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601. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Rigor Mordis wrote: Devs only need respond. Fanboys will not be acknowledged. I'm glad I saw this first so I didn't have to read that entire post
- by Parson Atreides - at 2013.03.20 00:40:00
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602. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Yeah well. Regarding lore and such. If you receive an attack notice and clones move at the last moment, why would your district be locked in a way that even stops you from getting reinforcements from another district ...
- by Parson Atreides - at 2013.03.20 00:37:00
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603. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: Parson Atreides wrote: Booker DaFooker wrote: given that the act of moving your clones into a district is what either claims a district or sets up an attack, I think we can safely say that the movement of clones is ...
- by Parson Atreides - at 2013.03.20 00:11:00
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604. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: I seem to remember a dev post earlier here (i am not searching 50 odd pages for it! lol) that stated that the "dibs" hour happens for an hour after the battle has finished. Same here, I'm pretty sure it's the hour a...
- by Parson Atreides - at 2013.03.19 23:57:00
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605. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Booker DaFooker wrote: given that the act of moving your clones into a district is what either claims a district or sets up an attack, I think we can safely say that the movement of clones is instant I think of attacking an occupied district...
- by Parson Atreides - at 2013.03.19 23:53:00
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606. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Nope, it has been said clone movement is done instantly. So when setting the attack, your 150 clones would 'leave" your district and idle in the targetted one. Unless it works differently for fights. The whole point o...
- by Parson Atreides - at 2013.03.19 23:33:00
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607. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Let's say both district engage in the fight have a RT set between 12h00-13h00pm.And both have a cargo hub. Same planet. No attacks on district A. District A (attackers) 450 clones District B (defenders) 450 clones. Re...
- by Parson Atreides - at 2013.03.19 21:46:00
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608. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: That's a VERY good question. But if you're wanting to grind down a defender's forces heavily, a 200 or even 250 clone attack would be a practical option if you can be sure of losing enough clones - and killing enough -...
- by Parson Atreides - at 2013.03.19 20:07:00
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609. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: Parson Atreides wrote: I'm 99% sure that quote refers directly to the ISK gain from damaged/destroyed clones in a fight, ie 50,000 ISK per clone. It does not mean that any clones left over aren't stolen (20% anywa...
- by Parson Atreides - at 2013.03.19 18:42:00
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610. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: This doesnt de-incentive attacking. Some mechanic could just add a feelin of "set-back" just like losing as a defender gives you that feeling as you dont generate any clone. I also said "or makes it harder to do s...
- by Parson Atreides - at 2013.03.19 17:59:00
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611. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Double post because it won't let me quote more than 5 times in a single response... Garrett Blacknova wrote: Django Quik wrote: Equal skill in combat suggests a 50/50 chance of either side winning. Equal skill in DIRECT combat means that ...
- by Parson Atreides - at 2013.03.19 17:59:00
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612. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Those numbers are not surprising at all. For the sole fact that even when attacker and defender both win a game, attacker gets 2 clone reinforcement when defender only gets one (check my post above). And you're forgett...
- by Parson Atreides - at 2013.03.19 15:36:00
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613. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Alright I ran some numbers just to see how it would turn out. Assuming loss of 100 clones by attacker and defender every battle, meaning 50 left over for stealing by the defender if they win. Roughly the same criteria as Blacknova earlier. A is a...
- by Parson Atreides - at 2013.03.19 14:49:00
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614. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Quote: An important question: Defender positioning. Will defenders start with NULL cannon control? Will they start at a near location to bases as opposed to attackers who need to find a way in? Will defenders control all installations in the b...
- by Parson Atreides - at 2013.03.19 14:43:00
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615. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Garrett Blacknova wrote: I'm going to build an example using the following list of criteria: 1. Both teams are similarly equipped and have equal skill at killing other players. This means there should be approximately a 1:1 K/D during each ba...
- by Parson Atreides - at 2013.03.19 14:02:00
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616. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Talos Alomar wrote: Parson Atreides wrote: There's no reason some of these smaller corps can't merge together to create an average-sized group with a moderate amount of players and decent amount of depth. A lot of these smaller corps have ...
- by Parson Atreides - at 2013.03.19 03:53:00
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617. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Sontie wrote: These larger numbers make it seem like smaller/newer corps are going to have a hell of a time trying to get involved in PC, at least until the number of districts becomes substantially more. Imagine if you were a smaller corp of...
- by Parson Atreides - at 2013.03.18 23:39:00
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618. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Shouldn't you also change the minimum amount of clones to send to 150 as well? It seems like an attack only has to risk 100 whereas a defender has to risk 150. It's not like you can attack with 100 clones and lose a minimum of 150.
- by Parson Atreides - at 2013.03.18 18:23:00
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619. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
CCP FoxFour wrote: Parson Atreides wrote: Does such a dramatic increase in clone generation also come with some increase in max number of clones you can have in a district? It seems like unless you have a cargo hub, you would lose even a ful...
- by Parson Atreides - at 2013.03.18 18:15:00
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620. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Does such a dramatic increase in clone generation also come with some increase in max number of clones you can have in a district? It seems like unless you have a cargo hub, you would lose even a fully-stocked district in 2 waves. Is more shifting...
- by Parson Atreides - at 2013.03.18 17:30:00
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