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381. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
Bump.
- by PEW JACKSON - at 2013.09.02 19:52:00
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382. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
Thurak1 wrote: I hate to say it but yes especially given that there is a militia heavy frame and militia forge gun it would be pretty easy and cheap for 1 team to all drop as forge gunners and take out objectives. Null Cannons won't give WP ...
- by PEW JACKSON - at 2013.09.01 12:12:00
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383. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
KING CHECKMATE wrote: OP. Even if you idea has basis and IS pretty thought up think of this: MANUS PEAK Game starts , 1 team calls out 4 tanks. Take C, destroy B and A. Game over. Im gonna admit you had something there for a moment, but g...
- by PEW JACKSON - at 2013.09.01 12:10:00
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384. super tank!... - in Feedback/Requests [original thread]
CLONE117 wrote: a tank that has 20k shields 10k armor.. has no turrets... and must therefore drive over other tanks, lavs and infantry in order to destroy them... does this sound fun?....oh and it cant be fitted in any way and costs 150k isk...
- by PEW JACKSON - at 2013.09.01 02:35:00
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385. Why do people say the AR is OP? - in General Discussions [original thread]
Monkey MAC wrote: LR should have a lower optimum, about 60, and instead of reducing heat build up, operation skill should be faster cooldown to reward pulsing!! Nerfing an already nerfed weapon??? Give the laser about 60m increase in ra...
- by PEW JACKSON - at 2013.09.01 01:42:00
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386. [REQUEST] Null cannon & MCC destruction - in Feedback/Requests [original thread]
I would love the ability to turn the tide of the battle by destroying null cannons. First the numbers. Null cannon HP 12,500 shield 75,000 armor They also have the same resistance as the CRU's have against small arms fire. Remote explosives sh...
- by PEW JACKSON - at 2013.08.31 23:19:00
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387. If you could name your gun... - in General Discussions [original thread]
Definitely naming it Buttscratcher
- by PEW JACKSON - at 2013.08.25 09:28:00
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388. Flaylock vs Forge gun physics - in General Discussions [original thread]
Regardless of the size and power of the forge gun, isn't it still inended to rip and pierce the target?
- by PEW JACKSON - at 2013.08.23 15:26:00
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389. Flaylock vs Forge gun physics - in General Discussions [original thread]
Just a theory as to why these two weapons affect vehicles path/trajectory. Forge gun = super slug piercing munitions(made up) but that's the general concept. Flaylock pistol = compact short range high explosive projectile. Use this example. We...
- by PEW JACKSON - at 2013.08.23 15:20:00
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390. range of viziam - in Feedback/Requests [original thread]
Talos Alomar wrote: Mobius Kaethis wrote: This is a good question. I think the laser rifle should have a larger optimal range but suspect that is is low because the laser was such a death machine in Chromosome. That being said, I never thoug...
- by PEW JACKSON - at 2013.08.21 15:19:00
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391. What if lolswarms got fixed? - in General Discussions [original thread]
Ludvig Enraga wrote: I think the biggest issue is how damage is scaled from militia to proto levels. I have two huge issues with this. #1. Biggest issue. It is terribly inconsistent. I use plasma cannon and there is barely any damage increase...
- by PEW JACKSON - at 2013.08.18 18:45:00
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392. [feedback] Laser Optimal - in Feedback/Requests [original thread]
Bulletmonkey50 wrote: The laser rifle is like a magnifying glass, can you really burn a bug when its right in front of the magnifying glass? so its the same concept with the gun, except more extreme of course. you need to be a good distance awa...
- by PEW JACKSON - at 2013.08.17 18:24:00
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393. Mental Breakdown - in General Discussions [original thread]
SERPENT-Adamapple wrote: Funny how a "LASER" has a range to begin with. It should have its optimal set to the range of a sniper rifle, with how the maps arelaid out now( enough cover ). The only time I seen it abused was on manus peak (chromoso...
- by PEW JACKSON - at 2013.08.17 05:33:00
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394. Mental Breakdown - in General Discussions [original thread]
Still have my fingers crossed for some range love with the new sights
- by PEW JACKSON - at 2013.08.17 05:23:00
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395. Mental Breakdown - in General Discussions [original thread]
Fooling around in Domination (other team was stomping us) I just happened to be laser pointing away at stuff. It hurt my brain when I realized I was tagging the enemy suppy depot from 185m. Weirdest part was still hitting it from 250m. I though...
- by PEW JACKSON - at 2013.08.17 05:11:00
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396. What is your favorite weapon? - in General Discussions [original thread]
LRs I <3 the gimped S.O.B's especially when melting a proto ar wielding try-hard
- by PEW JACKSON - at 2013.08.17 02:33:00
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397. [feedback] Laser Optimal - in Feedback/Requests [original thread]
That curve is absolutely beautiful! With a little tweak to over heat numbers, the gradual dmg drop off Talos suggests, and a 15m increase to max optimal would make the laser feel more like a laser at range rather than a really focused strobe li...
- by PEW JACKSON - at 2013.08.16 21:17:00
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398. [feedback] Laser Optimal - in Feedback/Requests [original thread]
I appreciate the reply. Do you have the numbers for the optimals of all three LRs? The dmg doesn't need to scale, or we could have the Chromosome insta-melt make a return. I'd like to see the overheat tweaked a bit though. Keeping the Amarr assu...
- by PEW JACKSON - at 2013.08.16 19:50:00
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399. [feedback] Laser Optimal - in Feedback/Requests [original thread]
Is 80-100m optimal range too much to ask for? I run an elm-7 with proficiency 3 and a basic light dmg mod. Inside my optimal (pre heated) the laser feels very fair in terms of dps. It just feels weird that I can tag people out to 130m doing 1-2%...
- by PEW JACKSON - at 2013.08.16 18:29:00
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400. Scouts should take less fall damage - in Feedback/Requests [original thread]
Bad company 2 had a nice parachute mechanic, I could spam x on small drops and not have to worry about breaking my ankles. It'd be nice if we could activate the dampeners after 10m of falling.
- by PEW JACKSON - at 2013.06.12 22:57:00
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