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2221. [Idea] Penalty for people leaving battle / Updated Pub Contracts - in Feedback/Requests [original thread]
Its pretty typical in many games to penalize backing out of a match or group. While the game is obviously buggy and causes disconnects, slapping a penalty on after the first infraction is probably a bit harsh. Punishing continually backing out ov...
- by Pokey Dravon - at 2015.04.03 08:29:00
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2222. Everyone, calm down - in General Discussions [original thread]
Mad Syringe wrote: Rattatwheaton This is what Jaysyn and I started. #LittleShitForever
- by Pokey Dravon - at 2015.04.03 08:16:00
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2223. Lack of innovation from the dust community. - in General Discussions [original thread]
Cordera Ray wrote: Not one person in this forum has no innovation of improving, fixing, or solving any real issue within this game. Leave the garbage dump that is GD and go find the subforum where people are actually supposed to post id...
- by Pokey Dravon - at 2015.04.03 04:33:00
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2224. Test Server Screenshots (New stuff :3) - in General Discussions [original thread]
Nice find Aeon! This will be a cash-cow for CCP and it's the GOOD kind of money grab, because it has zero effect on gameplay but still offers something people want. It's a damn shame we didn't have this from the get go, both for CCP and the playe...
- by Pokey Dravon - at 2015.04.03 03:04:00
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2225. [NEW Weapons] Amarr Weaponry - in Feedback/Requests [original thread]
Templar XIII wrote: Forever ETC wrote: Lightning35 Delta514 wrote: So, you like gloves? I'm sensing Infamous here, like the grenade though. Infamous? Is that the name of a different game that sports such weapons already? Infamous ...
- by Pokey Dravon - at 2015.04.03 01:15:00
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2226. Another Repair Tool suggestion - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: Good Day, Apparently in the past there was some kind of visual cue that told players they were being repaired. For whatever reason this doesn't seem to be coming back soon. Maybe in the long run, I don't know. I don't rememb...
- by Pokey Dravon - at 2015.04.03 00:37:00
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2227. [Question] What does Accuracy Rating actually mean? - in Feedback/Requests [original thread]
Cat Merc wrote: Zepod wrote: TooMany Names AlreadyTaken wrote: Aeon Amadi wrote: Still need optimal range in the weapon stats, forge gun reload speed, etc. It's great that Protofits is a nice work around but I know of a handful of pe...
- by Pokey Dravon - at 2015.04.02 23:33:00
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2228. How to reduce swarm spam - in Feedback/Requests [original thread]
Overall I think we need to add a larger level of skill required to using Swarms. I think there are a number of ways to do this, but in general, Swarms are far too easy to use compared to other AV weapons.
- by Pokey Dravon - at 2015.04.02 18:35:00
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2229. [Question] What does Accuracy Rating actually mean? - in Feedback/Requests [original thread]
CCP Rattati wrote: Pokey Dravon wrote: I'm working on something that does a cross comparison between rifles and I would like to include something related to accuracy and recoil. However the only related stat I can find in-game is "Accuracy R...
- by Pokey Dravon - at 2015.04.02 07:38:00
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2230. [Question] What does Accuracy Rating actually mean? - in Feedback/Requests [original thread]
I'm working on something that does a cross comparison between rifles and I would like to include something related to accuracy and recoil. However the only related stat I can find in-game is "Accuracy Rating", however the values seem to be complet...
- by Pokey Dravon - at 2015.04.02 01:54:00
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2231. [Suggestion] Rail Rifle optimal Range increase - in Feedback/Requests [original thread]
Sir Dukey wrote: Pokey Dravon wrote: You do realize that the Rail Rifle already has ~80% more Optimal Range than the AR and trades only 7% DPS to do it, right? And you want to increase that to a ~112% difference in range? no, all I'm aski...
- by Pokey Dravon - at 2015.04.02 01:29:00
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2232. [Suggestion] Rail Rifle optimal Range increase - in Feedback/Requests [original thread]
You do realize that the Rail Rifle already has ~80% more Optimal Range than the AR and trades only 7% DPS to do it, right? And you want to increase that to a ~112% difference in range?
- by Pokey Dravon - at 2015.04.02 01:13:00
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2233. Sentinels shouldn't be able to tank a large rail shot - in Feedback/Requests [original thread]
It has to be a select number of Sentinels with pretty much entirely buffer fit to actually tank a rail shot, and typically it has to be a Standard Large Rail, anything larger is typically fatal. It's so much of a fringe situation that I consider i...
- by Pokey Dravon - at 2015.04.01 21:17:00
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2234. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Derpty Derp wrote: So the past 2 days I've been running only a missile Gunnlogi (as my tank of choice, I've done other things.) std hull, proto turret & mostly proto mods, think it's just the shield hardener that's basic (because I'm a scru...
- by Pokey Dravon - at 2015.04.01 19:29:00
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2235. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: DarthJT5 wrote: Well, I guess we asked for it. The trolls have arrived Pokey. Eh don't worry about it, they have to make themselves feel better for a lack of usefulness by trying to discredit and...
- by Pokey Dravon - at 2015.04.01 06:48:00
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2236. Bad tank mechanics - in Feedback/Requests [original thread]
DeathwindRising wrote: Pokey Dravon wrote: The dual hardener dual rep fit is very powerful. I'm going to be a broken record and say that passive reps need to die in a fire and we need active reps again. There was a recommendation to chan...
- by Pokey Dravon - at 2015.04.01 06:42:00
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2237. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
DarthJT5 wrote: Pokey Dravon wrote: DarthJT5 wrote: Well, I guess we asked for it. The trolls have arrived Pokey. Eh don't worry about it, they have to make themselves feel better for a lack of usefulness by trying to discredit and dev...
- by Pokey Dravon - at 2015.04.01 03:46:00
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2238. Bad tank mechanics - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: Alaika Arbosa wrote: Logged in if for no other reason than to say that it is the first two "tankers" in this thread that make me want vehicles to DIAF and be ripped screaming from the Dust514 code....
- by Pokey Dravon - at 2015.04.01 03:39:00
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2239. Bad tank mechanics - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Logged in if for no other reason than to say that it is the first two "tankers" in this thread that make me want vehicles to DIAF and be ripped screaming from the Dust514 code. Good job you two, you made me care enough to ...
- by Pokey Dravon - at 2015.04.01 03:31:00
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2240. [Concept] Let's take a look at improving Large Missiles. - in Feedback/Requests [original thread]
Spkr4theDead wrote: That's exactly it, I play the game. I essentially play every single day. I know what vehicles are like, and I know what AV is like. You have no experience with vehicles, and probably little to none with AV. I've broken dow...
- by Pokey Dravon - at 2015.04.01 03:27:00
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