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221. [Suggestion] Repurposing the 'Large' Missile Turrets - in Feedback/Requests [original thread]
I made a thread similar to this a week or so back. CCP needs to get on it.
- by Paran Tadec - at 2012.11.28 18:22:00
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222. [Request] Vehicles without turrets/option to leave turret slot empty - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I absolutely love this idea, because I want to set up a Sagaris with no turrets. Just tank it to the point it's completely unkillable and roll around making everyone switch to AV out of frustration that I'm still there. ...
- by Paran Tadec - at 2012.11.28 07:50:00
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223. Can We Make the Hav's Stronger - in Feedback/Requests [original thread]
DarkShadowFox wrote: Paran Tadec wrote: Tanks are fine as is, AV just needs to be fixed/ properly balanced. You Mean, made less effective? Balance as in made so you have to fire alot of shots to do damage? Making AV grenades not tracki...
- by Paran Tadec - at 2012.11.26 07:24:00
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224. Can We Make the Hav's Stronger - in Feedback/Requests [original thread]
Tanks are fine as is, AV just needs to be fixed/ properly balanced.
- by Paran Tadec - at 2012.11.26 07:09:00
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225. [Request] Vehicles without turrets/option to leave turret slot empty - in Feedback/Requests [original thread]
We should have the option of leaving a slot empty to save on pg/cpu so we can build supertanked vehicles that serve as mobile CRU's and troop transports, not just deathmachines.
- by Paran Tadec - at 2012.11.24 19:09:00
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226. Make the free LAVs passenger only - in Feedback/Requests [original thread]
Need a 4 person variant. 4 man squad, 3 man car. Someone ends up walking or calling in a tank.
- by Paran Tadec - at 2012.11.21 01:01:00
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227. Missile Turrets - in Feedback/Requests [original thread]
^ think your quote tag formatting got borked. But yes, turn some of the missiles into antivehicle lock on types, and another variant that is dumbfire for antiinfantry. I think it makes perfect sense in re to EVE.
- by Paran Tadec - at 2012.11.21 00:59:00
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228. LOLgistics?? - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Paran Tadec wrote: They are gonna remove WP from actions in redzones, dont worry. I'm hoping this is true, but source? Haven't seen any official word about it myself. Would be nice to have it confirmed. They me...
- by Paran Tadec - at 2012.11.20 22:37:00
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229. Missile Turrets - in Feedback/Requests [original thread]
EnglishSnake wrote: Paran Tadec wrote: EnglishSnake wrote: Paran Tadec wrote: Current missile turrets will be changed into 2 forms: Keep current damage, but lower splash, but require lock on to fire, only works for vehicles, effectiv...
- by Paran Tadec - at 2012.11.20 21:41:00
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230. LOLgistics?? - in Feedback/Requests [original thread]
Reav Hannari wrote: Necrodermis wrote: Reav Hannari wrote: If the repair tool was the only piece of equipment that I could carry then I would agree with you but it's not. I repair the heavies and the assault guys when I can. In return my...
- by Paran Tadec - at 2012.11.20 19:36:00
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231. LOLgistics?? - in Feedback/Requests [original thread]
They are gonna remove WP from actions in redzones, dont worry.
- by Paran Tadec - at 2012.11.20 19:34:00
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232. {IDEA} Piloting fighters aboard carriers. - in Feedback/Requests [original thread]
Won't happen, it would be too much of a lag fest. You also wont find a carrier sitting still long enough to get pilots to queue up .
- by Paran Tadec - at 2012.11.19 19:03:00
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233. Missile Turrets - in Feedback/Requests [original thread]
EnglishSnake wrote: Paran Tadec wrote: Current missile turrets will be changed into 2 forms: Keep current damage, but lower splash, but require lock on to fire, only works for vehicles, effectively making them AV turrets. Keep dumbfire mo...
- by Paran Tadec - at 2012.11.19 18:28:00
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234. Missile Turrets - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Just reduce dmg slightly and add a "reload" function to missiles = fixed after each payload a missile turret fires for large turrets it should be 1.5-2.0 secs "reload" aka delay between shots which will still make it fas...
- by Paran Tadec - at 2012.11.19 18:27:00
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235. Missile Turrets - in Feedback/Requests [original thread]
Bhor Derri wrote: No no no make missile turrets lock on but no AI or AV variants just make sure they have to lockon before firing but they should be able to lockon to anything not just vehicles this would solve the problem. That'd make it t...
- by Paran Tadec - at 2012.11.19 18:26:00
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236. Missile Turrets - in Feedback/Requests [original thread]
Zat Earthshatter wrote: I've been wanting that type of change ever since I started the beta! However, it wouldn't be strategic to force a vehicle turret to AV lock-on to fire, as you still have to be able to kill infantry. As an alternative, m...
- by Paran Tadec - at 2012.11.19 09:47:00
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237. [Idea] Station Takeover - in Feedback/Requests [original thread]
just gonna give this the bump it deserves
- by Paran Tadec - at 2012.11.19 09:08:00
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238. Missile Turrets - in Feedback/Requests [original thread]
Current missile turrets will be changed into 2 forms: Keep current damage, but lower splash, but require lock on to fire, only works for vehicles, effectively making them AV turrets. Keep dumbfire mod, rename to rockets, and cut damage by 50% o...
- by Paran Tadec - at 2012.11.19 08:47:00
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239. Request - AV Small turrets - in Feedback/Requests [original thread]
Or just make missile turrets lock onto vehicles only, and make railguns not worthless.
- by Paran Tadec - at 2012.11.18 23:20:00
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240. [Feedback/Request] HAVs ruin "jump in and play" experience - in Feedback/Requests [original thread]
DarkShadowFox wrote: Ha nope if anything HAV (tanks HP should be increased) tanks are mobile called HEAVY assault vehicle for a reason they should not be as easy to take down, even for a level one because of the 900k the SKILL COSTS >:U Ta...
- by Paran Tadec - at 2012.11.18 07:59:00
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