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Moejoe Omnipotent
Imperfects Negative-Feedback
340
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Posted - 2013.03.30 21:14:00 -
[31] - Quote
Nerfing shield mods and damage mods would instantly solve a lot of the pubstoming issues. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
197
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Posted - 2013.03.30 22:03:00 -
[32] - Quote
Moejoe Omnipotent wrote:Nerfing shield mods and damage mods would instantly solve a lot of the pubstoming issues.
I'd hesitate to promote any solution that involves simply nerfing stuff.
For one, the nerfs are still going to have an effect on the team getting red-lined. It may have a more pronounced effect on the side with the better gear, but the nerf isn't exclusive to them.
The other problem is, it still doesn't address the underlying issue, which is that some teams can be stacked with 3 full premades while the other team has only one or none. Or one side seems to simply dominate a match without any successful mounted retaliation by the losing team.
I actually played a game on an alt earlier that had 3 full premades from pretty well-known corps on each side. Neither side held all three points at any time during the game, and objectives were switching hands for most of the match. It was a lot of fun because we had all the corps in team chat working together, and it wasn't just a case of insta-red lining an enemy with no chance. |
Thor McStrut
Terminal Pharmaceuticals Inc.
1
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Posted - 2013.03.30 22:27:00 -
[33] - Quote
This is clearly going to be the most difficult balancing act of bringing the standard Eve sandbox into a FPS style universe. When you have hard work and isk on the line, most want to have a relative advantage over those who don't, and I think justifiably so. Throw in peoples actual skill in to the mix, where they are just better than you and have better equipment, and why shouldn't they win most engagements?
I think the only real answer here is to give the higher skilled, better equipped, and better coordinated players something that is more worthwhile and lucrative for their equivalent time. FW and PC have to deliver that, otherwise most will continue to hang and dominate in the instant battles.
Before a matchmaking component gets added, I'd like to see better spawn mechanics. Stop default spawning me on top of one of my teammates who is either getting faceraped by 4-5 heavies or next to a squad running with a HAV. |
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