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181. Can't make a thread on these forums without the same no life trolls ruining it - in General Discussions [original thread]
I love these posts, it's like meta-troll baiting. You pretend like you're different and that your post is constructive but really, it's just a thread to complain about other threads and people you don't like. My suggestion is to look past the tro...
- by Ploo-Koon - at 2013.11.11 20:48:00
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182. Sooooooooooooo.......... - in General Discussions [original thread]
Have you checked your back?
- by Ploo-Koon - at 2013.11.11 19:41:00
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183. Reworking Uplinks - in General Discussions [original thread]
Quill Killian wrote: After all, EVE usually has anywhere from 20,000 to 40,000 players on simultaneously, along with massive battles much larger than anything Dust 514 could hope to achieve, and yet the EVE side of things seem to hold up pretty...
- by Ploo-Koon - at 2013.11.11 19:27:00
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184. Witnesses of a traumatic event thread - in General Discussions [original thread]
I got trapped in a hole in Border Gulch once, with no explosive, and some redberry tossed a grenade into the hole and blew my body back out of the hole.
- by Ploo-Koon - at 2013.11.11 19:22:00
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185. A 10% damage reduction to all the weapons wouldn't help the weapon balance. - in General Discussions [original thread]
Zekain K wrote: Just a small teak, that's all. A small teak? A little mahogany? A bit of oak? I agree, weapon damage isn't the issue and a reduction across the board doesn't do much good for anyone.
- by Ploo-Koon - at 2013.11.11 18:53:00
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186. Reworking Uplinks - in General Discussions [original thread]
Maken Tosch wrote: It's still too much of a nerf for uplinks. I still think my idea of putting a cap per team would be an ideal solution. It's the simplest top down solution that fixes the widest number of problems at once but it creates it'...
- by Ploo-Koon - at 2013.11.11 18:47:00
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187. Reworking Uplinks - in General Discussions [original thread]
Maken Tosch wrote: That's too much of a nerf to begin with. Besides, the longer you stay bleeding out, the shorter your respawn time gets (minimum 3 seconds) before selecting the next spawn point. This practically negates your idea. My propos...
- by Ploo-Koon - at 2013.11.11 18:35:00
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188. Reworking Uplinks - in General Discussions [original thread]
Reav Hannari wrote: Ploo-Koon wrote: Why is uplink spam an issue that needs to be fixed? I mean, sure it's annoying and harder to get WP from spawns but it doesn't seem to be breaking anything and everyone is just hurting themselves by doing...
- by Ploo-Koon - at 2013.11.11 18:14:00
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189. Reworking Uplinks - in General Discussions [original thread]
Why is uplink spam an issue that needs to be fixed? I mean, sure it's annoying and harder to get WP from spawns but it doesn't seem to be breaking anything and everyone is just hurting themselves by doing it.
- by Ploo-Koon - at 2013.11.11 17:59:00
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190. Most Useful Thing On The Forums - in General Discussions [original thread]
"Hide Posts" is OP, nerf it
- by Ploo-Koon - at 2013.11.11 17:53:00
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191. sniper hit detection! - in General Discussions [original thread]
Doc Noah wrote: The environment has a larger hitbox than you think, if your aim is just barely over a hill and your target is in sight, its possible the server registers your shots as blocked by the environment but on your screen it plays out n...
- by Ploo-Koon - at 2013.11.11 17:18:00
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192. OMG - in General Discussions [original thread]
You're going to need more warpoints. Hurry outside and start killing redberries.
- by Ploo-Koon - at 2013.11.11 17:01:00
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193. sniper hit detection! - in General Discussions [original thread]
Holy ****, I thought I was imagining it last night. I tried with a Isakone, a Thale's and a Charge and NOTHING I did would register a hit. I thought maybe it was an environment glitch on Spine Crest.
- by Ploo-Koon - at 2013.11.11 16:49:00
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194. Time to kill is NOT too low. - in General Discussions [original thread]
low genius wrote: Ploo-Koon wrote: The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs. I agree tha...
- by Ploo-Koon - at 2013.11.11 16:35:00
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195. Nerf the Shotgun! (Yet Another AR Thread...) - in General Discussions [original thread]
I'm going to start a petition to nerf your Enter key. I agree that it isn't necessarily the AR that needs work but nothing else works as well in long, mid and short range combat with the exception of maybe the SMG and the ScR.
- by Ploo-Koon - at 2013.11.11 16:34:00
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196. something hilarious you witnessed. - in General Discussions [original thread]
Sniping someone on a tower just to have them jump after the first shot and then killing them on their way down.
- by Ploo-Koon - at 2013.11.11 16:20:00
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197. Time to kill is NOT too low. - in General Discussions [original thread]
Rowdy Railgunner wrote: Ploo-Koon wrote: The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs. I agr...
- by Ploo-Koon - at 2013.11.11 16:13:00
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198. Time to kill is NOT too low. - in General Discussions [original thread]
The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs. I agree that it definately makes running Proto gear ...
- by Ploo-Koon - at 2013.11.11 16:04:00
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199. hello i need infos - in General Discussions [original thread]
Put it in a large bank and swim in it? Not really much you can do otherwise.
- by Ploo-Koon - at 2013.11.11 15:35:00
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200. Minmatar scout needs more....... - in General Discussions [original thread]
Quote: Minmatar scout needs more....... ...cowbell I have an alt skilled into minnie/shotty and it's a joke. I run profile dampeners, damage mods, run around hacking stuff and hoping no one sees me. Gallente is definitely the way to go.
- by Ploo-Koon - at 2013.11.11 15:17:00
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