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461. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
Mithridates VI wrote: Seriously, just reset the leaderboard and take it offline until you can teach the game to count. My suggestion is that every time the player kills someone, you increase the variable holding their kills by one, but I'm not...
- by Parson Atreides - at 2013.05.07 02:51:00
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462. Final Fantasy XiV - in General Discussions [original thread]
I just want to know when the Beta for ARR is supposed to come to PS3...because if they don't fix or revert the aiming system...
- by Parson Atreides - at 2013.05.07 02:48:00
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463. Minimum Starting SP - in Feedback/Requests [original thread]
I'm bumping this because with the new amount of SP you need to start to even say you're one specialty or another is becoming absurd, let alone the weapons, mods and equipment you need to be effective. The only true counter-point to this is the fa...
- by Parson Atreides - at 2013.05.07 02:44:00
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464. Everyone is very angry with you, CCP - in Feedback/Requests [original thread]
Overall I like the build. The sluggish and inconsistent aiming is what really makes me consider leaving. In really close range and even some medium range battles, I feel like a complete spray and pray noob when before I felt like I had some amount...
- by Parson Atreides - at 2013.05.07 02:31:00
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465. [BUG] Kills/deaths stats "frozen" problem - in Technical Support/Bugs [original thread]
At least they're consistent in their poor design... CCP this is an FPS. Right or wrong, people care about their stats, especially KDR. Many corps have a KDR requirement. If this isn't fixed by the 14th, you're going to have new players simply lea...
- by Parson Atreides - at 2013.05.07 02:20:00
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466. Bring old aiming back - in General Discussions [original thread]
Garrett Blacknova wrote: As long as I don't have any enemies in Shotgun range (where I want to be), aim sensitivity at 70 is perfectly comfortable for me. When there's someone in my face, I cna have sensitivity at 0 and still not be able to li...
- by Parson Atreides - at 2013.05.07 02:08:00
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467. Bring old aiming back - in General Discussions [original thread]
WE LOVE ReGnUM wrote: Talked to a Dev about this at Fanfest, when I started playing and it felt off. New aiming has less Aim assist. All I can say is HTFU Weird, because when I turned Aim Assist Off (apparently it's On by default for th...
- by Parson Atreides - at 2013.05.06 23:41:00
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468. Hacked AV grenade - in General Discussions [original thread]
I'm almost positive it's a bug. It's under Advanced, yet takes no skill points, costs ISK, and as far as I can tell does as much damage as the EX-11, meaning unless you get grenade skill up to 5, there's no point in speccing into it for AV 'nades ...
- by Parson Atreides - at 2013.05.06 23:35:00
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469. Bring old aiming back - in General Discussions [original thread]
Dexter307 wrote: steadyhand amarr wrote: NIIKIA wrote: The aiming is pretty bad they had it right the first time i disagree i hated the old aiming was impossible to anything other than spray and pray, now i can line up shots :) Its...
- by Parson Atreides - at 2013.05.06 21:55:00
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470. Sticky:The future of Factional Warfare in DUST - in General Discussions [original thread]
I thought there was always supposed to be a battle up if others were full. Maybe the system is still trying to catch up, but as soon as one FW battle filled in the Mercenary Tab, it was a while before another opened.
- by Parson Atreides - at 2013.05.06 21:46:00
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471. So, I CALLED IT PEOPLE! - in General Discussions [original thread]
Iron Wolf Saber wrote: Is already noted and has been discussed since fan fest, we're still waiting for things to pan out and have more hands on time before suggesting fixes. Some of us are still stuck on download limbo. Are there any discuss...
- by Parson Atreides - at 2013.05.06 21:44:00
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472. Bring old aiming back - in General Discussions [original thread]
Does anyone know if the Motion Controller deadzone setting is affecting the DS3 controller aiming like some people thought it used to? Maybe we should say whether we're using KBM, DS3 or Motion Controller. DS3 here.
- by Parson Atreides - at 2013.05.06 21:32:00
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473. Bring old aiming back - in General Discussions [original thread]
Mine was at 50/30 I think, then I changed it to 60/40 and it still feels wrong. I really feel like I can't hit anything. It's taking me a full clip just to kill one guy who is already at half armor because 90% of my shots aren't hitting.
- by Parson Atreides - at 2013.05.06 21:30:00
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474. Bring old aiming back - in General Discussions [original thread]
What sensitivity are you guys using? Because it's awful for me.
- by Parson Atreides - at 2013.05.06 21:27:00
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475. Bring old aiming back - in General Discussions [original thread]
Aiming just feels really sluggish and off. I've only played a few games, so I'm hoping I'll get used to it, but the aiming just seems off. I've had guys right in front of me with almost no health that I couldn't hit at all because the movement of ...
- by Parson Atreides - at 2013.05.06 21:26:00
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476. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
GOTDUST wrote: CCP to only allow MERC PACK resets for prior purchases before Jan. What about all the 20k vouchers? I have a feeling there will be a LOT of pissed off players tomorrow. I don't think im willing to invest 2 more months just to u...
- by Parson Atreides - at 2013.05.05 15:42:00
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477. Why tomorrow is going to be a big Heavy Suit BUFF - in General Discussions [original thread]
xaerael Kabiel wrote: Heavies are buffed, trust me, I'm sat on sisi right now looking at the skills . You'll just have to be smart about fitting and skills, pretty much like every other class of dropsuit. I think the role of heavies might cha...
- by Parson Atreides - at 2013.05.05 13:21:00
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478. Why tomorrow is going to be a big Heavy Suit BUFF - in General Discussions [original thread]
Tiluvo wrote: I give up, I'm going to sleep. I was refering to number of ranks in skills, heavies have twp reload skills, Caldari assaults have two, everyone else gets one. Yes, they have 2% from the racial bonus and 5% from Rapid Reload. Th...
- by Parson Atreides - at 2013.05.05 13:20:00
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479. Why tomorrow is going to be a big Heavy Suit BUFF - in General Discussions [original thread]
Tiluvo wrote: Crap, didn't have the stats in front of me. So 4 seconds instead of 2. Those numbers were apples to apples though; heavies have two skills to reduce reload time, Caldari have two as well, but all other suits have only one. No, ...
- by Parson Atreides - at 2013.05.05 13:08:00
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480. Why tomorrow is going to be a big Heavy Suit BUFF - in General Discussions [original thread]
Tiluvo wrote: Don't forget that HMGs can reload as fast as an AR. -25% from frame bonus, -25% from HMG Rapid Reload, HMG reloaded in 2 seconds; compared to 1.5 seconds for Caldari and 2.25 seconds for all other suits. And since the heavy bonus ...
- by Parson Atreides - at 2013.05.05 13:03:00
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