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241. Announcement:Dev Blog: Cleaning up the Static: Performance Improvements in Uprising 1.3 - in Announcement and Events [original thread]
CCP Earworm wrote: Voice comms are getting a lot of love these days. Currently it's a lot of backend work to speed it up and stabilize the connection, but we will be focusing on quality improvements in the future. There's def still issues. Thes...
- by Parson Atreides - at 2013.08.02 05:37:00
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242. Planetary Conquest mk2.5: Now you HAVE to fight. - in General Discussions [original thread]
That would make districts even more useless than they are already.
- by Parson Atreides - at 2013.07.31 20:49:00
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243. So far so good! - in General Discussions [original thread]
My PS3 didn't freeze yet, so that's a step forward.
- by Parson Atreides - at 2013.07.30 12:31:00
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244. Ambush OMS gone? - in General Discussions [original thread]
So not only isn't CCP adding new game modes, they're actually starting to take them away? Actually let's be fair, it was always the same mode anyway.
- by Parson Atreides - at 2013.07.30 12:21:00
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245. CCP say NO to respec's and YES to more triple SP events - in General Discussions [original thread]
Malkai Inos wrote: I'm afraid your math is still off. Bonuses are always multiplicative, not additive. That means: Base*skill*suit filling the variables we get: 35*1.1*1.25= 48,125 For the first ragulator. That's just over 2.5 seconds ...
- by Parson Atreides - at 2013.07.30 10:17:00
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246. CCP say NO to respec's and YES to more triple SP events - in General Discussions [original thread]
Cosgar wrote: As hard is it is to get a kill vs people on open ground, the MD won't see another nerf since explosions are more consistent. The only reason why it did get the initial ninja nerf was because it became popular in the office. It's ...
- by Parson Atreides - at 2013.07.30 01:00:00
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247. CCP say NO to respec's and YES to more triple SP events - in General Discussions [original thread]
Cosgar wrote: 1. I didn't expect the MD to be nerfed in blast radius and damage, but it happened and I learned to adjust. People still complain about it, so it must be still working. Sometimes you have to count your losses and deal. Trying to ...
- by Parson Atreides - at 2013.07.30 00:32:00
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248. CCP say NO to respec's and YES to more triple SP events - in General Discussions [original thread]
Cosgar wrote: 1. CaLogi had the highest buffer out of everything. You had to know something was going to change with the suit. Thank god they didn't listen to everyone saying all logis were OP and wanted them limited to sidearms or all that no...
- by Parson Atreides - at 2013.07.30 00:08:00
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249. CCP say NO to respec's and YES to more triple SP events - in General Discussions [original thread]
Cosgar wrote: If this nerf wasn't announced and mentioned months ago, I'd agree that it would warrant a respec. But even Stevie Wonder could see this coming a mile away. Also, you still got 5 highs, and 4 lows. Just use one of those lows for a...
- by Parson Atreides - at 2013.07.29 23:49:00
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250. CCP say NO to respec's and YES to more triple SP events - in General Discussions [original thread]
Cosgar wrote: Parson Atreides wrote: Aizen Intiki wrote: Parson Atreides wrote: Why not both? Tomorrow I'll have 3mil SP spent on a suit that really isn't that close to what I chose and which I never would have picked if I knew these ...
- by Parson Atreides - at 2013.07.29 23:32:00
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251. CCP say NO to respec's and YES to more triple SP events - in General Discussions [original thread]
Aizen Intiki wrote: Parson Atreides wrote: Why not both? Tomorrow I'll have 3mil SP spent on a suit that really isn't that close to what I chose and which I never would have picked if I knew these were the changes they had in mind. I built ...
- by Parson Atreides - at 2013.07.29 23:19:00
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252. CCP say NO to respec's and YES to more triple SP events - in General Discussions [original thread]
Why not both? Tomorrow I'll have 3mil SP spent on a suit that really isn't that close to what I chose and which I never would have picked if I knew these were the changes they had in mind. I built my entire character around that suit and could ju...
- by Parson Atreides - at 2013.07.29 23:13:00
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253. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Any word on possible SP refund (just for the dropsuit) since you're changing the Cal Logi significantly (tomorrow)? What about people who have like 8mil SP and don't use boosters? They're just stuck with a suit they didn't choose back when they d...
- by Parson Atreides - at 2013.07.29 23:04:00
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254. So, the active scanner... - in General Discussions [original thread]
CCP Wolfman wrote: Shared vision for squads disabled. HP bars and name tag visible only for what you are aiming/firing at. Don't like. Quote: Hit indication is FF is off is disabled. What? Quote: We are unhappy with how much...
- by Parson Atreides - at 2013.07.29 06:45:00
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255. Whats next for EoN?! - in The War Room [original thread]
Lots and lots of ISK.
- by Parson Atreides - at 2013.07.27 14:34:00
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256. Thanks to CCP for fixing PC! (from the ANZACs) - in General Discussions [original thread]
Is it possible to program the system so that if you own a district but still attack with a clone pack you aren't afforded certain advantages you normally would be? For example: 1. You can't take over a district. If the clone count would have bee...
- by Parson Atreides - at 2013.07.26 13:43:00
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257. Thanks to CCP for fixing PC! (from the ANZACs) - in General Discussions [original thread]
Bendtner92 wrote: Parson Atreides wrote: I think in the devblog a few weeks back, FoxFour said the average clone loss was about 80 per battle per side. I'll take a guess here and say that they didn't factor in no-shows and steamrolls in ge...
- by Parson Atreides - at 2013.07.26 13:22:00
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258. Thanks to CCP for fixing PC! (from the ANZACs) - in General Discussions [original thread]
Bendtner92 wrote: So if they're not sure they're going to win with 120-130 clones why would they use a clone pack? They spend more money doing this and might not have enough clones. This sounds like a bad idea honestly. Right now, with 100 ...
- by Parson Atreides - at 2013.07.26 13:03:00
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259. Thanks to CCP for fixing PC! (from the ANZACs) - in General Discussions [original thread]
Nebra Tene wrote: Parson Atreides wrote: CCP FoxFour wrote: Glad you are enjoying it! Have you been using clone starter packs? If so how do you feel about the 100 clone size? Price is too low for any corp that has a decently-sized wal...
- by Parson Atreides - at 2013.07.26 12:43:00
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260. Thanks to CCP for fixing PC! (from the ANZACs) - in General Discussions [original thread]
Bendtner92 wrote: Parson Atreides wrote: CCP FoxFour wrote: Glad you are enjoying it! Have you been using clone starter packs? If so how do you feel about the 100 clone size? Price is too low for any corp that has a decently-sized wal...
- by Parson Atreides - at 2013.07.26 12:38:00
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