dravon - at 2015.03.03 00:49:00
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2669. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
el OPERATOR wrote: Countermeasure/early warning systems for Pilot Suits tho might work for folks. Ehhhh a Pilot suit shouldnt be able to do anything that a Non-pilot can't. Do things better? Totally, but I wouldn't give features exclusivel...
- by Pokey Dravon - at 2015.03.03 00:10:00
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2670. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Even if he's presenting half the argument, it's the half that is problematic. The return of splash damage on large rails is a good start. Fragmented large missile turrets should follow. The large blaster dispersion module also...
- by Pokey Dravon - at 2015.03.02 23:59:00
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2671. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Thaddeus Reynolds wrote: Ofc all this AV discussion is irrelevant to the topic of the thread itself... The proposed HAVs are almost good...both need a resource buff, and we...
- by Pokey Dravon - at 2015.03.02 22:59:00
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2672. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
Haerr wrote: Edit: Also no getting in or out for pilots. Think of it as the Dust equivalent of Eve capsules (pods, eggs what ever you want to call them) Actually its quite easy to get out of your ship, the capsules can be ejected with the c...
- by Pokey Dravon - at 2015.03.02 22:57:00
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2673. pilot suits the right way - in Feedback/Requests [original thread]
Spkr4theDead wrote: Like the 5% per level to CPU and PG that we used to have. A skill like that seems reasonable to me.
- by Pokey Dravon - at 2015.03.02 22:41:00
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2674. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
el OPERATOR wrote: Why, ooc, is "sidearm only" a given? If the frame is designed properly type/stat/bonus-wise is having an AR really being predicted as a being a problem? In my experience from playing as a Logi, being one weapon by itself has ...
- by Pokey Dravon - at 2015.03.02 22:39:00
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2675. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: Ofc all this AV discussion is irrelevant to the topic of the thread itself... The proposed HAVs are almost good...both need a resource buff, and we need some utility for the lows (That way you c...
- by Pokey Dravon - at 2015.03.02 22:13:00
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2676. CPM Input : Pilot Suits - in Feedback/Requests [original thread]
I'll keep this concise even though the thread will undoubtedly derail before page 3. Suit must be weak outside of a vehicle, but not so weak that a pilot suit in an LAV is easily shot out.
Requiring a pilot suit to pilot DOES restrict the...
- by Pokey Dravon - at 2015.03.02 22:08:00
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2677. how to fix matchmaking, protostoming, regain playerbase, and fix FW... - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: How about reducing squads to 4? It's a good idea yes but I think CCP would better reduce the sizes. I could actually buy into reduction of squad size for pubs, but removing them entirely is simply a stupid idea. ...
- by Pokey Dravon - at 2015.03.02 21:49:00
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2678. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: True Adamance wrote: Spkr4theDead wrote: So you want AV to be the main counter to vehicles, rather than vehicles countering vehicles. Got it He didn't say that only that AV should be capable of killing HAV in a mea...
- by Pokey Dravon - at 2015.03.02 20:56:00
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2679. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: And this is why we've lost so many pilots. Those that don't use vehicles having the sole say in the direction vehicles go in. Unfortunately, it likely w...
- by Pokey Dravon - at 2015.03.02 20:09:00
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2680. how to fix matchmaking, protostoming, regain playerbase, and fix FW... - in Feedback/Requests [original thread]
It's a team based game, it should not cater to the solo player, it should cater to groups working together. The newbie problem is an Academy problem, not a squad problem. As for solo players, they either need to HTFU or SquadTFU
- by Pokey Dravon - at 2015.03.02 19:00:00
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