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341. SoTa The All Knowing Heavy will answer your questions. - in General Discussions [original thread]
Does a suit with 2x hps, 2x dps and resistancies looks balanced to you?
- by Pagl1u M - at 2015.01.25 18:36:00
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342. CCP really... Sentinels! - in General Discussions [original thread]
SoTa PoP wrote: Pagl1u M wrote: Bethhy wrote: Sentinels are OP at their Role? Working as intended... Logi's are OP at their role Scouts are OP at their role.. Assaults are OP at their role.. Commandoes - we warned CCP that they woul...
- by Pagl1u M - at 2015.01.25 18:34:00
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343. CCP really... Sentinels! - in General Discussions [original thread]
Bethhy wrote: Sentinels are OP at their Role? Working as intended... Logi's are OP at their role Scouts are OP at their role.. Assaults are OP at their role.. Commandoes - we warned CCP that they would have the hardest time finding a role...
- by Pagl1u M - at 2015.01.25 18:23:00
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344. CCP really... Sentinels! - in General Discussions [original thread]
They are stupidly OP, every idiot can kill in a suit with double hps and double dps. They have been stupidly OP since 1.8 it is time to balance them. They fact that they ve been so op for so long makes me think that you never ever play your own ...
- by Pagl1u M - at 2015.01.25 18:04:00
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345. Let's play a game. winner gets 1 million isk - in General Discussions [original thread]
Jamyl I
- by Pagl1u M - at 2015.01.24 03:20:00
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346. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
I dont know if it is possible, but if it is, PLEASE CCP, PLEASE add something like this In game.
- by Pagl1u M - at 2015.01.23 12:18:00
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347. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
501st Headstrong wrote: Arkena Wyrnspire wrote: Kevall Longstride wrote: How long do you think you and your 20-25 fiends will hold out against a corp of several hundred, well motivated players? I can see the elites holding out just f...
- by Pagl1u M - at 2015.01.23 12:12:00
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348. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Kevall Longstride wrote: We want PC corps to recruit more players and grow the PC playerbase, which as a percentage of the total player base is stupidly low. This is why CP is based on player numbersin corp and not districts owned. There are ...
- by Pagl1u M - at 2015.01.23 11:12:00
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349. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
My suggestions: Add a cap to the number of CPs a Corp can earn in a single day, this cap should be based on the number of districts a Corp holds, not on the number of members. If you have a lot of districts you have to do a lot of things so...
- by Pagl1u M - at 2015.01.23 10:40:00
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350. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Larger corps will still have enough CP (do we really have to use this two letters???) to change their timers, lock districts and sell clones to farm passively. If you make it so it is very hard to earn CPs then smaller Corps wouldnt be able to d...
- by Pagl1u M - at 2015.01.23 09:21:00
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351. How can one start investing in PC? - in General Discussions [original thread]
If you are not a good player you either git gud or you can folloow the following steps : 1 spec into minlogi 2 play PC 3 ??? 4 profit
- by Pagl1u M - at 2015.01.23 01:51:00
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352. Happy birthday to me. - in General Discussions [original thread]
Today 22 January 2015 Pagl1u M is 2 years old. I'm sure today is the birthday of a lot of players because the 22 January of 2013 was the first day of Open Beta, so... Happy birthday to all us open beta Vets. After 2 years I think I can say T...
- by Pagl1u M - at 2015.01.22 01:22:00
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353. Corporations - in General Discussions [original thread]
Count me in, I will create a post in the italian forum to recruit more people
- by Pagl1u M - at 2015.01.19 16:11:00
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354. How to make the Assaults unique - in General Discussions [original thread]
Lahut K'mar wrote: Ass salts have by far the most mod slots in the game. The idea behind them (I think) is to be versatile. So you have a specific dropsuit for any situation. Target is haunted by ghosts? Slap on some damage mods and armor plat...
- by Pagl1u M - at 2015.01.18 12:19:00
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355. Scout Registry / Killboard - in General Discussions [original thread]
Hello brave scouts that live in the Barbershop, I'm here because I need your help. I'm planning on creating a thread about WP rewards and stuff and I need to understand the true role of every class in the game. Where should I find infos about sc...
- by Pagl1u M - at 2015.01.18 11:57:00
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356. An idea to fix all "one sided matches" - in General Discussions [original thread]
KILL3R H3LLH0UND wrote: Reign Omega wrote: How's about you wipe my arse instead? I'm still sitting on chromosome money and it feels damn good to not have to grind in cheap gear. I earned my money the old fashioned way, by winning fights. I...
- by Pagl1u M - at 2015.01.17 11:53:00
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357. It is official: We will have crafting in DUST! - in General Discussions [original thread]
501st Headstrong wrote: ....It was also on the roadmap a month ago CCP also said they were going to introduce the pilot suit. Crafting is a bit more official now, ok?
- by Pagl1u M - at 2015.01.16 12:04:00
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358. It is official: We will have crafting in DUST! - in General Discussions [original thread]
CCP Rattati wrote: We have designed a Focused Laboratory for later additions to the Warbarge, based on community ideas, such as combining Components-Nanites and Officer Weapon of wrong type to be converted to the the right type. Let's say I ...
- by Pagl1u M - at 2015.01.16 11:53:00
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359. Sticky:[Feedback] Experimental and Specialist Weapons - in Feedback/Requests [original thread]
DeathwindRising wrote: . we will really need a player market. we will have it. Read this.
- by Pagl1u M - at 2015.01.16 11:36:00
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360. HMG overheat - in General Discussions [original thread]
lol this thread. If you can't kill an assault and a scout, or a heavy before the hmg overheats you deserve to die. A std hmg with prof 0 has 2400 dmg of uninterrupted fire before it overheats,
- by Pagl1u M - at 2015.01.16 11:30:00
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