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1861. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
Kain Spero wrote: They have made it harder to hit infantry in every build with the forge. Personally, I don't think the forges need a range buff. They feel just about right. People keep trying to fix the wrong things. Limit missile flight time...
- by Paran Tadec - at 2012.11.06 15:55:00
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1862. "Overpowered" Dropship Fix - in General Discussions [original thread]
Wots dis? Another thread of whiners whining when they can't adapt? EVE and certainly Dust are all about emergent gameplay. You can't demand that dropships get a super nerf just so you can stroke your epeen by getting kills that are 100% guaranteed...
- by Paran Tadec - at 2012.11.06 15:54:00
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1863. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
Ty 'SweetCheeks' Borg wrote: Necrodermis wrote: Jason Pearson wrote: No. I've spent like, a few days using the forge gun (only recently got it unlocked) and I can hit nearly every shot on Dropships and every single shot on a tank, just wo...
- by Paran Tadec - at 2012.11.06 15:42:00
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1864. The Thin Red Line - in General Discussions [original thread]
Logi Bro wrote: Forlorn Destrier wrote: The purpose of the red zone is to provide a safe haven to spawn. That having been said, players in New Eden are adept at learning new ways to use mechanics to their advantage. Not only does CCP permit ...
- by Paran Tadec - at 2012.11.06 06:08:00
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1865. [Request] Introduce a skill that increases the chance of you being the squad leader - in Feedback/Requests [original thread]
join a corp.
- by Paran Tadec - at 2012.11.06 04:52:00
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1866. [Request] Remove passive dmg bonuses from turrets - in Feedback/Requests [original thread]
What about passive skills for infantry weapons?
- by Paran Tadec - at 2012.11.06 03:45:00
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1867. [Request] Missile Turret change - in Feedback/Requests [original thread]
All vehicles weapons need the following: overheat in the case of rails and blasters (and in the future lasers), and a reload time (except lasers) and a set limit of ammo, so you must return to a supply depot to restock (except lasers). Lasers can ...
- by Paran Tadec - at 2012.11.06 03:43:00
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1868. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
Zion Shad wrote: Paran Tadec wrote: I said the same thing about railguns, in regards to their ability to kill infantry ( a railgun round landing near you should have enough splash to kill you) but CCP felt otherwise and nerfed the **** out ...
- by Paran Tadec - at 2012.11.06 03:40:00
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1869. Make missile guiding smarter - in Feedback/Requests [original thread]
Dev Mason wrote: When a drop ship is flying toward me, and I shoot missiles, I would expect them to go and hit straight ahead into the cockpit of the dropship, but no, for some reason the missiles will go under and then go behind and follow, ma...
- by Paran Tadec - at 2012.11.06 03:39:00
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1870. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
Zion Shad wrote: @ Paran Tadec: Quote: So you want them to be an even more effective railgun tank? If the Railguns on tanks are slightly tweak back it wonGÇÖt be. Not picking a fight against Tanks here. Quote: The amount to which th...
- by Paran Tadec - at 2012.11.06 02:36:00
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1871. Request: Slight tweak to Forge Guns - in Feedback/Requests [original thread]
Zion Shad wrote: IGÇÖm asking that Forge guns get a slight increase in Accuracy and Range to combat what people are calling OP Dropships. I donGÇÖt see this as a problem when Forge guns have no zoom function in the first place. Thanks ...
- by Paran Tadec - at 2012.11.05 23:46:00
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1872. [request] stupid fast swarms - in Feedback/Requests [original thread]
So basically you want a 100% hit rate as long as you get a lock on, which doesnt even require you to leave cover yet. Lame. All they need to do is fix pathing.
- by Paran Tadec - at 2012.11.05 19:54:00
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1873. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Necrodermis wrote: Sentient Archon wrote: I specked into rails and blasters like a fool. Got pwned by missile turrets and CCP didnt fix it them. SO I decided to speck into missile turrents . Since I am a good sniper and can snipe people ac...
- by Paran Tadec - at 2012.11.05 19:50:00
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1874. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
I've posted about forgeguns being too good at everything. Had a guy earlier take out a sica, from across the map, and then kill me after I bailed on the dying tank. All In about 5-6 seconds. FG's need a range and splash reduction, it really shou...
- by Paran Tadec - at 2012.11.05 19:45:00
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1875. tournament unlock 2/5 - in General Discussions [original thread]
Looks like a raw ore processing facility.
- by Paran Tadec - at 2012.11.05 15:24:00
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1876. dropships and tanks may be better if... - in General Discussions [original thread]
NO NO NO. Just fix swarm pathing.
- by Paran Tadec - at 2012.11.05 08:14:00
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1877. 90% of everything in this video also applies to Dust - in The Locker Room [original thread]
https://www.youtube.com/watch?v=E20z928GjoE Yep. Especially the balance section of the rant.
- by Paran Tadec - at 2012.11.05 08:13:00
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1878. Every thread on here makes me want to. - in General Discussions [original thread]
10/10
- by Paran Tadec - at 2012.11.05 03:42:00
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1879. Another OP thread. Sorry guys :P - in Feedback/Requests [original thread]
I-Shayz-I wrote: Honestly, I wish they would make a difference in speed of a militia swarm launcher vs a regular swarm launcher. The more points put into swarms, the faster they would go, and the easier it would be to take out dropships. The ...
- by Paran Tadec - at 2012.11.05 03:42:00
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1880. Ammo refresh after a kill - in General Discussions [original thread]
Mobius Wyvern wrote: If you think about it, weapons are most of what we pick up as salvage, as well as vehicles, so it would appear that the auto-incinerate function of the suit applies only to the suit and not to our equipment. Searching bodie...
- by Paran Tadec - at 2012.11.05 03:40:00
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