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301. Dropships... again. - in Feedback/Requests [original thread]
You guys kidding? Dropship speed isnt the issue, its the fact that swarms follow the path of the dropship, instead of taking the shortest path to the dropship. Seriously, skill into a forge gun, and then use it, as the dropship ceiling height wa...
- by Paran Tadec - at 2012.10.10 16:53:00
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302. Different models for different guns. - in Feedback/Requests [original thread]
Codename Bear wrote: Tactical, Basic, Assault etc all shouldn't look exactly the same. I assume that this is in the works. I would also like to see the better versions look different as well, even if it's just a different color. I have no motiv...
- by Paran Tadec - at 2012.10.08 13:05:00
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303. KBM sensitivity is... awkward. Edit: Y-axis rough fix - in Feedback/Requests [original thread]
kbm works fine for me, except sniping is a pain now, cant get the sensitivity down enough for it.
- by Paran Tadec - at 2012.10.06 04:20:00
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304. Feedback - Tanks in Codex - in Feedback/Requests [original thread]
Likes: ........... Dislikes: Tanks are laughably weak. Between the orbital farm/spam and being able to be solo'd by one guy with swarms or sniped across the map by forges.
Repper/booster times are ridiculous. Railgun sucks for anything ot...
- by Paran Tadec - at 2012.10.05 18:02:00
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305. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Evane Sa'edi wrote: Paran Tadec wrote: Thu the forge range just needs to be dropped. Still have the problem of forgers using it to snipe infantry across the map. Forge guns have a muzzle velocity of 7000metre per second or 4.3miles per sec...
- by Paran Tadec - at 2012.10.04 19:54:00
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306. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Thu the forge range just needs to be dropped. Still have the problem of forgers using it to snipe infantry across the map.
- by Paran Tadec - at 2012.10.04 17:25:00
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307. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Can confirm, the turrets seems to work a bit better. Damage mods also work on vehicles now which is very very useful.
- by Paran Tadec - at 2012.10.04 06:32:00
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308. [Suggestion] 3 Part recipe for balancing precision strikes. - in Feedback/Requests [original thread]
I can get on board with alot of this. Currently its too easy to get a ton of strikes. I still think you should get credit for the kills though.
- by Paran Tadec - at 2012.10.03 03:52:00
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309. Merc Pack Bonus Armor - in Feedback/Requests [original thread]
Well, CCP basically said that if you are new, great, get a merc pack. If you got one before, get it again. They arnt available for AUR on the market either, so youre screwed and at a huge ISK disadvantage now.
- by Paran Tadec - at 2012.10.01 20:18:00
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310. [Request] starting logi - in Feedback/Requests [original thread]
Guess we cant respec our starting stuff into something else. **** move CCP.
- by Paran Tadec - at 2012.10.01 20:16:00
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311. [Request] starting logi - in Feedback/Requests [original thread]
bump it
- by Paran Tadec - at 2012.10.01 01:40:00
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312. [Request] starting logi - in Feedback/Requests [original thread]
Thank you for adding a setup that is already Logi oriented. However, I'd like to be able to select this starting out without having to delete my character.
- by Paran Tadec - at 2012.09.30 13:30:00
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313. [Request] Target Painter Equipment - in Feedback/Requests [original thread]
I'm kinda confused about what you are asking, but the rockets would follow whatever the laser is pointed at.
- by Paran Tadec - at 2012.09.27 00:41:00
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314. [Request] Target Painter Equipment - in Feedback/Requests [original thread]
Equipment slot, like the repairing gun
- by Paran Tadec - at 2012.09.26 22:27:00
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315. [Suggestion] Nanohive (R) Idea to make them identifiable - in Feedback/Requests [original thread]
Ima Leet wrote: Paran Tadec wrote: Ima Leet wrote: Unit-775 wrote: The icon of the (R) nanohive is different than a standard nanohive. It has a small first aid cross beneath the ammo symbol. If you know what to look for its pretty obvi...
- by Paran Tadec - at 2012.09.26 21:24:00
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316. Mass Driver fixes - in Feedback/Requests [original thread]
I'll be a great area denial weapon once its fixed.
- by Paran Tadec - at 2012.09.26 20:22:00
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317. [Request] New Compass - in Feedback/Requests [original thread]
It may or may not be in the next build, but just in case: We need a compass bar at the top of the hud. that is easy to read and use. This would go a long way in relaying the position of targets to squad members.
- by Paran Tadec - at 2012.09.26 20:19:00
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318. [Request] Target Painter Equipment - in Feedback/Requests [original thread]
Normally you need a line of sight on a target to take it out with swarms. Well, why not add in a target painter, and a new model or swarms allowed to go with them. One person has to keep the painter on a target, while multiple volleys of swarms ca...
- by Paran Tadec - at 2012.09.26 20:16:00
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319. [Suggestion] Nanohive (R) Idea to make them identifiable - in Feedback/Requests [original thread]
Ima Leet wrote: Unit-775 wrote: The icon of the (R) nanohive is different than a standard nanohive. It has a small first aid cross beneath the ammo symbol. If you know what to look for its pretty obvious. thank you, i did not notice this, ...
- by Paran Tadec - at 2012.09.26 18:24:00
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320. [Suggestion] Nanohive (R) Idea to make them identifiable - in Feedback/Requests [original thread]
Change the icon to have a small shield on it with the ammo as well.
- by Paran Tadec - at 2012.09.26 17:16:00
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