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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1913
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Posted - 2015.03.12 21:03:00 -
[1] - Quote
Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff.
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Forced Death
Corrosive Synergy RISE of LEGION
123
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Posted - 2015.03.12 21:05:00 -
[2] - Quote
Sir Dukey wrote:Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff. Haven't had a chance to logon yet, but good to see that people have moved on from complaining about Missle Tank Gunnlogis being indestructible, to Madrugars being indestructible
TritusX
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5378
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Posted - 2015.03.12 21:05:00 -
[3] - Quote
Sir Dukey wrote:Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff.
Armor hardeners needed a buff but I was concerned about the jump to 40%, particularly since it has a longer duration than shield hardeners of the same resistance.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1913
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Posted - 2015.03.12 21:07:00 -
[4] - Quote
Pokey Dravon wrote:Sir Dukey wrote:Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff. Armor hardeners needed a buff but I was concerned about the jump to 40%, particularly since it has a longer duration than shield hardeners of the same resistance.
People complained that Shields were passively repping through AV fire with Hardener. Now we have Armor tanks with 200+ Armor rep and Hardener just repping through everything like EZ mode.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1913
|
Posted - 2015.03.12 21:08:00 -
[5] - Quote
Forced Death wrote:Sir Dukey wrote:Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff. Haven't had a chance to logon yet, but good to see that people have moved on from complaining about Missle Tank Gunnlogis being indestructible, to Madrugars being indestructible
Missiles are sadly the worst turret in this game rt now.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5378
|
Posted - 2015.03.12 21:10:00 -
[6] - Quote
Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff. Armor hardeners needed a buff but I was concerned about the jump to 40%, particularly since it has a longer duration than shield hardeners of the same resistance. People complained that Shields were passively repping through AV fire with Hardener. Now we have Armor tanks with 200+ Armor rep and Hardener just repping through everything like EZ mode.
Yeah....passive reps as the primary means of HP regen needs to die asap. We need to bring back the old active modules and nerf passive shield and armor regen into the ground.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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JARREL THOMAS
Dead Man's Game RUST415
496
|
Posted - 2015.03.12 21:11:00 -
[7] - Quote
Hey hey team work.
No but really if its a Marduk you should be using team work since they are aswell.
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1913
|
Posted - 2015.03.12 21:11:00 -
[8] - Quote
Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff. Armor hardeners needed a buff but I was concerned about the jump to 40%, particularly since it has a longer duration than shield hardeners of the same resistance. People complained that Shields were passively repping through AV fire with Hardener. Now we have Armor tanks with 200+ Armor rep and Hardener just repping through everything like EZ mode. Yeah....passive reps as the primary means of HP regen needs to die asap. We need to bring back the old active modules and nerf passive shield and armor regen into the ground.
Passive shield regen is already in the ground.
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JARREL THOMAS
Dead Man's Game RUST415
496
|
Posted - 2015.03.12 21:17:00 -
[9] - Quote
But, I don't know why ccp has the habbit of nerfing two things on one thing at once they should've buffed armor hardeners and sheilds hardeners duration or nerfed sheild hardeners down to armor and increased there duration.
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1913
|
Posted - 2015.03.12 21:19:00 -
[10] - Quote
JARREL THOMAS wrote:But, I don't know why ccp has the habbit of nerfing two things on one thing at once they should've buffed armor hardeners and sheilds hardeners duration or nerfed sheild hardeners down to armor and increased there duration.
Shield hardeners are fine since shields don't passively rep 200+ through them. Armor Hardeners on the other hand are OP, they have longer resistance, they cool down faster and Armor tanks can rep right through everything thrown their way.
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JARREL THOMAS
Dead Man's Game RUST415
496
|
Posted - 2015.03.12 21:27:00 -
[11] - Quote
Sir Dukey wrote:JARREL THOMAS wrote:But, I don't know why ccp has the habbit of nerfing two things on one thing at once they should've buffed armor hardeners and sheilds hardeners duration or nerfed sheild hardeners down to armor and increased there duration. Shield hardeners are fine since shields don't passively rep 200+ through them. Armor Hardeners on the other hand are OP, they have longer resistance, they cool down faster and Armor tanks can rep right through everything thrown their way. Were you going solo AV?
Caldari Loyalist
Why should infrantry that don't own vehicles, that can't balance their own mechanics, balance vehicles
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5378
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Posted - 2015.03.12 21:29:00 -
[12] - Quote
Sir Dukey wrote: Passive shield regen is already in the ground.
Which is why we need active modules, so shield and armor regen can be for maintenance of HP, and not the primary means of HP regeneration. The whole move to "Passive regeneration is the only viable way to go!" was, and always will be a fools errand.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Leadfoot10
Molon Labe. General Tso's Alliance
3508
|
Posted - 2015.03.12 21:33:00 -
[13] - Quote
The nerf hammer giveth and the nerf hammer taketh away.
Armor tanks have suffered for a while now, but the pendulum does seem to have swung too far the other way.
Time will tell.... |
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1914
|
Posted - 2015.03.12 21:34:00 -
[14] - Quote
Pokey Dravon wrote:Sir Dukey wrote: Passive shield regen is already in the ground.
Which is why we need active modules, so shield and armor regen can be for maintenance of HP, and not the primary means of HP regeneration. The whole move to "Passive regeneration is the only viable way to go!" was, and always will be a fools errand.
Revert tanks to Chromosome. Done.
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Big Daigo
Caldari State
2
|
Posted - 2015.03.12 21:40:00 -
[15] - Quote
It isnt indestructable. It is hard to take down, my maddy has taken loads of hits and has still been standing, but if you get in sight of a turret, it'll smoke you. Tbh the armor did need a buff, now it seems more like a tank.
Order of the Scotsman
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1916
|
Posted - 2015.03.12 21:40:00 -
[16] - Quote
Big Daigo wrote:It isnt indestructable. It is hard to take down, my maddy has taken loads of hits and has still been standing, but if you get in sight of a turret, it'll smoke you. Tbh the armor did need a buff, now it seems more like a tank.
Seems like OP.
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Wayward Psycho
UNITED MERCINARY AND PILOTS ALLIANCE
40
|
Posted - 2015.03.12 21:42:00 -
[17] - Quote
Its amazing how quickly a Maddie goes up in smoke when three heavies jump out of a lav and shove 9 proto nades and 3 AHMGs up is ass |
Poison Diego
Dead Man's Game RUST415
574
|
Posted - 2015.03.12 21:49:00 -
[18] - Quote
Sir Dukey wrote:Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff. bro there is not to much wrong with the Armor tanks, its the missles. Missles are horrible now. They were only descent before but are paralized now.
Armor tank is just a little better with that extra 30 reps/sec and that 40% hardner was SOO needed
proud CBM member
Nýja Eden er bara byrjunin.
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Big Daigo
Caldari State
3
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Posted - 2015.03.12 21:53:00 -
[19] - Quote
Sir Dukey wrote:Big Daigo wrote:It isnt indestructable. It is hard to take down, my maddy has taken loads of hits and has still been standing, but if you get in sight of a turret, it'll smoke you. Tbh the armor did need a buff, now it seems more like a tank. Seems like OP.
Not even close to OP.
Order of the Scotsman
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1916
|
Posted - 2015.03.12 22:13:00 -
[20] - Quote
Big Daigo wrote:Sir Dukey wrote:Big Daigo wrote:It isnt indestructable. It is hard to take down, my maddy has taken loads of hits and has still been standing, but if you get in sight of a turret, it'll smoke you. Tbh the armor did need a buff, now it seems more like a tank. Seems like OP. Not even close to OP.
Ye it is.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17612
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Posted - 2015.03.12 22:14:00 -
[21] - Quote
Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote:Two 500k isk ADV Missile Tank Gunnlogis cannot take down one flipping Madrugar. Tried the AHMG- Couldn't even get him to lose over 1000 Armor. Their 40% hardener makes them rep right through my Proto Swarms. Jilhad LAV's Don't work. Proto Forges- they just turn their hardener on and just rep through it. Tried Blaster with dmg mod- nothing. Tried everything- They don't budge.
Feels like 1.7 for Armor tanks rt now all thanks to that 40% hardener buff. Armor hardeners needed a buff but I was concerned about the jump to 40%, particularly since it has a longer duration than shield hardeners of the same resistance. People complained that Shields were passively repping through AV fire with Hardener. Now we have Armor tanks with 200+ Armor rep and Hardener just repping through everything like EZ mode. Yeah....passive reps as the primary means of HP regen needs to die asap. We need to bring back the old active modules and nerf passive shield and armor regen into the ground. Passive shield regen is already in the ground.
124 rep sec is not "in the ground" it's freaking amazing.
Constant interruptible Shield Regen of between 35-45 base and perhaps say 60+ when modded for in addition to boosters is more what I am hoping to see introduced.
Raphael: I'm warning you. Do not leave me here. I will find you.
Castiel: Maybe one day. Today you're my little bitch
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Operative 1174 Uuali
Y.A.M.A.H
479
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Posted - 2015.03.12 22:17:00 -
[22] - Quote
I'm sure as we test the changes Rat et al will tweak accordingly. Post this info in the suggestion forum for the next patch pass.
Death is a serious business. So is running a shoddy, half-baked game company.
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Soul Cairn
Negative-Feedback
190
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Posted - 2015.03.12 22:17:00 -
[23] - Quote
True Adamance wrote:
Constant interruptible Shield Regen of between 35-45 base and perhaps say 60+ when modded for in addition to boosters is more what I am hoping to see introduced.
That sig though.
Don't be fooled, I'm Caldari
Vehicular Specialist
Grandmaster Bump
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Big Daigo
Caldari State
5
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Posted - 2015.03.12 22:19:00 -
[24] - Quote
Sir Dukey wrote:Big Daigo wrote:Sir Dukey wrote:Big Daigo wrote:It isnt indestructable. It is hard to take down, my maddy has taken loads of hits and has still been standing, but if you get in sight of a turret, it'll smoke you. Tbh the armor did need a buff, now it seems more like a tank. Seems like OP. Not even close to OP. Ye it is.
Then you sir, are high.
Order of the Scotsman
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Pokey Dravon
OSG Planetary Operations Covert Intervention
5383
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Posted - 2015.03.12 23:02:00 -
[25] - Quote
Sir Dukey wrote:Pokey Dravon wrote:Sir Dukey wrote: Passive shield regen is already in the ground.
Which is why we need active modules, so shield and armor regen can be for maintenance of HP, and not the primary means of HP regeneration. The whole move to "Passive regeneration is the only viable way to go!" was, and always will be a fools errand. Revert tanks to Chromosome. Done.
Well not quite. I rather like how the slot layouts for the vehicles are shaping up, so we can't copy it directly. Plus some of the concepts (but not the execution) is decent. I like the more appreciable shield recharge, and passive tanking with modules should totally be possible. Same with the idea behind Passive Armor Reps, I like the idea of a "Stable" rep, but it should be like....50HP/s as a means to do maintenance on armor, with active armor reps for the big bursts of repairing.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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